forked from mtcontrib/mobs_redo
default explode radius when mob in water is 1 instead of 0
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d05bf9b489
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api.lua
2
api.lua
@ -1911,7 +1911,7 @@ local do_states = function(self, dtime)
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if minetest.find_node_near(pos, 1, {"group:water"})
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if minetest.find_node_near(pos, 1, {"group:water"})
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or minetest.is_protected(pos, "") then
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or minetest.is_protected(pos, "") then
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node_break_radius = 0
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node_break_radius = 1
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end
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end
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self.object:remove()
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self.object:remove()
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