Added new dogshoot features for punch/shoot switching

This commit is contained in:
TenPlus1 2016-05-12 11:43:59 +01:00
parent c8932731d8
commit 3db852563c

36
api.lua
View File

@ -1,5 +1,5 @@
-- Mobs Api (8th May 2016) -- Mobs Api (12th May 2016)
mobs = {} mobs = {}
mobs.mod = "redo" mobs.mod = "redo"
@ -1134,6 +1134,31 @@ local follow_flop = function(self)
end end
end end
-- dogshoot attack switch and counter function
local dogswitch = function(self, dtime)
-- switch mode not activated
if not self.dogshoot_switch
or not dtime then
return 0
end
self.dogshoot_count = self.dogshoot_count + dtime
if self.dogshoot_count > self.dogshoot_count_max then
self.dogshoot_count = 0
if self.dogshoot_switch == 1 then
self.dogshoot_switch = 2
else
self.dogshoot_switch = 1
end
end
return self.dogshoot_switch
end
-- execute current state (stand, walk, run, attacks) -- execute current state (stand, walk, run, attacks)
local do_states = function(self, dtime) local do_states = function(self, dtime)
@ -1412,7 +1437,8 @@ local do_states = function(self, dtime)
end end
elseif self.attack_type == "dogfight" elseif self.attack_type == "dogfight"
or (self.attack_type == "dogshoot" and dist <= self.reach) then or (self.attack_type == "dogshoot" and dogswitch(self, dtime) == 2)
or (self.attack_type == "dogshoot" and dist <= self.reach and dogswitch(self) == 0) then
if self.fly if self.fly
and dist > self.reach then and dist > self.reach then
@ -1602,7 +1628,8 @@ local do_states = function(self, dtime)
end end
elseif self.attack_type == "shoot" elseif self.attack_type == "shoot"
or (self.attack_type == "dogshoot" and dist > self.reach) then or (self.attack_type == "dogshoot" and dogswitch(self, dtime) == 1)
or (self.attack_type == "dogshoot" and dist > self.reach and dogswitch(self) == 0) then
p.y = p.y - .5 p.y = p.y - .5
s.y = s.y + .5 s.y = s.y + .5
@ -2220,6 +2247,9 @@ minetest.register_entity(name, {
explosion_radius = def.explosion_radius, explosion_radius = def.explosion_radius,
custom_attack = def.custom_attack, custom_attack = def.custom_attack,
double_melee_attack = def.double_melee_attack, double_melee_attack = def.double_melee_attack,
dogshoot_switch = def.dogshoot_switch,
dogshoot_count = 0,
dogshoot_count_max = def.dogshoot_count_max or 5,
on_blast = def.on_blast or do_tnt, on_blast = def.on_blast or do_tnt,