forked from mtcontrib/mobs_redo
add default mob egg to player inventory if 'force_take' true, otherwise save mob information inside of new egg
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41
api.lua
41
api.lua
@ -1,5 +1,5 @@
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-- Mobs Api (31st January 2017)
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-- Mobs Api (1st February 2017)
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mobs = {}
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mobs.mod = "redo"
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@ -3162,27 +3162,38 @@ function mobs:capture_mob(self, clicker, chance_hand, chance_net, chance_lasso,
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-- calculate chance.. add to inventory if successful?
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if random(1, 100) <= chance then
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-- add special mob egg containing all mob information
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local new_stack = ItemStack(mobname .. "_set")
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local tmp = {}
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for _,stat in pairs(self) do
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-- default mob egg
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local new_stack = ItemStack(mobname)
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-- add special mob egg with all mob information
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-- unless 'force_take' is true for craftitems only
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if not force_take then
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new_stack = ItemStack(mobname .. "_set")
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local tmp = {}
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for _,stat in pairs(self) do
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local t = type(stat)
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if t ~= 'function'
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and t ~= 'nil'
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and t ~= 'userdata' then
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tmp[_] = self[_]
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end
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end
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local data_str = minetest.serialize(tmp)
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local inv = clicker:get_inventory()
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new_stack:set_metadata(data_str)
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if inv:room_for_item("main", new_stack) then
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inv:add_item("main", new_stack)
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else
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minetest.add_item(clicker:getpos(), new_stack)
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end
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end
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-- clicker:get_inventory():add_item("main", mobname)
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local data_str = minetest.serialize(tmp)
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new_stack:set_metadata(data_str)
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end
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local inv = clicker:get_inventory()
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if inv:room_for_item("main", new_stack) then
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inv:add_item("main", new_stack)
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else
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minetest.add_item(clicker:getpos(), new_stack)
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end
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self.object:remove()
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else
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