forked from mtcontrib/mobs_redo
fixed punch animation
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parent
37a6399ffb
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4
api.lua
4
api.lua
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@ -1586,9 +1586,9 @@ local do_states = function(self, dtime)
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if self.double_melee_attack
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if self.double_melee_attack
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and math.random(1, 2) == 1 then
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and math.random(1, 2) == 1 then
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set_animation(self, "punch")
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else
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set_animation(self, "punch2")
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set_animation(self, "punch2")
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else
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set_animation(self, "punch")
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end
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end
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local p2 = p
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local p2 = p
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