added mobs:boom functin to replace mobs:explosion

This commit is contained in:
TenPlus1 2017-07-13 10:16:24 +01:00
parent f985d00b61
commit 7fba32b8d9
2 changed files with 21 additions and 11 deletions

21
api.lua
View File

@ -1,9 +1,9 @@
-- Mobs Api (9th July 2017) -- Mobs Api (13th July 2017)
mobs = {} mobs = {}
mobs.mod = "redo" mobs.mod = "redo"
mobs.version = "20170709" mobs.version = "20170713"
-- Intllib -- Intllib
@ -1694,7 +1694,8 @@ local do_states = function(self, dtime)
self.object:remove() self.object:remove()
if minetest.get_modpath("tnt") and tnt and tnt.boom then if minetest.get_modpath("tnt") and tnt and tnt.boom
and not minetest.is_protected(pos, "") then
tnt.boom(pos, { tnt.boom(pos, {
radius = radius, radius = radius,
@ -2973,14 +2974,24 @@ function mobs:register_arrow(name, def)
end end
-- compatibility function
function mobs:explosion(pos, radius) function mobs:explosion(pos, radius)
local self = {sounds = {}}
self.sounds.explode = "tnt_explode"
mobs:boom(self, pos, radius)
end
if minetest.get_modpath("tnt") and tnt and tnt.boom then
-- make explosion with protection and tnt mod check
function mobs:boom(self, pos, radius)
if minetest.get_modpath("tnt") and tnt and tnt.boom
and not minetest.is_protected(pos, "") then
tnt.boom(pos, { tnt.boom(pos, {
radius = radius, radius = radius,
damage_radius = radius, damage_radius = radius,
-- sound = self.sounds.explode, sound = self.sounds.explode,
}) })
else else
mob_sound(self, self.sounds.explode) mob_sound(self, self.sounds.explode)

11
api.txt
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@ -1,5 +1,5 @@
MOB API (8th July 2017) MOB API (13th July 2017)
The mob api is a function that can be called on by other mods to add new animals or monsters into minetest. The mob api is a function that can be called on by other mods to add new animals or monsters into minetest.
@ -229,15 +229,14 @@ This function registers a spawn egg which can be used by admin to properly spawn
'no_creative' when set to true this stops spawn egg appearing in creative mode for destructive mobs like Dungeon Masters 'no_creative' when set to true this stops spawn egg appearing in creative mode for destructive mobs like Dungeon Masters
mobs:explosion(pos, radius, fire, smoke) -- DEPRECATED!!! use tnt mod's tnt.boom function instead mobs:explosion(pos, radius) -- DEPRECATED!!! use mobs:boom() instead
This function generates an explosion which removes nodes in a specific radius and replace them with fire or air. Protection nodes, obsidian and locked chests will not be destroyed although a normal chest will drop it's contents. mobs:boom(self, pos, radius)
This function generates an explosion which removes nodes in a specific radius and damages any entity caught inside the blast radius. Protection will limit node destruction but not entity damage.
'self' mob entity
'pos' centre position of explosion 'pos' centre position of explosion
'radius' radius of explosion (typically set to 3) 'radius' radius of explosion (typically set to 3)
'fire' should fire appear in explosion (1=yes, 0=no)
'smoke' should smoke appear in explosion (1=yes, 0=no)
'sound' sound played when mob explodes
mobs:capture_mob(self, clicker, chance_hand, chance_net, chance_lasso, force_take, replacewith) mobs:capture_mob(self, clicker, chance_hand, chance_net, chance_lasso, force_take, replacewith)