Disabled hit re-colour as it can cause hit-lag with larger textures

This commit is contained in:
TenPlus1 2016-09-03 19:57:33 +01:00
parent 2aa6227f0a
commit 6fea1e1b85

16
api.lua
View File

@ -1,5 +1,5 @@
-- Mobs Api (17th August 2016) -- Mobs Api (3rd September 2016)
mobs = {} mobs = {}
mobs.mod = "redo" mobs.mod = "redo"
@ -1906,14 +1906,14 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
return return
end end
-- add healthy afterglow when hit -- add healthy afterglow when hit (can causehit lag with larger textures)
core.after(0.1, function() -- core.after(0.1, function()
self.object:settexturemod("^[colorize:#c9900070") -- self.object:settexturemod("^[colorize:#c9900070")
core.after(0.3, function() -- core.after(0.3, function()
self.object:settexturemod("") -- self.object:settexturemod("")
end) -- end)
end) -- end)
-- blood_particles -- blood_particles
if self.blood_amount > 0 if self.blood_amount > 0