forked from mtcontrib/mobs_redo
		
	add glow setting to mob entity, update api.txt
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								api.lua
									
									
									
									
									
								
							
							
						
						
									
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								api.lua
									
									
									
									
									
								
							@@ -6,7 +6,7 @@ local use_cmi = minetest.global_exists("cmi")
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mobs = {
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	mod = "redo",
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	version = "20191116",
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	version = "20200109",
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	intllib = S,
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	invis = minetest.global_exists("invisibility") and invisibility or {}
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}
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@@ -3290,6 +3290,7 @@ minetest.register_entity(name, setmetatable({
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	jump_height = def.jump_height,
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	drawtype = def.drawtype, -- DEPRECATED, use rotate instead
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	rotate = math.rad(def.rotate or 0), --  0=front, 90=side, 180=back, 270=side2
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	glow = def.glow,
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	lifetimer = def.lifetimer,
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	hp_min = max(1, (def.hp_min or 5) * difficulty),
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	hp_max = max(1, (def.hp_max or 10) * difficulty),
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										59
									
								
								api.txt
									
									
									
									
									
								
							
							
						
						
									
										59
									
								
								api.txt
									
									
									
									
									
								
							@@ -186,6 +186,7 @@ functions needed for the mob to work properly which contains the following:
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                       self.gotten is true for mobs.
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   'rotate'            custom model rotation, 0 = front, 90 = side, 180 = back,
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                       270 = other side.
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   'glow'              has mob glow without light source, 0 to 15 or nil to disable
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   'double_melee_attack' when true has the api choose between 'punch' and
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                      'punch2' animations. [DEPRECATED]
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@@ -321,43 +322,45 @@ for each mob.
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Spawning Mobs in World
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----------------------
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    mobs:spawn({
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       name = "mobs_monster:tree_monster",
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       nodes = {"group:leaves"},
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       max_light = 7,
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    })
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Spawn functions require the following settings, some of which already have a
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default setting and can be omitted:
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    'name'                is the name of the animal/monster
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    'nodes'               is a list of nodenames on that the animal/monster can
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                          spawn on top of (defaults to {"group:dirt", "group:stone"}
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    'neighbors'           is a list of nodenames on that the animal/monster will
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                          spawn beside (default is {"air"})
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    'interval'            is same as in register_abm() (default is 30)
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    'chance'              is same as in register_abm() (default is 5000)
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    'min_light'           is the minimum light level (default is 0)
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    'max_light'           is the maximum light (default is 15)
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    'min_height'          is the minimum height a mob can spawn (default: -31000)
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    'max_height'          is the maximum height a mob can spawn (default is 31000)
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    'active_object_count' number of this type of mob to spawn at one time inside
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                          map area (default is 1)
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    'day_toggle'          true for day spawning, false for night or nil for
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                          anytime
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    'on_spawn'            is a custom function which runs after mob has spawned
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                          and gives self and pos values.
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The older spawn functions are still active and working but have no defaults like
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the mobs:spawn, so it is recommended to use the above instead.
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mobs:register_spawn(name, nodes, max_light, min_light, chance,
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   active_object_count, max_height, day_toggle)
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mobs:spawn_specfic(name, nodes, neighbors, min_light, max_light, interval,
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   chance, active_object_count, min_height, max_height, day_toggle, on_spawn)
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These functions register a spawn algorithm for the mob. Without this function
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the call the mobs won't spawn.
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    'name'                is the name of the animal/monster
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    'nodes'               is a list of nodenames on that the animal/monster can
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                          spawn on top of
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    'neighbors'           is a list of nodenames on that the animal/monster will
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                          spawn beside (default is {"air"} for
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                          mobs:register_spawn)
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    'max_light'           is the maximum of light
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    'min_light'           is the minimum of light
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    'interval'            is same as in register_abm() (default is 30 for
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                          mobs:register_spawn)
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    'chance'              is same as in register_abm()
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    'active_object_count' number of this type of mob to spawn at one time inside
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                          map area
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    'min_height'          is the minimum height the mob can spawn
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    'max_height'          is the maximum height the mob can spawn
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    'day_toggle'          true for day spawning, false for night or nil for
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                          anytime
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    'on_spawn'            is a custom function which runs after mob has spawned
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                          and gives self and pos values.
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A simpler way to handle mob spawns has been added with the mobs:spawn(def)
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command which uses above names to make settings clearer:
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    mobs:spawn({name = "mobs_monster:tree_monster",
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       nodes = {"group:leaves"},
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       max_light = 7,
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    })
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For each mob that spawns with this function is a field in mobs.spawning_mobs.
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It tells if the mob should spawn or not.  Default is true.  So other mods can
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