forked from mtcontrib/mobs_redo
added die animation (thx npxcoot)
This commit is contained in:
36
api.lua
36
api.lua
@ -1,5 +1,5 @@
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-- Mobs Api (1st December 2016)
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-- Mobs Api (2nd December 2016)
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mobs = {}
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mobs.mod = "redo"
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@ -195,6 +195,19 @@ set_animation = function(self, type)
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self.animation.current = "shoot"
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end
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elseif type == "die"
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and self.animation.current ~= "die" then
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if self.animation.die_start
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and self.animation.die_end then
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self.object:set_animation({
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x = self.animation.die_start,
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y = self.animation.die_end},
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(self.animation.speed_die or self.animation.speed_normal), 0)
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self.animation.current = "die"
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end
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end
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end
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@ -370,8 +383,25 @@ function check_for_death(self)
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return true
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end
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-- default death function
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self.object:remove()
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-- default death function and die animation (if defined)
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if self.animation.die_start
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and self.animation.die_end then
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self.attack = nil
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self.v_start = false
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self.timer = 0
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self.blinktimer = 0
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self.passive = true
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self.state = "die"
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set_velocity(self, 0)
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set_animation(self, "die")
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minetest.after(1, function(self)
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self.object:remove()
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end, self)
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else
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self.object:remove()
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end
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effect(pos, 20, "tnt_smoke.png")
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