Fix timeer, revert text color to white
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parent
c3cd4e8589
commit
2f4c3c85fc
10
init.lua
10
init.lua
@ -18,13 +18,11 @@ minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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local name = player:get_player_name()
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inventory_icon.hudids[name] = {}
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inventory_icon.hudids[name] = {}
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local occupied, size = inventory_icon.get_inventory_state(player)
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local occupied, size = inventory_icon.get_inventory_state(player)
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local icon, color
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local icon
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if occupied >= size then
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if occupied >= size then
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icon = "inventory_icon_backpack_full.png"
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icon = "inventory_icon_backpack_full.png"
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color = "0xFF0000"
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else
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else
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icon = "inventory_icon_backpack_free.png"
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icon = "inventory_icon_backpack_free.png"
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color = "0xFFFFFF"
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end
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end
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inventory_icon.hudids[name].icon = player:hud_add({
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inventory_icon.hudids[name].icon = player:hud_add({
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hud_elem_type = "image",
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hud_elem_type = "image",
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@ -39,7 +37,7 @@ minetest.register_on_joinplayer(function(player)
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scale = {x=1,y=1},
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scale = {x=1,y=1},
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offset = {x=-36,y=-20},
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offset = {x=-36,y=-20},
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alignment = {x=0,y=0},
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alignment = {x=0,y=0},
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number = color,
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number = 0xFFFFFF,
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text = string.format("%d/%d", occupied, size)
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text = string.format("%d/%d", occupied, size)
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})
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})
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end)
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end)
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@ -58,14 +56,12 @@ minetest.register_globalstep(function(dtime)
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local icon, color
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local icon, color
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if occupied >= size then
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if occupied >= size then
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icon = "inventory_icon_backpack_full.png"
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icon = "inventory_icon_backpack_full.png"
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color = "0xFF0000"
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else
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else
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icon = "inventory_icon_backpack_free.png"
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icon = "inventory_icon_backpack_free.png"
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color = "0xFFFFFF"
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end
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end
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player:hud_change(hudids.icon, "text", icon)
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player:hud_change(hudids.icon, "text", icon)
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player:hud_change(hudids.text, "text", string.format("%d/%d", occupied, size))
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player:hud_change(hudids.text, "text", string.format("%d/%d", occupied, size))
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player:hud_change(hudids.text, "number", color)
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end
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end
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inventory_icon.timer = 0
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end
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end
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end)
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end)
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