update do_custom to run live instead of every second

此提交包含在:
TenPlus1
2016-05-06 11:20:36 +01:00
父節點 1dc909aa09
當前提交 4ad941523e
共有 2 個檔案被更改,包括 8 行新增7 行删除

13
api.lua
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@ -1,5 +1,5 @@
-- Mobs Api (2nd May 2016) -- Mobs Api (6th May 2016)
mobs = {} mobs = {}
mobs.mod = "redo" mobs.mod = "redo"
@ -2033,6 +2033,11 @@ local mob_step = function(self, dtime)
return return
end end
-- run custom function (defined in mob lua file)
if self.do_custom then
self.do_custom(self, dtime)
end
-- attack timer -- attack timer
self.timer = self.timer + dtime self.timer = self.timer + dtime
@ -2072,11 +2077,6 @@ local mob_step = function(self, dtime)
self.env_damage_timer = 0 self.env_damage_timer = 0
do_env_damage(self) do_env_damage(self)
-- custom function (defined in mob lua file)
if self.do_custom then
self.do_custom(self)
end
end end
monster_attack(self) monster_attack(self)
@ -2471,6 +2471,7 @@ function mobs:register_arrow(name, def)
collisionbox = {0, 0, 0, 0, 0, 0}, -- remove box around arrows collisionbox = {0, 0, 0, 0, 0, 0}, -- remove box around arrows
timer = 0, timer = 0,
switch = 0, switch = 0,
arrow = true,
on_step = function(self, dtime) on_step = function(self, dtime)

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@ -122,7 +122,7 @@ The mob api also has some preset variables and functions that it will remember f
'self.owner' string used to set owner of npc mobs, typically used for dogs 'self.owner' string used to set owner of npc mobs, typically used for dogs
'self.order' set to "follow" or "stand" so that npc will follow owner or stand it's ground 'self.order' set to "follow" or "stand" so that npc will follow owner or stand it's ground
'on_die' a function that is called when mob is killed 'on_die' a function that is called when mob is killed
'do_custom' a custom function that is called every second while mob is active and which has access to all of the self.* variables e.g. (self.health for health or self.standing_in for node status) 'do_custom' a custom function that is called while mob is active and which has access to all of the self.* variables e.g. (self.health for health or self.standing_in for node status)
mobs:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height, day_toggle) mobs:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height, day_toggle)