-- Chicken by JK Murray mobs:register_mob("mobs:chicken", { -- animal, monster, npc, barbarian type = "animal", -- is it aggressive passive = true, -- health & armor hp_min = 4, hp_max = 8, armor = 200, -- textures and model collisionbox = {-0.3, -0.75, -0.3, 0.3, 0.1, 0.3}, visual = "mesh", mesh = "mobs_chicken.x", -- seems a lot of textures but this fixes the problem with the model textures = { {"mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png"}, {"mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png"}, }, child_texture = { {"mobs_chick.png", "mobs_chick.png", "mobs_chick.png", "mobs_chick.png", "mobs_chick.png", "mobs_chick.png", "mobs_chick.png", "mobs_chick.png", "mobs_chick.png"}, }, blood_texture = "mobs_blood.png", -- sounds makes_footstep_sound = true, sounds = { random = "mobs_chicken", }, -- speed and jump walk_velocity = 1, run_velocity = 2, runaway = true, jump = true, -- drops raw chicken when dead drops = { {name = "mobs:chicken_raw", chance = 1, min = 2, max = 2}, }, -- damaged by water_damage = 1, lava_damage = 5, light_damage = 0, fall_damage = 0, fall_speed = -8, fear_height = 5, -- model animation animation = { speed_normal = 15, stand_start = 0, stand_end = 1, -- 20 walk_start = 20, walk_end = 40, }, -- follows wheat follow = {"farming:seed_wheat", "farming:seed_cotton"}, view_range = 5, on_rightclick = function(self, clicker) if mobs:feed_tame(self, clicker, 8, true, true) then return end mobs:capture_mob(self, clicker, 30, 50, 80, false, nil) end, do_custom = function(self) if not self.child and math.random(1, 500) == 1 then local pos = self.object:getpos() minetest.add_item(pos, "mobs:egg") minetest.sound_play("default_place_node_hard", { pos = pos, gain = 1.0, max_hear_distance = 5, }) end end, }) -- spawn on default or bamboo grass between 8 and 20 light, 1 in 15000 change, 1 chicken in area up to 31000 in height mobs:spawn_specific("mobs:chicken", {"default:dirt_with_grass"}, {"air"}, 8, 20, 30, 15000, 2, -31000, 31000, true, true) -- register spawn egg mobs:register_egg("mobs:chicken", "Chicken", "mobs_chicken_inv.png", 1) -- egg entity mobs:register_arrow("mobs:egg_entity", { visual = "sprite", visual_size = {x=.5, y=.5}, textures = {"mobs_chicken_egg.png"}, velocity = 6, hit_player = function(self, player) player:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = 1}, }, nil) end, hit_mob = function(self, player) player:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = 1}, }, nil) end, hit_node = function(self, pos, node) local num = math.random(1, 10) if num == 1 then pos.y = pos.y + 1 local nod = minetest.get_node_or_nil(pos) if not nod or not minetest.registered_nodes[nod.name] or minetest.registered_nodes[nod.name].walkable == true then return end local mob = minetest.add_entity(pos, "mobs:chicken") local ent2 = mob:get_luaentity() mob:set_properties({ textures = ent2.child_texture[1], visual_size = { x = ent2.base_size.x / 2, y = ent2.base_size.y / 2 }, collisionbox = { ent2.base_colbox[1] / 2, ent2.base_colbox[2] / 2, ent2.base_colbox[3] / 2, ent2.base_colbox[4] / 2, ent2.base_colbox[5] / 2, ent2.base_colbox[6] / 2 }, }) ent2.child = true ent2.tamed = true ent2.owner = self.playername end end }) -- egg throwing item local egg_GRAVITY = 9 local egg_VELOCITY = 19 -- shoot egg local mobs_shoot_egg = function (item, player, pointed_thing) local playerpos = player:getpos() minetest.sound_play("default_place_node_hard", { pos = playerpos, gain = 1.0, max_hear_distance = 5, }) local obj = minetest.add_entity({ x = playerpos.x, y = playerpos.y +1.5, z = playerpos.z }, "mobs:egg_entity") local ent = obj:get_luaentity() local dir = player:get_look_dir() ent.velocity = egg_VELOCITY -- needed for api internal timing ent.switch = 1 -- needed so that egg doesn't despawn straight away obj:setvelocity({ x = dir.x * egg_VELOCITY, y = dir.y * egg_VELOCITY, z = dir.z * egg_VELOCITY }) obj:setacceleration({ x = dir.x * -3, y = -egg_GRAVITY, z = dir.z * -3 }) -- pass player name to egg for chick ownership local ent2 = obj:get_luaentity() ent2.playername = player:get_player_name() item:take_item() return item end -- egg minetest.register_node("mobs:egg", { description = "Chicken Egg", tiles = {"mobs_chicken_egg.png"}, inventory_image = "mobs_chicken_egg.png", visual_scale = 0.7, drawtype = "plantlike", wield_image = "mobs_chicken_egg.png", paramtype = "light", walkable = false, is_ground_content = true, sunlight_propagates = true, selection_box = { type = "fixed", fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2} }, groups = {snappy = 2, dig_immediate = 3}, after_place_node = function(pos, placer, itemstack) if placer:is_player() then minetest.set_node(pos, {name = "mobs:egg", param2 = 1}) end end, on_use = mobs_shoot_egg }) -- fried egg minetest.register_craftitem("mobs:chicken_egg_fried", { description = "Fried Egg", inventory_image = "mobs_chicken_egg_fried.png", on_use = minetest.item_eat(2), }) minetest.register_craft({ type = "cooking", recipe = "mobs:egg", output = "mobs:chicken_egg_fried", }) -- raw chicken minetest.register_craftitem("mobs:chicken_raw", { description = "Raw Chicken", inventory_image = "mobs_chicken_raw.png", on_use = minetest.item_eat(2), }) -- cooked chicken minetest.register_craftitem("mobs:chicken_cooked", { description = "Cooked Chicken", inventory_image = "mobs_chicken_cooked.png", on_use = minetest.item_eat(4), -- Modif MFF }) minetest.register_craft({ type = "cooking", recipe = "mobs:chicken_raw", output = "mobs:chicken_cooked", })