forked from mtcontrib/mobs_redo
		
	fix typo in api.txt
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							@@ -3725,7 +3725,6 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, inter
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		minetest.log("action", string.format(
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				"[mobs] Chance setting for %s changed to %s (total: %s)",
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				name, chance, aoc))
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	end
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	mobs.spawning_mobs[name].aoc = aoc
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								api.txt
									
									
									
									
									
								
							
							
						
						
									
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								api.txt
									
									
									
									
									
								
							@@ -701,8 +701,8 @@ mobs_monster:sand_monster 100
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...you can also change how many of a certain mob appear in an active mapblock by
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adding a comma and then a new value e.g.
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mobs_animal:cow 8000,4            <-- 4 cows per mapblock at 8000 spawn chance
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mobs_monster:dirt_monster ,20     <-- 20 dirt monsters per mapblock
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mobs_animal:cow = 8000,4            <-- 4 cows per mapblock at 8000 spawn chance
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mobs_monster:dirt_monster = ,20     <-- 20 dirt monsters per mapblock
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Rideable Horse Example Mob
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