tweak pathfinding

This commit is contained in:
TenPlus1 2017-06-01 13:50:42 +01:00
parent f40d260a81
commit ffefd49c7b

10
api.lua
View File

@ -1,9 +1,9 @@
-- Mobs Api (28th May 2017) -- Mobs Api (1st June 2017)
mobs = {} mobs = {}
mobs.mod = "redo" mobs.mod = "redo"
mobs.version = "20170528" mobs.version = "20170601"
-- Intllib -- Intllib
@ -977,7 +977,11 @@ local smart_mobs = function(self, s, p, dist, dtime)
p1.y = floor(p1.y + 0.5) p1.y = floor(p1.y + 0.5)
p1.z = floor(p1.z + 0.5) p1.z = floor(p1.z + 0.5)
self.path.way = minetest.find_path(s, p1, 16, 2, 6, "Dijkstra") local dropheight = 10
if self.fear_height ~= 0 then dropheight = self.fear_height end
-- self.path.way = minetest.find_path(s, p1, 16, 2, 6, "Dijkstra") -- "A*_noprefetch"
self.path.way = minetest.find_path(s, p1, 16, self.stepheight, dropheight, "Dijkstra")
-- attempt to unstick mob that is "daydreaming" -- attempt to unstick mob that is "daydreaming"
self.object:setpos({ self.object:setpos({