diff --git a/api.txt b/api.txt index 08d3cc9..077cf6a 100644 --- a/api.txt +++ b/api.txt @@ -841,7 +841,6 @@ External Settings for "minetest.conf" 'mob_height_fix' Enabled by default, increases smaller mob heights so they wont glitch through certain nodes. 'mob_pathfinding_enable' Enable pathfinding. - 'mob_pathfinder_enable' Use pathfinder mod if available. 'mob_pathfinding_stuck_timeout' How long before stuck mobs start searching. (default 3.0) 'mob_pathfinding_stuck_path_timeout' How long will mob follow path before giving up. (default 5.0) 'mob_pathfinding_algorithm' Which pathfinding algorithm to use Dijkstra (default), A*_noprefetch (AStar_noprefetch) or A* (AStar) @@ -864,130 +863,27 @@ mobs_animal:cow = 8000,4 <-- 4 cows per mapblock at 8000 spawn chance mobs_monster:dirt_monster = ,20 <-- 20 dirt monsters per mapblock +Node Sounds +----------- + +Mobs Redo will detect wether the Default mod or MineClone/VoxeLibre mod is active and +store whichever sound set is available inside the following to save any mob mobs +having to detect it themselves: + +mobs.node_sound_defaults() +mobs.node_sound_stone_defaults() +mobs.node_sound_dirt_defaults() +mobs.node_sound_sand_defaults() +mobs.node_sound_gravel_defaults() +mobs.node_sound_wood_defaults() +mobs.node_sound_leaves_defaults() +mobs.node_sound_ice_defaults() +mobs.node_sound_metal_defaults() +mobs.node_sound_water_defaults() +mobs.node_sound_snow_defaults() + + Rideable Horse Example Mob -------------------------- -mobs:register_mob("mob_horse:horse", { - type = "animal", - visual = "mesh", - visual_size = {x = 1.20, y = 1.20}, - mesh = "mobs_horse.x", - collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.25, 0.4}, - animation = { - speed_normal = 15, - speed_run = 30, - stand_start = 25, - stand_end = 75, - walk_start = 75, - walk_end = 100, - run_start = 75, - run_end = 100, - }, - textures = { - {"mobs_horse.png"}, - {"mobs_horsepeg.png"}, - {"mobs_horseara.png"} - }, - fear_height = 3, - runaway = true, - fly = false, - walk_chance = 60, - view_range = 5, - follow = {"farming:wheat"}, - passive = true, - hp_min = 12, - hp_max = 16, - armor = 200, - lava_damage = 5, - fall_damage = 5, - water_damage = 1, - makes_footstep_sound = true, - drops = { - {name = "mobs:meat_raw", chance = 1, min = 2, max = 3} - }, - sounds = { - random = "horse_neigh.ogg", - damage = "horse_whinney.ogg", - }, - - do_custom = function(self, dtime) - - -- set needed values if not already present - if not self.v2 then - self.v2 = 0 - self.max_speed_forward = 6 - self.max_speed_reverse = 2 - self.accel = 6 - self.terrain_type = 3 - self.driver_attach_at = {x = 0, y = 20, z = -2} - self.driver_eye_offset = {x = 0, y = 3, z = 0} - self.driver_scale = {x = 1, y = 1} - end - - -- if driver present allow control of horse - if self.driver then - - mobs.drive(self, "walk", "stand", false, dtime) - - return false -- skip rest of mob functions - end - - return true - end, - - on_die = function(self, pos) - - -- drop saddle when horse is killed while riding - -- also detach from horse properly - if self.driver then - minetest.add_item(pos, "mobs:saddle") - mobs.detach(self.driver, {x = 1, y = 0, z = 1}) - end - - end, - - on_rightclick = function(self, clicker) - - -- make sure player is clicking - if not clicker or not clicker:is_player() then - return - end - - -- feed, tame or heal horse - if mobs:feed_tame(self, clicker, 10, true, true) then - return - end - - -- make sure tamed horse is being clicked by owner only - if self.tamed and self.owner == clicker:get_player_name() then - - local inv = clicker:get_inventory() - - -- detatch player already riding horse - if self.driver and clicker == self.driver then - - mobs.detach(clicker, {x = 1, y = 0, z = 1}) - - -- add saddle back to inventory - if inv:room_for_item("main", "mobs:saddle") then - inv:add_item("main", "mobs:saddle") - else - minetest.add_item(clicker.get_pos(), "mobs:saddle") - end - - -- attach player to horse - elseif not self.driver - and clicker:get_wielded_item():get_name() == "mobs:saddle" then - - self.object:set_properties({stepheight = 1.1}) - mobs.attach(self, clicker) - - -- take saddle from inventory - inv:remove_item("main", "mobs:saddle") - end - end - - -- used to capture horse with magic lasso - mobs:capture_mob(self, clicker, 0, 0, 80, false, nil) - end -}) +See mob_horse mod https://codeberg.org/tenplus1/mob_horse