forked from mtcontrib/mobs_redo
Fixed rotation bug
This commit is contained in:
parent
2bcd528e22
commit
6eb6e458af
104
api.lua
104
api.lua
|
@ -64,14 +64,12 @@ local abs = math.abs
|
|||
local min = math.min
|
||||
local max = math.max
|
||||
local atann = math.atan
|
||||
local atan2 = math.atan2
|
||||
local random = math.random
|
||||
local floor = math.floor
|
||||
local atan = function(x)
|
||||
|
||||
if x ~= x then
|
||||
--error("atan bassed NaN")
|
||||
--print ("atan based NaN")
|
||||
return 0
|
||||
else
|
||||
return atann(x)
|
||||
|
@ -109,20 +107,25 @@ end
|
|||
set_yaw = function(self, yaw)
|
||||
|
||||
if yaw ~= yaw then
|
||||
print ("--- yaw nan")
|
||||
return
|
||||
end
|
||||
|
||||
self.yaw = yaw + self.rotate
|
||||
self.yaw = yaw -- + self.rotate
|
||||
self.object:setyaw(self.yaw)
|
||||
end
|
||||
|
||||
|
||||
set_velocity = function(self, v)
|
||||
|
||||
local yaw = self.object:getyaw() + self.rotate
|
||||
|
||||
self.object:setvelocity({
|
||||
x = sin(self.yaw) * -v,
|
||||
-- x = sin(self.yaw) * -v,
|
||||
x = sin(yaw) * -v,
|
||||
y = self.object:getvelocity().y,
|
||||
z = cos(self.yaw) * v
|
||||
-- z = cos(self.yaw) * v
|
||||
z = cos(yaw) * v
|
||||
})
|
||||
end
|
||||
|
||||
|
@ -506,8 +509,11 @@ local function is_at_cliff(self)
|
|||
return false
|
||||
end
|
||||
|
||||
local dir_x = -sin(self.yaw) * (self.collisionbox[4] + 0.5)
|
||||
local dir_z = cos(self.yaw) * (self.collisionbox[4] + 0.5)
|
||||
local yaw = self.object:getyaw()
|
||||
-- local dir_x = -sin(self.yaw) * (self.collisionbox[4] + 0.5)
|
||||
-- local dir_z = cos(self.yaw) * (self.collisionbox[4] + 0.5)
|
||||
local dir_x = -sin(yaw) * (self.collisionbox[4] + 0.5)
|
||||
local dir_z = cos(yaw) * (self.collisionbox[4] + 0.5)
|
||||
local pos = self.object:getpos()
|
||||
local ypos = pos.y + self.collisionbox[2] -- just above floor
|
||||
|
||||
|
@ -642,6 +648,7 @@ do_jump = function(self)
|
|||
end
|
||||
|
||||
local pos = self.object:getpos()
|
||||
local yaw = self.object:getyaw()
|
||||
|
||||
-- what is mob standing on?
|
||||
pos.y = pos.y + self.collisionbox[2] - 0.2
|
||||
|
@ -655,8 +662,10 @@ do_jump = function(self)
|
|||
end
|
||||
|
||||
-- where is front
|
||||
local dir_x = -sin(self.yaw) * (self.collisionbox[4] + 0.5)
|
||||
local dir_z = cos(self.yaw) * (self.collisionbox[4] + 0.5)
|
||||
-- local dir_x = -sin(self.yaw) * (self.collisionbox[4] + 0.5)
|
||||
-- local dir_z = cos(self.yaw) * (self.collisionbox[4] + 0.5)
|
||||
local dir_x = -sin(yaw) * (self.collisionbox[4] + 0.5)
|
||||
local dir_z = cos(yaw) * (self.collisionbox[4] + 0.5)
|
||||
|
||||
-- what is in front of mob?
