forked from mtcontrib/mobs_redo
		
	add mobs:set_velocity(self,v) global, function
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								api.lua
									
									
									
									
									
								
							@@ -6,7 +6,7 @@ local use_cmi = minetest.global_exists("cmi")
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mobs = {
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	mod = "redo",
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	version = "20181126",
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	version = "20181204",
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	intllib = S,
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	invis = minetest.global_exists("invisibility") and invisibility or {},
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}
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@@ -167,6 +167,11 @@ local set_velocity = function(self, v)
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	})
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end
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-- global version of above function
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function mobs:set_velocity(self, v)
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	set_velocity(self, v)
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end
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-- calculate mob velocity
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local get_velocity = function(self)
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@@ -23,6 +23,7 @@ Lucky Blocks: 9
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Changelog:
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- 1.48- Add mobs:set_velocity(self, velocity) global function
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- 1.47- Mob damage changes, min and max light level for damage added, ignition sources checked for lava damage
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- 1.46- Mobs only drop rare items when killed by player (drops.min = 0 makes them rare), code tweak, pathfinding no longer sees through walkable nodes
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- 1.45- Added Fence Top to add on top of any fence to stop mobs escaping, new line_of_sight tweaked by Astrobe
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