added die animation (thx npxcoot)

This commit is contained in:
TenPlus1 2016-12-02 20:42:05 +00:00
parent f9737e1f4f
commit dd04be9749
2 changed files with 36 additions and 3 deletions

34
api.lua
View File

@ -1,5 +1,5 @@
-- Mobs Api (1st December 2016) -- Mobs Api (2nd December 2016)
mobs = {} mobs = {}
mobs.mod = "redo" mobs.mod = "redo"
@ -195,6 +195,19 @@ set_animation = function(self, type)
self.animation.current = "shoot" self.animation.current = "shoot"
end end
elseif type == "die"
and self.animation.current ~= "die" then
if self.animation.die_start
and self.animation.die_end then
self.object:set_animation({
x = self.animation.die_start,
y = self.animation.die_end},
(self.animation.speed_die or self.animation.speed_normal), 0)
self.animation.current = "die"
end
end end
end end
@ -370,8 +383,25 @@ function check_for_death(self)
return true return true
end end
-- default death function -- default death function and die animation (if defined)
if self.animation.die_start
and self.animation.die_end then
self.attack = nil
self.v_start = false
self.timer = 0
self.blinktimer = 0
self.passive = true
self.state = "die"
set_velocity(self, 0)
set_animation(self, "die")
minetest.after(1, function(self)
self.object:remove() self.object:remove()
end, self)
else
self.object:remove()
end
effect(pos, 20, "tnt_smoke.png") effect(pos, 20, "tnt_smoke.png")

View File

@ -115,11 +115,14 @@ This functions registers a new mob as a Minetest entity.
'punch2_end' end frame of alt.punch animation 'punch2_end' end frame of alt.punch animation
'shoot_start' start frame of shoot animation 'shoot_start' start frame of shoot animation
'shoot_end' end frame of shoot animation 'shoot_end' end frame of shoot animation
'die_start' start frame of die animation
'die_end' end frame of die animation
'speed_normal' normal animation speed 'speed_normal' normal animation speed
'speed_run' running animation speed 'speed_run' running animation speed
'speed_punch' punching animation speed 'speed_punch' punching animation speed
'speed_punch2' alternative punching animation speed 'speed_punch2' alternative punching animation speed
'speed_shoot' shooting animation speed 'speed_shoot' shooting animation speed
'speed_die' die animation speed
'replace_what' group if items to replace e.g. {"farming:wheat_8", "farming:carrot_8"} 'replace_what' group if items to replace e.g. {"farming:wheat_8", "farming:carrot_8"}
'replace_with' replace with what e.g. "air" or in chickens case "mobs:egg" 'replace_with' replace with what e.g. "air" or in chickens case "mobs:egg"
'replace_rate' how random should the replace rate be (typically 10) 'replace_rate' how random should the replace rate be (typically 10)