From 65f8c2c2808115bd30b9c5e46067dd3d5f043429 Mon Sep 17 00:00:00 2001 From: TenPlus1 Date: Fri, 22 Sep 2017 20:35:19 +0100 Subject: [PATCH] add shoot_anim _end _sheep to api.txt --- api.txt | 1 + 1 file changed, 1 insertion(+) diff --git a/api.txt b/api.txt index 6ac04b3..ed7cb7c 100644 --- a/api.txt +++ b/api.txt @@ -145,6 +145,7 @@ can be added to the mob definition under pre-defined mob animation names like: 'fly_start', 'fly_end', 'fly_speed' when mob flies 'punch_start', 'punch_end', 'punch_speed' when mob attacks 'punch2_start', 'punch2_end', 'punch2_speed' when mob attacks (alternative) + 'shoot_start', 'shoot_end', shoot_speed' when mob shoots 'die_start', 'die_end', 'die_speed' when mob dies '*_loop' bool value to determine if any set animation loops e.g (die_loop = false) defaults to true if not set