added die animation (thx npxcoot)

This commit is contained in:
TenPlus1
2016-12-02 20:42:05 +00:00
parent f9737e1f4f
commit dd04be9749
2 changed files with 36 additions and 3 deletions

36
api.lua
View File

@ -1,5 +1,5 @@
-- Mobs Api (1st December 2016)
-- Mobs Api (2nd December 2016)
mobs = {}
mobs.mod = "redo"
@ -195,6 +195,19 @@ set_animation = function(self, type)
self.animation.current = "shoot"
end
elseif type == "die"
and self.animation.current ~= "die" then
if self.animation.die_start
and self.animation.die_end then
self.object:set_animation({
x = self.animation.die_start,
y = self.animation.die_end},
(self.animation.speed_die or self.animation.speed_normal), 0)
self.animation.current = "die"
end
end
end
@ -370,8 +383,25 @@ function check_for_death(self)
return true
end
-- default death function
self.object:remove()
-- default death function and die animation (if defined)
if self.animation.die_start
and self.animation.die_end then
self.attack = nil
self.v_start = false
self.timer = 0
self.blinktimer = 0
self.passive = true
self.state = "die"
set_velocity(self, 0)
set_animation(self, "die")
minetest.after(1, function(self)
self.object:remove()
end, self)
else
self.object:remove()
end
effect(pos, 20, "tnt_smoke.png")