forked from mtcontrib/mobs_redo
added intllib support (en/de)
This commit is contained in:
parent
093b8c9eed
commit
db7e02af1a
53
api.lua
53
api.lua
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@ -4,8 +4,29 @@
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mobs = {}
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mobs = {}
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mobs.mod = "redo"
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mobs.mod = "redo"
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-- Invisibility mod
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-- Intllib
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local S
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if minetest.get_modpath("intllib") then
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S = intllib.Getter()
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else
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S = function(s, a, ...)
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if a == nil then
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return s
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end
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a = {a, ...}
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return s:gsub("(@?)@(%(?)(%d+)(%)?)",
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function(e, o, n, c)
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if e == "" then
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return a[tonumber(n)] .. (o == "" and c or "")
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else
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return "@" .. o .. n .. c
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end
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end)
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end
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end
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mobs.intllib = S
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-- Invisibility mod
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local invisibility = invisibility or {}
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local invisibility = invisibility or {}
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-- Load settings
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-- Load settings
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@ -1769,7 +1790,7 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
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-- error checking when mod profiling is enabled
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-- error checking when mod profiling is enabled
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if not tool_capabilities then
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if not tool_capabilities then
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print ("[MOBS] mod profiling enabled, damage not enabled")
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print (S("[MOBS] mod profiling enabled, damage not enabled"))
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return
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return
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end
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end
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@ -2079,7 +2100,7 @@ local mob_step = function(self, dtime)
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end
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end
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minetest.log("action",
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minetest.log("action",
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"lifetimer expired, removed " .. self.name)
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S("lifetimer expired, removed @1", self.name))
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effect(pos, 15, "tnt_smoke.png")
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effect(pos, 15, "tnt_smoke.png")
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@ -2336,13 +2357,13 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
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if new_chance ~= nil then
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if new_chance ~= nil then
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if new_chance == 0 then
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if new_chance == 0 then
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print("[Mobs Redo] " .. name .. " has spawning disabled")
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print(S("[Mobs Redo] @1 has spawning disabled", name))
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return
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return
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end
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end
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chance = new_chance
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chance = new_chance
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print ("[Mobs Redo] Chance setting for " .. name .. " changed to " .. chance)
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print (S("[Mobs Redo] Chance setting for @1 changed to @2", name, chance))
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end
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end
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@ -2430,8 +2451,8 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
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-- .. minetest.pos_to_string(pos) .. " on "
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-- .. minetest.pos_to_string(pos) .. " on "
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-- .. node.name .. " near " .. neighbors[1])
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-- .. node.name .. " near " .. neighbors[1])
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else
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else
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print ("[mobs]" .. name .. " failed to spawn at "
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print (S("[mobs] @1 failed to spawn at @2",
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.. minetest.pos_to_string(pos))
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name, minetest.pos_to_string(pos)))
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end
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end
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end
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end
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@ -2711,7 +2732,7 @@ function mobs:capture_mob(self, clicker, chance_hand, chance_net, chance_lasso,
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if self.tamed == false
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if self.tamed == false
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and force_take == false then
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and force_take == false then
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minetest.chat_send_player(name, "Not tamed!")
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minetest.chat_send_player(name, S("Not tamed!"))
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return
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return
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end
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end
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@ -2720,7 +2741,7 @@ function mobs:capture_mob(self, clicker, chance_hand, chance_net, chance_lasso,
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if self.owner ~= name
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if self.owner ~= name
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and force_take == false then
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and force_take == false then
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minetest.chat_send_player(name, self.owner.." is owner!")
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minetest.chat_send_player(name, S("@1 is owner!", self.owner))
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return
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return
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end
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end
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@ -2761,7 +2782,7 @@ function mobs:capture_mob(self, clicker, chance_hand, chance_net, chance_lasso,
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self.object:remove()
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self.object:remove()
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else
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else
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minetest.chat_send_player(name, "Missed!")
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minetest.chat_send_player(name, S("Missed!"))
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end
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end
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end
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end
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end
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end
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@ -2800,8 +2821,8 @@ function mobs:feed_tame(self, clicker, feed_count, breed, tame)
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if self.htimer < 1 then
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if self.htimer < 1 then
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minetest.chat_send_player(clicker:get_player_name(),
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minetest.chat_send_player(clicker:get_player_name(),
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self.name:split(":")[2]
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S("@1 at full health (@2)",
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.. " at full health (" .. tostring(self.health) .. ")")
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self.name:split(":")[2], tostring(self.health)))
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self.htimer = 5
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self.htimer = 5
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end
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end
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@ -2835,8 +2856,8 @@ function mobs:feed_tame(self, clicker, feed_count, breed, tame)
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if self.tamed == false then
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if self.tamed == false then
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minetest.chat_send_player(clicker:get_player_name(),
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minetest.chat_send_player(clicker:get_player_name(),
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self.name:split(":")[2]
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S("@1 has been tamed!",
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.. " has been tamed!")
