revert damage_per_second check (for now)

This commit is contained in:
TenPlus1 2017-03-05 09:39:47 +00:00
parent 18d42f2285
commit 36cf0693fe

10
api.lua
View File

@ -1,5 +1,5 @@
-- Mobs Api (2nd March 2017) -- Mobs Api (5th March 2017)
mobs = {} mobs = {}
mobs.mod = "redo" mobs.mod = "redo"
@ -630,13 +630,13 @@ do_env_damage = function(self)
effect(pos, 5, "fire_basic_flame.png", nil, nil, 1, nil) effect(pos, 5, "fire_basic_flame.png", nil, nil, 1, nil)
-- damage_per_second node check -- damage_per_second node check
elseif minetest.registered_nodes[self.standing_in].damage_per_second ~= 0 then -- elseif minetest.registered_nodes[self.standing_in].damage_per_second ~= 0 then
local dps = minetest.registered_nodes[self.standing_in].damage_per_second -- local dps = minetest.registered_nodes[self.standing_in].damage_per_second
self.health = self.health - dps -- self.health = self.health - dps
effect(pos, 5, "tnt_smoke.png") -- effect(pos, 5, "tnt_smoke.png")
end end
end end