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API documentation for Mana 0.4.0
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**Warning:** This API is not considered stable yet.
Future releases will not enture backwards compability until the
release of version 1.0.0 of the Mana mod.
## Introduction
The API of the Mana mod allows you to set and receive
the current and maxiumum mana reserves of a player,
and to subtract and add mana.
## The basic rules
For integrity reasons, this mod will ensure that the following assumptions
are true at all times for all players:
* Current and maximum mana can never be smaller than 0
* The current value must not be greater than the maximum value
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* Only integer numbers are permitted for mana values
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It should be not possible to break these rules using this API alone.
If you somehow manage to break one ofthe rules, please report a bug.
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If a real number is used as input for a value, it will be rounded
(“round up half” rule).
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## Functions
Of not specified otherwise, all functions return `nil` .
`playername` always refers to the name of a player, as string.
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`value` always refers to a number and for most functions it must always be equal to or greater than 0.
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### `mana.set(playername, value)`
Sets the mana reserve of the specified player to `value` .
If `value` is smaller than 0, the mana will be set to 0.
If `value` is greater than the maximum, the mana will be set to the maximum.
### `mana.setmax(playername, value)`
Sets the maximum of the player to `value` .
If the new maximum would become smaller than the current value,
the current value will automatically be set to
the new maximum.
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### `mana.setregen(playername, value)`
Sets the mana regeneration per mana tick of the player to `value` .
Negative values are not permitted.
The length of one “mana tick” is specified as the server-wide setting
`mana_default_regen` in seconds.
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### `mana.get(playername)`
Returns the current mana of the specified player as number.
### `mana.getmax(playername)`
Returns the current maximum mana of the specified player as number.
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### `mana.getregen(playername)`
Returns the current mana regneration per mana tick of the specified
player as number.
The length of one “mana tick” is specified as the server-wide setting
`mana_default_regen` in seconds.
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### `mana.add(playername, value)`
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Adds the specified non-negative amount of mana to the player, but only
if the sum would not be greater than the maximum,
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#### Return value
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* `true` on success, all mana has been added
* `false` on failure, no mana has been added
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### `mana.subtract(playername, value)`
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Subtracts the specified non-negative amount of mana from the player,
but only if the player has sufficient mana reservers.
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#### Return value
* `true` on success, all mana has been subtracted
* `false` on failure, no mana has been subtraceed
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### `mana.add_up_to(playername, value)`
Adds the specified non-negative amount of mana to the player, but it will
be capped at the maximum.
#### Return value
* `true, excess` on success, where `excess` is the amount of Mana which could not be added because it would have exceeded the maximum. `excess` equals `0` if all mana has been added
* `false` on failure (mana could not be added)
### `mana.subtract_up_to(playername, value)`
Subtracts the specified non-negative amount of mana from the player,
but if the difference is smaller than 0, the mana will be set to 0.
#### Return value
* `true, missing` on success, where `missing` is the amount of Mana which could not be subtracted because it would have exceeded 0. `missing` equals `0` if all mana has been subtracted
* `false` on failure (mana could not be subtracted)