forked from mtcontrib/mobs_redo
updated api docs
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api.lua
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api.lua
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@ -2716,6 +2716,7 @@ function mobs:register_arrow(name, def)
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and player:get_luaentity()
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and player:get_luaentity()
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and player:get_luaentity().name ~= self.object:get_luaentity().name
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and player:get_luaentity().name ~= self.object:get_luaentity().name
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and player:get_luaentity().name ~= "__builtin:item"
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and player:get_luaentity().name ~= "__builtin:item"
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and player:get_luaentity().name ~= "__builtin:falling_node"
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and player:get_luaentity().name ~= "gauges:hp_bar"
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and player:get_luaentity().name ~= "gauges:hp_bar"
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and player:get_luaentity().name ~= "signs:text"
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and player:get_luaentity().name ~= "signs:text"
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and player:get_luaentity().name ~= "itemframes:item" then
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and player:get_luaentity().name ~= "itemframes:item" then
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9
api.txt
9
api.txt
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@ -235,3 +235,12 @@ This function allows the mob to be fed the item inside self.follow be it apple,
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'feed_count' number of times mob must be fed to tame or breed
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'feed_count' number of times mob must be fed to tame or breed
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'breed' true or false stating if mob can be bred and a child created afterwards
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'breed' true or false stating if mob can be bred and a child created afterwards
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'tame' true or false stating if mob can be tamed so player can pick them up
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'tame' true or false stating if mob can be tamed so player can pick them up
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Useful Internal Variables
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'self.health' contains current health of mob
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'self.base_texture' contains current skin texture which was randomly selected from textures list
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'self.gotten' true when sheep have been sheared or cows have been milked, a toggle switch which can be used for many functions
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'self.child' true when mob is currently a child (when two mobs have bred and current mob is the outcome)
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'self.hornytimer' background timer that controls breeding functions and mob childhood timings
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