From 076b9480b74963b3a946bad3779dad412f6452d4 Mon Sep 17 00:00:00 2001 From: tenplus1 Date: Fri, 17 Mar 2023 10:30:26 +0000 Subject: [PATCH] fix type and update readme --- api.lua | 2 +- readme.MD | 11 +++-------- 2 files changed, 4 insertions(+), 9 deletions(-) diff --git a/api.lua b/api.lua index b3a36ab..ffe7bc2 100644 --- a/api.lua +++ b/api.lua @@ -1165,7 +1165,7 @@ function mob_class:do_env_damage() end end - -- is mob light sensative, or scared of the dark :P + -- is mob light sensitive, or scared of the dark :P if self.light_damage ~= 0 then local light = minetest.get_node_light(pos) or 0 diff --git a/readme.MD b/readme.MD index febcdb8..750a7e8 100644 --- a/readme.MD +++ b/readme.MD @@ -1,15 +1,11 @@ - -MOBS REDO for MINETEST +# MOBS REDO for MINETEST Built from PilzAdam's original Simple Mobs with additional mobs by KrupnoPavel, Zeg9, ExeterDad and AspireMint. - This mod contains the API only for adding your own mobs into the world, so please use the additional modpacks to add animals, monsters etc. - https://forum.minetest.net/viewtopic.php?f=11&t=9917 - Crafts: - Nametag (paper, black dye, string) can be used right-click on a tamed mob to give them a name. @@ -19,11 +15,10 @@ Crafts: - Protection Rune lets you protect tamed mobs from harm by other players - Mob Fence and Fence Top (to stop mobs escaping/glitching through fences) -Lucky Blocks: 9 - +Lucky Blocks: 12 Changelog: -- 1.56 - Added arrow_override function to mob definition to tweak arrow entity settings, tamed monsters no longer despawn when outside loaded map area, 'looting_level' can be read from tool definition or tool meta to add extra drops when mob killed. +- 1.56 - Added arrow_override function to mob definition to tweak arrow entity settings, tamed monsters no longer despawn when outside loaded map area, 'looting_level' can be read from tool definition or tool meta to add extra drops when mob killed. Added injured animation and mob hit effect. - 1.55 - Add 'peaceful_player' privelage and setting so mobs don't attack specific players (thanks sfence), add support for MarkBu's pathfinder mod, remove need for default mod - 1.54 - Simplified animal breeding function, added editable settings (thanks Wuzzy), Child mobs now take 20 mins to grow up, reverted to simple mob spawning with setting to use area checks, on_flop added, air_damage added. - 1.53 - Added 'on_map_load' settings to mobs:spawn so that mobs will only spawn when new areas of map are loaded.