From e3e00b24a0fedcc9960d0582612cff56a643e4c0 Mon Sep 17 00:00:00 2001 From: TenPlus1 Date: Sun, 9 Oct 2016 09:17:44 +0100 Subject: [PATCH] added on_spawn function --- api.lua | 10 +++++++--- api.txt | 3 ++- 2 files changed, 9 insertions(+), 4 deletions(-) diff --git a/api.lua b/api.lua index ae95ded..894dcac 100644 --- a/api.lua +++ b/api.lua @@ -1,5 +1,5 @@ --- Mobs Api (8th October 2016) +-- Mobs Api (9th October 2016) mobs = {} mobs.mod = "redo" @@ -2411,7 +2411,7 @@ end -- END mobs:register_mob function -- global functions function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, - interval, chance, aoc, min_height, max_height, day_toggle) + interval, chance, aoc, min_height, max_height, day_toggle, on_spawn) -- chance override in minetest.conf for registered mob local new_chance = tonumber(minetest.setting_get(name .. "_chance")) @@ -2526,6 +2526,9 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, -- print ("[mobs] Spawned " .. name .. " at " -- .. minetest.pos_to_string(pos) .. " on " -- .. node.name .. " near " .. neighbors[1]) + if on_spawn and not on_spawn(mob, pos) then + return + end else print (S("[mobs] @1 failed to spawn at @2", name, minetest.pos_to_string(pos))) @@ -2556,9 +2559,10 @@ function mobs:spawn(def) local min_height = def.min_height or -31000 local max_height = def.max_height or 31000 local day_toggle = def.day_toggle or nil + local on_spawn = def.on_spawn mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, interval, - chance, active_object_count, min_height, max_height, day_toggle) + chance, active_object_count, min_height, max_height, day_toggle, on_spawn) end -- set content id's diff --git a/api.txt b/api.txt index 3c7f100..c49a50f 100644 --- a/api.txt +++ b/api.txt @@ -139,7 +139,7 @@ The mob api also has some preset variables and functions that it will remember f mobs:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height, day_toggle) -mobs:spawn_specfic(name, nodes, neighbors, min_light, max_light, interval, chance, active_object_count, min_height, max_height, day_toggle) +mobs:spawn_specfic(name, nodes, neighbors, min_light, max_light, interval, chance, active_object_count, min_height, max_height, day_toggle, on_spawn) These functions register a spawn algorithm for the mob. Without this function the call the mobs won't spawn. @@ -154,6 +154,7 @@ These functions register a spawn algorithm for the mob. Without this function th 'min_height' is the maximum height the mob can spawn 'max_height' is the maximum height the mob can spawn 'day_toggle' true for day spawning, false for night or nil for anytime + 'on_spawn' is a custom function which runs after mob has spawned and gives self and pos values. ... also a simpler way to handle mob spawns has been added with the mobs:spawn(def) command which uses above names to make settings clearer: