split remainder on_step into single function

This commit is contained in:
TenPlus1 2016-04-15 20:08:31 +01:00
parent 58c757772f
commit 3e05bc7ec0

220
api.lua
View File

@ -1965,6 +1965,116 @@ local mob_activate = function(self, staticdata, dtime_s, def)
update_tag(self) update_tag(self)
end end
local mob_step = function(self, dtime)
local pos = self.object:getpos()
local yaw = self.object:getyaw() or 0
-- when lifetimer expires remove mob (except npc and tamed)
if self.type ~= "npc"
and not self.tamed
and self.state ~= "attack" then
self.lifetimer = self.lifetimer - dtime
if self.lifetimer <= 0 then
-- only despawn away from player
local objs = minetest.get_objects_inside_radius(pos, 10)
for _,oir in pairs(objs) do
if oir:is_player() then
self.lifetimer = 20
return
end
end
minetest.log("action",
"lifetimer expired, removed " .. self.name)
effect(pos, 15, "tnt_smoke.png")
self.object:remove()
return
end
end
falling(self, pos)
-- knockback timer
if self.pause_timer > 0 then
self.pause_timer = self.pause_timer - dtime
if self.pause_timer < 1 then
self.pause_timer = 0
end
return
end
-- attack timer
self.timer = self.timer + dtime
if self.state ~= "attack" then
if self.timer < 1 then
return
end
self.timer = 0
end
-- never go over 100
if self.timer > 100 then
self.timer = 1
end
-- node replace check (cow eats grass etc.)
replace(self, pos)
-- mob plays random sound at times
if self.sounds.random
and math.random(1, 100) == 1 then
minetest.sound_play(self.sounds.random, {
object = self.object,
max_hear_distance = self.sounds.distance
})
end
-- environmental damage timer (every 1 second)
self.env_damage_timer = self.env_damage_timer + dtime
if (self.state == "attack" and self.env_damage_timer > 1)
or self.state ~= "attack" then
self.env_damage_timer = 0
do_env_damage(self)
-- custom function (defined in mob lua file)
if self.do_custom then
self.do_custom(self)
end
end
monster_attack(self)
npc_attack(self)
breed(self)
follow_flop(self)
do_states(self, dtime)
end
mobs.spawning_mobs = {} mobs.spawning_mobs = {}
-- register mob function -- register mob function
@ -2051,115 +2161,7 @@ minetest.register_entity(name, {
immune_to = def.immune_to or {}, immune_to = def.immune_to or {},
explosion_radius = def.explosion_radius, explosion_radius = def.explosion_radius,
on_step = function(self, dtime) on_step = mob_step,
local pos = self.object:getpos()
local yaw = self.object:getyaw() or 0
-- when lifetimer expires remove mob (except npc and tamed)
if self.type ~= "npc"
and not self.tamed
and self.state ~= "attack" then
self.lifetimer = self.lifetimer - dtime
if self.lifetimer <= 0 then
-- only despawn away from player
local objs = minetest.get_objects_inside_radius(pos, 10)
for _,oir in pairs(objs) do
if oir:is_player() then
self.lifetimer = 20
return
end
end
minetest.log("action",
"lifetimer expired, removed " .. self.name)
effect(pos, 15, "tnt_smoke.png")
self.object:remove()
return
end
end
falling(self, pos)
-- knockback timer
if self.pause_timer > 0 then
self.pause_timer = self.pause_timer - dtime
if self.pause_timer < 1 then
self.pause_timer = 0
end
return
end
-- attack timer
self.timer = self.timer + dtime
if self.state ~= "attack" then
if self.timer < 1 then
return
end
self.timer = 0
end
-- never go over 100
if self.timer > 100 then
self.timer = 1
end
-- node replace check (cow eats grass etc.)
replace(self, pos)
-- mob plays random sound at times
if self.sounds.random
and math.random(1, 100) == 1 then
minetest.sound_play(self.sounds.random, {
object = self.object,
max_hear_distance = self.sounds.distance
})
end
-- environmental damage timer (every 1 second)
self.env_damage_timer = self.env_damage_timer + dtime
if (self.state == "attack" and self.env_damage_timer > 1)
or self.state ~= "attack" then
self.env_damage_timer = 0
do_env_damage(self)
-- custom function (defined in mob lua file)
if self.do_custom then
self.do_custom(self)
end
end
monster_attack(self)
npc_attack(self)
breed(self)
follow_flop(self)
do_states(self, dtime)
end,
on_punch = mob_punch, on_punch = mob_punch,