-- Dog mobs:register_mob("mobs:dog", { -- animal, monster, npc, barbarian type = "npc", -- agressive, does 4 damage to player when hit passive = false, attacks_monsters = true, attack_type = "dogfight", damage = 2, -- 1 damage less than wolf -- health & armor hp_min = 15, hp_max = 20, armor = 200, -- textures and model collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4}, visual = "mesh", mesh = "mobs_wolf.x", drawtype = "front", textures = { {"mobs_dog.png"}, }, --visual_size = {x=1,y=1}, --Quel valeur lui mettre ? blood_texture = "mobs_blood.png", -- sounds makes_footstep_sound = true, sounds = { random = "mobs_wolf", war_cry = "mobs_wolf_attack", }, -- speed and jump walk_velocity = 2, run_velocity = 4, jump = true, stepheight = 1.2, step = 1.2, view_range = 16, drops = { {name = "mobs:meat_raw", chance = 1, min = 2, max = 3,}, }, -- damaged by water_damage = 0, lava_damage = 5, light_damage = 0, -- Special for pet owner = "", order = "follow", on_rightclick = function(self, clicker) local item = clicker:get_wielded_item() local name = clicker:get_player_name() if not name then return end if item:get_name() == "mobs:meat_raw" then local hp = self.object:get_hp() -- return if full health if hp >= self.hp_max then minetest.chat_send_player(name, "Dog at full health.") return end hp = hp + 4 -- add restorative value -- new health shouldn't exceed self.hp_max if hp > self.hp_max then hp = self.hp_max end self.object:set_hp(hp) -- Take item if not minetest.setting_getbool("creative_mode") then item:take_item() clicker:set_wielded_item(item) end else if self.owner == "" then self.owner = clicker:get_player_name() else if self.order == "follow" then self.order = "stand" else self.order = "follow" end end end end, -- model animation animation = { stand_start = 0, stand_end = 14, walk_start = 15, walk_end = 38, run_start = 40, run_end = 63, punch_start = 40, punch_end = 63, speed_normal = 15, speed_run = 15, }, }) mobs:register_egg("mobs:dog", "Dog", "mobs_dog_inv.png", 1)