From 3fb24110bc6860d2347e6f948c62bf6aae69ca74 Mon Sep 17 00:00:00 2001 From: TenPlus1 Date: Fri, 30 Dec 2016 11:34:07 +0000 Subject: [PATCH] update api's ride horse example --- api.txt | 109 +++++++++++++++++++++++++++++++++----------------------- 1 file changed, 64 insertions(+), 45 deletions(-) diff --git a/api.txt b/api.txt index 209d3f3..139aa9e 100644 --- a/api.txt +++ b/api.txt @@ -314,10 +314,14 @@ mobs:register_mob("mob_horse:horse", { mesh = "mobs_horse.x", collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.25, 0.4}, animation = { - speed_normal = 15, speed_run = 30, - stand_start = 25, stand_end = 75, - walk_start = 75, walk_end = 100, - run_start = 75, run_end = 100, + speed_normal = 15, + speed_run = 30, + stand_start = 25, + stand_end = 75, + walk_start = 75, + walk_end = 100, + run_start = 75, + run_end = 100, }, textures = { {"mobs_horse.png"}, @@ -342,9 +346,9 @@ mobs:register_mob("mob_horse:horse", { {name = "mobs:meat_raw", chance = 1, min = 2, max = 3} }, - -- custom function uses self.v2 toggle to set ride variables do_custom = function(self, dtime) + -- set needed values if not already present if not self.v2 then self.v2 = 0 self.max_speed_forward = 6 @@ -355,55 +359,70 @@ mobs:register_mob("mob_horse:horse", { self.driver_eye_offset = {x = 0, y = 3, z = 0} end - -- when riding mob call drive function to control + -- if driver present allow control of horse if self.driver then + mobs.drive(self, "walk", "stand", false, dtime) + return false -- skip rest of mob functions end return true end, + on_die = function(self, pos) + + -- drop saddle when horse is killed while riding + -- also detach from horse properly + if self.driver then + minetest.add_item(pos, "mobs:saddle") + mobs.detach(self.driver, {x = 1, y = 0, z = 1}) + end + + end, + on_rightclick = function(self, clicker) - -- check for actual player - if not clicker or not clicker:is_player() then - return - end - - -- used to feed, tame and heal mob - if mobs:feed_tame(self, clicker, 10, true, true) then - return - end - - -- check if mob has been tamed and player is owner - if self.tamed and self.owner == clicker:get_player_name() then - - local inv = clicker:get_inventory() - - -- detach player when riding mob (add saddle to inventory) - if self.driver and clicker == self.driver then - - mobs.detach(clicker, {x = 1, y = 0, z = 1}) - - if inv:room_for_item("main", "mobs:saddle") then - inv:add_item("main", "mobs:saddle") - else - minetest.add_item(clicker.getpos(), "mobs:saddle") - end - - -- attach player to mob if not riding (take saddle from inventory) - elseif not self.driver then - - if clicker:get_wielded_item():get_name() == "mobs:saddle" then - - self.object:set_properties({stepheight = 1.1}) - mobs.attach(self, clicker) - inv:remove_item("main", "mobs:saddle") - end - end - end - - mobs:capture_mob(self, clicker, 0, 0, 80, false, nil) + -- make sure player is clicking + if not clicker or not clicker:is_player() then + return end + + -- feed, tame or heal horse + if mobs:feed_tame(self, clicker, 10, true, true) then + return + end + + -- make sure tamed horse is being clicked by owner only + if self.tamed and self.owner == clicker:get_player_name() then + + local inv = clicker:get_inventory() + + -- detatch player already riding horse + if self.driver and clicker == self.driver then + + mobs.detach(clicker, {x = 1, y = 0, z = 1}) + + -- add saddle back to inventory + if inv:room_for_item("main", "mobs:saddle") then + inv:add_item("main", "mobs:saddle") + else + minetest.add_item(clicker.getpos(), "mobs:saddle") + end + + -- attach player to horse + elseif not self.driver + and clicker:get_wielded_item():get_name() == "mobs:saddle" then + + self.object:set_properties({stepheight = 1.1}) + mobs.attach(self, clicker) + + -- take saddle from inventory + inv:remove_item("main", "mobs:saddle") + end + end + + -- used to capture horse with magic lasso + mobs:capture_mob(self, clicker, 0, 0, 80, false, nil) + end })