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self.name:split(":")[2]))
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end
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end
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self.tamed = true
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self.tamed = true
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@ -2876,8 +2897,8 @@ function mobs:feed_tame(self, clicker, feed_count, breed, tame)
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minetest.show_formspec(name, "mobs_nametag", "size[8,4]"
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minetest.show_formspec(name, "mobs_nametag", "size[8,4]"
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.. default.gui_bg
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.. default.gui_bg
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.. default.gui_bg_img
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.. default.gui_bg_img
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.. "field[0.5,1;7.5,0;name;Enter name:;" .. tag .. "]"
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.. "field[0.5,1;7.5,0;name;" .. S("Enter name:") .. ";" .. tag .. "]"
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.. "button_exit[2.5,3.5;3,1;mob_rename;Rename]")
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.. "button_exit[2.5,3.5;3,1;mob_rename;" .. S("Rename") .. "]")
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end
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end
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16
crafts.lua
16
crafts.lua
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@ -1,7 +1,9 @@
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local S = mobs.intllib
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-- name tag
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-- name tag
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minetest.register_craftitem("mobs:nametag", {
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minetest.register_craftitem("mobs:nametag", {
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description = "Nametag",
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description = S("Nametag"),
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inventory_image = "mobs_nametag.png",
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inventory_image = "mobs_nametag.png",
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})
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})
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@ -13,20 +15,20 @@ core.register_craft({
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-- leather
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-- leather
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minetest.register_craftitem("mobs:leather", {
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minetest.register_craftitem("mobs:leather", {
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description = "Leather",
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description = S("Leather"),
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inventory_image = "mobs_leather.png",
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inventory_image = "mobs_leather.png",
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})
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})
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-- raw meat
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-- raw meat
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minetest.register_craftitem("mobs:meat_raw", {
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minetest.register_craftitem("mobs:meat_raw", {
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description = "Raw Meat",
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description = S("Raw Meat"),
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inventory_image = "mobs_meat_raw.png",
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inventory_image = "mobs_meat_raw.png",
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on_use = minetest.item_eat(3),
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on_use = minetest.item_eat(3),
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})
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})
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-- cooked meat
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-- cooked meat
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minetest.register_craftitem("mobs:meat", {
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minetest.register_craftitem("mobs:meat", {
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description = "Meat",
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description = S("Meat"),
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inventory_image = "mobs_meat.png",
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inventory_image = "mobs_meat.png",
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on_use = minetest.item_eat(8),
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on_use = minetest.item_eat(8),
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})
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})
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@ -40,7 +42,7 @@ minetest.register_craft({
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-- golden lasso
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-- golden lasso
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minetest.register_tool("mobs:magic_lasso", {
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minetest.register_tool("mobs:magic_lasso", {
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description = "Magic Lasso (right-click animal to put in inventory)",
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description = S("Magic Lasso (right-click animal to put in inventory)"),
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inventory_image = "mobs_magic_lasso.png",
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inventory_image = "mobs_magic_lasso.png",
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})
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})
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@ -55,7 +57,7 @@ minetest.register_craft({
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-- net
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-- net
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minetest.register_tool("mobs:net", {
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minetest.register_tool("mobs:net", {
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description = "Net (right-click animal to put in inventory)",
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description = S("Net (right-click animal to put in inventory)"),
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inventory_image = "mobs_net.png",
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inventory_image = "mobs_net.png",
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})
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})
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@ -70,7 +72,7 @@ minetest.register_craft({
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-- shears (right click to shear animal)
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-- shears (right click to shear animal)
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minetest.register_tool("mobs:shears", {
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minetest.register_tool("mobs:shears", {
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description = "Steel Shears (right-click to shear)",
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description = S("Steel Shears (right-click to shear)"),
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inventory_image = "mobs_shears.png",
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inventory_image = "mobs_shears.png",
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})
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})
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@ -1,2 +1,3 @@
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default
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default
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invisibility?
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invisibility?
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intllib?
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38
locale/de.txt
Normal file
38
locale/de.txt
Normal file
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@ -0,0 +1,38 @@
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# German Translation for mobs_redo mod
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# Deutsche Übersetzung der mobs_redo Mod
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# last update: 2016/June/10
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# Author: Xanthin
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#init.lua
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[MOD] Mobs Redo loaded = [MOD] Mobs Redo geladen
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#api.lua
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[MOBS] mod profiling enabled, damage not enabled = [MOBS] Modanalyse aktiviert, Schaden deaktiviert
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lifetimer expired, removed @1 = Lebensdauer abgelaufen, @1 wurde entfernt
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[Mobs Redo] @1 has spawning disabled = [Mobs Redo] Spawnen von @1 ist deaktiviert
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[Mobs Redo] Chance setting for @1 is now @2 = [Mobs Redo] Wahrscheinlichkeitswert für @1 ist jetzt @2
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[mobs] @1 failed to spawn at @2 = [mobs] @1 konnte nicht bei @2 spawnen
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Not tamed! = Nicht gezähmt!
