forked from mtcontrib/mobs_redo
mob arrows now use raycasting to be more accurate
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1
api.txt
1
api.txt
@ -539,7 +539,6 @@ This function registers a arrow for mobs with the attack type shoot.
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'visual' same is in minetest.register_entity()
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'visual_size' same is in minetest.register_entity()
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'textures' same is in minetest.register_entity()
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'physical' same is in minetest.register_entity() [default: false]
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'collide_with_objects' same as above
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'velocity' the velocity of the arrow
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'drop' if set to true any arrows hitting a node will drop as item
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