forked from mtcontrib/mobs_redo
Disabled hit re-colour as it can cause hit-lag with larger textures
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16
api.lua
16
api.lua
@ -1,5 +1,5 @@
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-- Mobs Api (17th August 2016)
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-- Mobs Api (3rd September 2016)
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mobs = {}
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mobs.mod = "redo"
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@ -1906,14 +1906,14 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
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return
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end
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-- add healthy afterglow when hit
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core.after(0.1, function()
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self.object:settexturemod("^[colorize:#c9900070")
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-- add healthy afterglow when hit (can causehit lag with larger textures)
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-- core.after(0.1, function()
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-- self.object:settexturemod("^[colorize:#c9900070")
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core.after(0.3, function()
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self.object:settexturemod("")
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end)
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end)
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-- core.after(0.3, function()
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-- self.object:settexturemod("")
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-- end)
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-- end)
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-- blood_particles
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if self.blood_amount > 0
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