forked from mtcontrib/mobs_redo
Tidied code, added fly arrow check
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29
api.lua
29
api.lua
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@ -1,5 +1,5 @@
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-- Mobs Api (10th February 2017)
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-- Mobs Api (22nd February 2017)
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mobs = {}
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mobs.mod = "redo"
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@ -3110,9 +3110,11 @@ end
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-- capture critter (thanks to blert2112 for idea)
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function mobs:capture_mob(self, clicker, chance_hand, chance_net, chance_lasso, force_take, replacewith)
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if not self.child
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and clicker:is_player()
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and clicker:get_inventory() then
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if self.child
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or not clicker:is_player()
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or not clicker:get_inventory() then
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return false
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end
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-- get name of clicked mob
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local mobname = self.name
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@ -3130,7 +3132,7 @@ function mobs:capture_mob(self, clicker, chance_hand, chance_net, chance_lasso,
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minetest.chat_send_player(name, S("Not tamed!"))
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return
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return false
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end
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-- cannot pick up if not owner
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@ -3139,7 +3141,7 @@ function mobs:capture_mob(self, clicker, chance_hand, chance_net, chance_lasso,
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minetest.chat_send_player(name, S("@1 is owner!", self.owner))
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return
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return false
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end
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if clicker:get_inventory():room_for_item("main", mobname) then
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@ -3168,11 +3170,8 @@ function mobs:capture_mob(self, clicker, chance_hand, chance_net, chance_lasso,
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clicker:set_wielded_item(tool)
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end
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-- return if no chance
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if chance == 0 then return end
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-- calculate chance.. add to inventory if successful?
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if random(1, 100) <= chance then
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if chance > 0 and random(1, 100) <= chance then
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-- default mob egg
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local new_stack = ItemStack(mobname)
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@ -3208,11 +3207,14 @@ function mobs:capture_mob(self, clicker, chance_hand, chance_net, chance_lasso,
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end
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self.object:remove()
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return true
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else
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minetest.chat_send_player(name, S("Missed!"))
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end
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end
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end
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return false
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end
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@ -3226,6 +3228,11 @@ function mobs:protect(self, clicker)
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return false
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end
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if self.protected == true then
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minetest.chat_send_player(name, S("Already protected!"))
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return false
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end
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local tool = clicker:get_wielded_item()
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if tool:get_name() == "mobs:protector" then
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10
mount.lua
10
mount.lua
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@ -340,9 +340,6 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
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else
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v = v * 0.25
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end
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-- elseif ni == "walkable" then
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-- v = 0
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-- new_acce.y = 1
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end
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new_velo = get_velocity(v, entity.object:getyaw() - rot_view, velo.y)
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@ -415,11 +412,16 @@ function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
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y = pos.y + 1.5 + dir.y,
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z = pos.z + 0 + dir.z * 2.5}, arrow)
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local ent = obj:get_luaentity()
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if ent then
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ent.switch = 1 -- for mob specific arrows
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local vec = {x = dir.x * 6, y = dir.y * 6, z = dir.z * 6}
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local yaw = entity.driver:get_look_yaw()
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obj:setyaw(yaw + math.pi / 2)
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obj:setvelocity(vec)
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else
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obj:remove()
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end
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end
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-- change animation if stopped
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