From c6cdb745770c05df8692c990de0bcb17596b9dec Mon Sep 17 00:00:00 2001 From: TenPlus1 Date: Thu, 13 Jul 2017 14:42:08 +0100 Subject: [PATCH] update api.txt --- api.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/api.txt b/api.txt index a8a1c04..90a5966 100644 --- a/api.txt +++ b/api.txt @@ -8,7 +8,7 @@ The mob api is a function that can be called on by other mods to add new animals 'enable_damage' if true monsters will attack players (default is true) 'only_peaceful_mobs' if true only animals will spawn in game (default is false) 'mobs_disable_blood' if false blood effects appear when mob is hit (default is false) - 'mobs_spawn_protected' if set to 1 then mobs will not spawn in protected areas (default is 0) + 'mobs_spawn_protected' if set to false then mobs will not spawn in protected areas (default is true) 'remove_far_mobs' if true then mobs that are outside players visual range will be removed (default is false) 'mobname' can change specific mob chance rate (0 to disable) and spawn number e.g. mobs_animal:cow = 1000,5 'mob_difficulty' sets difficulty level (health and hit damage multiplied by this number), defaults to 1.0.