forked from mtcontrib/mobs_redo
remove_far_mobs now defaults to true
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parent
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4
api.lua
4
api.lua
@ -3,7 +3,7 @@
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mobs = {}
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mobs.mod = "redo"
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mobs.version = "20180517"
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mobs.version = "20180523"
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-- Intllib
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@ -60,7 +60,7 @@ local mobs_drop_items = minetest.settings:get_bool("mobs_drop_items") ~= false
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local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
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local creative = minetest.settings:get_bool("creative_mode")
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local spawn_protected = minetest.settings:get_bool("mobs_spawn_protected") ~= false
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local remove_far = minetest.settings:get_bool("remove_far_mobs")
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local remove_far = minetest.settings:get_bool("remove_far_mobs") ~= false
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local difficulty = tonumber(minetest.settings:get("mob_difficulty")) or 1.0
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local show_health = minetest.settings:get_bool("mob_show_health") ~= false
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local max_per_block = tonumber(minetest.settings:get("max_objects_per_block") or 99)
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4
api.txt
4
api.txt
@ -563,8 +563,8 @@ External Settings for "minetest.conf"
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is false)
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'mobs_spawn_protected' if set to false then mobs will not spawn in protected
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areas (default is true)
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'remove_far_mobs' if true then mobs that are outside players visual
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range will be removed (default is false)
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'remove_far_mobs' if true then untamed mobs that are outside players
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visual range will be removed (default is true)
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'mobname' can change specific mob chance rate (0 to disable) and
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spawn number e.g. mobs_animal:cow = 1000,5
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'mob_difficulty' sets difficulty level (health and hit damage
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