forked from mtcontrib/mobs_redo
Exploding mobs only drop items when killed, not when they explode
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374e7ac13b
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10
api.lua
10
api.lua
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@ -1,5 +1,5 @@
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-- Mobs Api (21st March 2017)
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-- Mobs Api (24th March 2017)
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mobs = {}
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mobs = {}
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mobs.mod = "redo"
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mobs.mod = "redo"
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@ -1546,9 +1546,6 @@ local do_states = function(self, dtime)
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local pos = self.object:getpos()
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local pos = self.object:getpos()
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local radius = self.explosion_radius or 1
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local radius = self.explosion_radius or 1
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-- hurt player/mobs caught in blast area
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entity_physics(pos, radius)
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-- dont damage anything if area protected or next to water
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-- dont damage anything if area protected or next to water
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if minetest.find_node_near(pos, 1, {"group:water"})
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if minetest.find_node_near(pos, 1, {"group:water"})
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or minetest.is_protected(pos, "") then
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or minetest.is_protected(pos, "") then
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@ -1559,6 +1556,9 @@ local do_states = function(self, dtime)
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effect(pos, 15, "tnt_smoke.png")
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effect(pos, 15, "tnt_smoke.png")
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-- hurt player/mobs caught in blast area
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entity_physics(pos, radius)
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return
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return
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end
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end
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@ -1568,6 +1568,8 @@ local do_states = function(self, dtime)
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self.object:remove()
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self.object:remove()
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entity_physics(pos, radius)
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return
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return
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end
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end
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end
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end
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