forked from mtcontrib/mobs_redo
mob pathfinding level 2 adheres to protection and hard to break nodes when damaging builds
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e1f7453ee5
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41
api.lua
41
api.lua
@ -1,5 +1,5 @@
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-- Mobs Api (26th March 2017)
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-- Mobs Api (29th March 2017)
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mobs = {}
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mobs = {}
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mobs.mod = "redo"
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mobs.mod = "redo"
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@ -885,8 +885,7 @@ function smart_mobs(self, s, p, dist, dtime)
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-- im stuck, search for path
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-- im stuck, search for path
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if (self.path.stuck_timer > stuck_timeout and not self.path.following)
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if (self.path.stuck_timer > stuck_timeout and not self.path.following)
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or (self.path.stuck_timer > stuck_path_timeout
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or (self.path.stuck_timer > stuck_path_timeout and self.path.following) then
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and self.path.following) then
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self.path.stuck_timer = 0
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self.path.stuck_timer = 0
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@ -939,7 +938,13 @@ function smart_mobs(self, s, p, dist, dtime)
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if s.y < p1.y then
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if s.y < p1.y then
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if not minetest.is_protected(s, "") then
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if not minetest.is_protected(s, "") then
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minetest.set_node(s, {name = "default:dirt"})
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local ndef1 = minetest.registered_nodes[self.standing_in]
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if ndef1 and (ndef1.buildable_to or ndef1.groups.liquid) then
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minetest.set_node(s, {name = "default:dirt"})
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end
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end
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end
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local sheight = math.ceil(self.collisionbox[5]) + 1
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local sheight = math.ceil(self.collisionbox[5]) + 1
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@ -949,12 +954,18 @@ function smart_mobs(self, s, p, dist, dtime)
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if not minetest.is_protected(s, "") then
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if not minetest.is_protected(s, "") then
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local node1 = minetest.get_node(s).name
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local node1 = node_ok(s, "air").name -- minetest.get_node(s).name
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local ndef1 = minetest.registered_nodes[node1]
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if node1 ~= "air"
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if node1 ~= "air"
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and node1 ~= "ignore" then
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and node1 ~= "ignore"
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and ndef1
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and not ndef1.groups.level
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and not ndef1.groups.unbreakable then
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minetest.set_node(s, {name = "air"})
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minetest.set_node(s, {name = "air"})
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minetest.add_item(s, ItemStack(node1))
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minetest.add_item(s, ItemStack(node1))
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end
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end
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end
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end
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@ -972,19 +983,29 @@ function smart_mobs(self, s, p, dist, dtime)
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if not minetest.is_protected(p1, "") then
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if not minetest.is_protected(p1, "") then
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local node1 = minetest.get_node(p1).name
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local node1 = node_ok(p1, "air").name -- minetest.get_node(p1).name
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local ndef1 = minetest.registered_nodes[node1]
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if node1 ~= "air"
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if node1 ~= "air"
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and node1 ~= "ignore" then
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and node1 ~= "ignore"
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and ndef1
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and not ndef1.groups.level
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and not ndef1.groups.unbreakable then
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minetest.add_item(p1, ItemStack(node1))
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minetest.add_item(p1, ItemStack(node1))
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minetest.set_node(p1, {name = "air"})
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minetest.set_node(p1, {name = "air"})
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end
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end
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p1.y = p1.y + 1
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p1.y = p1.y + 1
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node1 = minetest.get_node(p1).name
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node1 = node_ok(p1, "air").name -- minetest.get_node(p1).name
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ndef1 = minetest.registered_nodes[node1]
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if node1 ~= "air"
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if node1 ~= "air"
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and node1 ~= "ignore" then
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and node1 ~= "ignore"
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and ndef1
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and not ndef1.groups.level
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and not ndef1.groups.unbreakable then
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minetest.add_item(p1, ItemStack(node1))
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minetest.add_item(p1, ItemStack(node1))
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minetest.set_node(p1, {name = "air"})
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minetest.set_node(p1, {name = "air"})
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end
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end
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