|
||||
local nod = node_ok({
|
||||
|
@ -1029,7 +1038,8 @@ function smart_mobs(self, s, p, dist, dtime)
|
|||
|
||||
else -- dig 2 blocks to make door toward player direction
|
||||
|
||||
local yaw1 = self.yaw + pi / 2
|
||||
-- local yaw1 = self.yaw + pi / 2
|
||||
local yaw1 = self.object:getyaw() + pi / 2
|
||||
|
||||
local p1 = {
|
||||
x = s.x + cos(yaw1),
|
||||
|
@ -1284,9 +1294,13 @@ local follow_flop = function(self)
|
|||
z = p.z - s.z
|
||||
}
|
||||
|
||||
local yaw = atan2(vec.z, vec.x) - pi / 2
|
||||
-- local yaw = atan2(vec.z, vec.x) - pi / 2
|
||||
local yaw = (atan(vec.z / vec.x) + pi / 2) - self.rotate
|
||||
|
||||
set_yaw(self, yaw)
|
||||
if p.x > s.x then yaw = yaw + pi end
|
||||
|
||||
self.object:setyaw(yaw)
|
||||
-- set_yaw(self, yaw)
|
||||
|
||||
-- anyone but standing npc's can move along
|
||||
if dist > self.reach
|
||||
|
@ -1363,7 +1377,7 @@ end
|
|||
-- execute current state (stand, walk, run, attacks)
|
||||
local do_states = function(self, dtime)
|
||||
|
||||
local yaw = self.yaw -- 0
|
||||
local yaw = 0 -- self.yaw
|
||||
|
||||
if self.state == "stand" then
|
||||
|
||||
|
@ -1389,12 +1403,17 @@ local do_states = function(self, dtime)
|
|||
z = lp.z - s.z
|
||||
}
|
||||
|
||||
yaw = atan2(vec.z, vec.x) - pi / 2
|
||||
-- yaw = atan2(vec.z, vec.x) - pi / 2
|
||||
yaw = (atan(vec.z / vec.x) + pi / 2) - self.rotate
|
||||
|
||||
if lp.x > s.x then yaw = yaw + pi end
|
||||
else
|
||||
yaw = random() * 2 * pi
|
||||
-- yaw = random() * 2 * pi
|
||||
yaw = (random(0, 360) - 180) / 180 * pi
|
||||
end
|
||||
|
||||
set_yaw(self, yaw)
|
||||
self.object:setyaw(yaw)
|
||||
-- set_yaw(self, yaw)
|
||||
end
|
||||
|
||||
set_velocity(self, 0)
|
||||
|
@ -1453,9 +1472,13 @@ local do_states = function(self, dtime)
|
|||
z = lp.z - s.z
|
||||
}
|
||||
|
||||
yaw = atan2(vec.z, vec.x) + pi / 2
|
||||
-- yaw = atan2(vec.z, vec.x) + pi / 2
|
||||
yaw = (atan(vec.z / vec.x) + pi / 2) - self.rotate
|
||||
|
||||
if lp.x > s.x then yaw = yaw + pi end
|
||||
else
|
||||
yaw = random() * 2 * pi
|
||||
-- yaw = random() * 2 * pi
|
||||
yaw = (random(0, 360) - 180) / 180 * pi
|
||||
end
|
||||
|
||||
else
|
||||
|
@ -1465,17 +1488,22 @@ local do_states = function(self, dtime)
|
|||
z = lp.z - s.z
|
||||
}
|
||||
|
||||
yaw = atan2(vec.z, vec.x) + pi / 2
|
||||
-- yaw = atan2(vec.z, vec.x) + pi / 2
|
||||
yaw = (atan(vec.z / vec.x) + pi / 2) - self.rotate
|
||||
|
||||
if lp.x > s.x then yaw = yaw + pi end
|
||||
end
|
||||
|
||||
set_yaw(self, yaw)
|
||||
self.object:setyaw(yaw)
|
||||
-- set_yaw(self, yaw)
|
||||
|
||||
-- otherwise randomly turn
|
||||
elseif random(1, 100) <= 30 then
|
||||
|
||||
yaw = random() * 2 * pi
|
||||
|
||||
set_yaw(self, yaw)
|
||||
self.object:setyaw(yaw)