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@1 is owner! = @1 ist Besitzer!
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Missed! = Verfehlt!
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@1 at full health (@2) = @1 bei voller Gesundheit (@2)
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@1 has been tamed! = @1 ist gezähmt worden!
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Enter name: = Namen eingeben:
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Rename = Umbenennen
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#crafts.lua
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Nametag = Namensschild
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Leather = Leder
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Raw Meat = Rohes Fleisch
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Meat = Fleisch
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Magic Lasso (right-click animal to put in inventory) = Magisches Lasso (Rechtsklick auf Tier,\num es ins Inventar zu legen)
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Net (right-click animal to put in inventory) = Netz (Rechtsklick auf Tier,\num es ins Inventar zu legen)
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Steel Shears (right-click to shear) = Stahlschere (Rechtsklick zum Scheren)
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#spawner.lua
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Mob Spawner = Mobspawner
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Mob MinLight MaxLight Amount PlayerDist = Mob MinLicht MaxLicht Menge SpielerEntfng
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Spawner Not Active (enter settings) = Spawner nicht aktiv (Einstellungen eintragen)
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Spawner Active (@1) = Spawner aktiv (@1)
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Mob Spawner settings failed! = Mobspawnereinstellungen gescheitert!
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> name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] distance[1-20] y_offset[-10 to 10] = Name min. Licht[0-14] max. Licht[0-14] max. Mobs in Gebiet[0 zum deaktivieren] Entfernung zum Spieler[1-20] Höhe[-10 bis 10]
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36
locale/template.txt
Normal file
36
locale/template.txt
Normal file
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@ -0,0 +1,36 @@
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# Template for translations of mobs_redo mod
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# last update: 2016/June/10
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#init.lua
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[MOD] Mobs Redo loaded =
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#api.lua
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[MOBS] mod profiling enabled, damage not enabled =
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lifetimer expired, removed @1 =
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[Mobs Redo] @1 has spawning disabled =
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[Mobs Redo] Chance setting for @1 is now @2 =
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[mobs] @1 failed to spawn at @2 =
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Not tamed! =
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@1 is owner! =
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Missed! =
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@1 at full health (@2) =
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@1 has been tamed! =
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Enter name: =
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Rename =
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#crafts.lua
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Nametag =
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Leather =
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Raw Meat =
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Meat =
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Magic Lasso (right-click animal to put in inventory) =
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Net (right-click animal to put in inventory) =
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Steel Shears (right-click to shear) =
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#spawner.lua
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Mob Spawner =
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Mob MinLight MaxLight Amount PlayerDist =
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Spawner Not Active (enter settings) =
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Spawner Active (@1) =
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Mob Spawner settings failed! =
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> name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] distance[1-20] y_offset[-10 to 10] =
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16
spawner.lua
16
spawner.lua
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@ -1,4 +1,6 @@
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local S = mobs.intllib
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-- mob spawner
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-- mob spawner
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local spawner_default = "mobs_animal:pumba 10 15 0 0"
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local spawner_default = "mobs_animal:pumba 10 15 0 0"
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@ -8,7 +10,7 @@ minetest.register_node("mobs:spawner", {
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drawtype = "glasslike",
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drawtype = "glasslike",
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paramtype = "light",
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paramtype = "light",
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walkable = true,
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walkable = true,
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description = "Mob Spawner",
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description = S("Mob Spawner"),
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groups = {cracky = 1},
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groups = {cracky = 1},
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on_construct = function(pos)
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on_construct = function(pos)
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@ -16,8 +18,9 @@ minetest.register_node("mobs:spawner", {
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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-- text entry formspec
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-- text entry formspec
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meta:set_string("formspec", "field[text;Mob MinLight MaxLight Amount PlayerDist;${command}]")
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meta:set_string("formspec",
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meta:set_string("infotext", "Spawner Not Active (enter settings)")
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"field[text;" .. S("Mob MinLight MaxLight Amount PlayerDist") .. ";${command}]")
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meta:set_string("infotext", S("Spawner Not Active (enter settings)"))
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meta:set_string("command", spawner_default)
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meta:set_string("command", spawner_default)
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end,
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end,
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@ -58,11 +61,12 @@ minetest.register_node("mobs:spawner", {
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and yof and yof > -10 and yof < 10 then
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and yof and yof > -10 and yof < 10 then
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meta:set_string("command", fields.text)
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meta:set_string("command", fields.text)
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meta:set_string("infotext", "Spawner Active (" .. mob .. ")")
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meta:set_string("infotext", S("Spawner Active (@1)", mob))
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else
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else
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minetest.chat_send_player(name, "Mob Spawner settings failed!")
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minetest.chat_send_player(name, S("Mob Spawner settings failed!"))
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minetest.chat_send_player(name, "> name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] distance[1-20] y_offset[-10 to 10]")
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minetest.chat_send_player(name,
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S("> name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] distance[1-20] y_offset[-10 to 10]"))
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end
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end
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end,
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end,
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})
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})
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Block a user