|
||||
-- set_yaw(self, yaw)
|
||||
end
|
||||
|
||||
-- stand for great fall in front
|
||||
|
@ -1560,9 +1588,13 @@ local do_states = function(self, dtime)
|
|||
z = p.z - s.z
|
||||
}
|
||||
|
||||
yaw = atan2(vec.z, vec.x) - pi / 2
|
||||
-- yaw = atan2(vec.z, vec.x) - pi / 2
|
||||
yaw = (atan(vec.z / vec.x) + pi / 2) - self.rotate
|
||||
|
||||
set_yaw(self, yaw)
|
||||
if p.x > s.x then yaw = yaw + pi end
|
||||
|
||||
self.object:setyaw(yaw)
|
||||
-- set_yaw(self, yaw)
|
||||
|
||||
if dist > self.reach then
|
||||
|
||||
|
@ -1724,9 +1756,13 @@ local do_states = function(self, dtime)
|
|||
z = p.z - s.z
|
||||
}
|
||||
|
||||
yaw = atan2(vec.z, vec.x) - pi / 2
|
||||
-- yaw = atan2(vec.z, vec.x) - pi / 2
|
||||
yaw = (atan(vec.z / vec.x) + pi / 2) - self.rotate
|
||||
|
||||
set_yaw(self, yaw)
|
||||
if p.x > s.x then yaw = yaw + pi end
|
||||
|
||||
self.object:setyaw(yaw)
|
||||
-- set_yaw(self, yaw)
|
||||
|
||||
-- move towards enemy if beyond mob reach
|
||||
if dist > self.reach then
|
||||
|
@ -1832,9 +1868,13 @@ local do_states = function(self, dtime)
|
|||
z = p.z - s.z
|
||||
}
|
||||
|
||||
yaw = atan2(vec.z, vec.x) - pi / 2
|
||||
-- yaw = atan2(vec.z, vec.x) - pi / 2
|
||||
yaw = (atan(vec.z / vec.x) + pi / 2) - self.rotate
|
||||
|
||||
set_yaw(self, yaw)
|
||||
if p.x > s.x then yaw = yaw + pi end
|
||||
|
||||
self.object:setyaw(yaw)
|
||||
-- set_yaw(self, yaw)
|
||||
|
||||
set_velocity(self, 0)
|
||||
|
||||
|
@ -2233,7 +2273,8 @@ local mob_activate = function(self, staticdata, dtime_s, def)
|
|||
|
||||
-- set anything changed above
|
||||
self.object:set_properties(self)
|
||||
set_yaw(self, random() * 2 * pi)
|
||||
-- set_yaw(self, random() * 2 * pi)
|
||||
self.object:setyaw((random(0, 360) - 180) / 180 * pi)
|
||||
update_tag(self)
|
||||
end
|
||||
|
||||
|
@ -2241,7 +2282,8 @@ end
|
|||
local mob_step = function(self, dtime)
|
||||
|
||||
local pos = self.object:getpos()
|
||||
local yaw = self.yaw
|
||||
-- local yaw = self.yaw
|
||||
local yaw = 0
|
||||
|
||||
-- when lifetimer expires remove mob (except npc and tamed)
|
||||
if self.type ~= "npc"
|
||||
|
@ -2373,8 +2415,8 @@ function mobs:register_mob(name, def)
|
|||
|
||||
minetest.register_entity(name, {
|
||||
|
||||
automatic_face_movement_dir = def.rotate and math.rad(def.rotate) or false,
|
||||
automatic_face_movement_max_rotation_per_sec = -1,
|
||||
--automatic_face_movement_dir = def.rotate and math.rad(def.rotate) or false,
|
||||
--automatic_face_movement_max_rotation_per_sec = -1,
|
||||
|
||||
stepheight = def.stepheight or 0.6,
|
||||
name = name,
|
||||
|
|
3265
api.lua_new
Normal file
3265
api.lua_new
Normal file
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue
Block a user