forked from mtcontrib/mobs_redo
		
	
		
			
				
	
	
		
			3986 lines
		
	
	
		
			85 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			3986 lines
		
	
	
		
			85 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| 
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| -- Mobs Api
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| 
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| mobs = {}
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| mobs.mod = "redo"
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| mobs.version = "20180623"
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| 
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| 
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| -- Intllib
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| local MP = minetest.get_modpath(minetest.get_current_modname())
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| local S, NS = dofile(MP .. "/intllib.lua")
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| mobs.intllib = S
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| 
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| 
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| -- CMI support check
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| local use_cmi = minetest.global_exists("cmi")
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| 
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| 
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| -- Invisibility mod check
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| mobs.invis = {}
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| if minetest.global_exists("invisibility") then
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| 	mobs.invis = invisibility
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| end
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| 
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| 
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| -- creative check
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| local creative_mode_cache = minetest.settings:get_bool("creative_mode")
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| function mobs.is_creative(name)
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| 	return creative_mode_cache or minetest.check_player_privs(name, {creative = true})
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| end
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| 
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| 
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| -- localize math functions
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| local pi = math.pi
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| local square = math.sqrt
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| local sin = math.sin
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| local cos = math.cos
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| local abs = math.abs
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| local min = math.min
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| local max = math.max
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| local atann = math.atan
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| local random = math.random
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| local floor = math.floor
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| local atan = function(x)
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| 	if not x or x ~= x then
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| 		--error("atan bassed NaN")
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| 		return 0
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| 	else
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| 		return atann(x)
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| 	end
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| end
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| 
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| 
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| -- Load settings
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| local damage_enabled = minetest.settings:get_bool("enable_damage")
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| local mobs_spawn = minetest.settings:get_bool("mobs_spawn") ~= false
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| local peaceful_only = minetest.settings:get_bool("only_peaceful_mobs")
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| local disable_blood = minetest.settings:get_bool("mobs_disable_blood")
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| local mobs_drop_items = minetest.settings:get_bool("mobs_drop_items") ~= false
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| local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
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| local creative = minetest.settings:get_bool("creative_mode")
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| local spawn_protected = minetest.settings:get_bool("mobs_spawn_protected") ~= false
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| local remove_far = minetest.settings:get_bool("remove_far_mobs") ~= false
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| local difficulty = tonumber(minetest.settings:get("mob_difficulty")) or 1.0
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| local show_health = minetest.settings:get_bool("mob_show_health") ~= false
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| local max_per_block = tonumber(minetest.settings:get("max_objects_per_block") or 99)
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| local mob_chance_multiplier = tonumber(minetest.settings:get("mob_chance_multiplier") or 1)
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| 
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| -- Peaceful mode message so players will know there are no monsters
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| if peaceful_only then
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| 	minetest.register_on_joinplayer(function(player)
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| 		minetest.chat_send_player(player:get_player_name(),
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| 			S("** Peaceful Mode Active - No Monsters Will Spawn"))
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| 	end)
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| end
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| 
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| -- calculate aoc range for mob count
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| local aosrb = tonumber(minetest.settings:get("active_object_send_range_blocks"))
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| local abr = tonumber(minetest.settings:get("active_block_range"))
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| local aoc_range = max(aosrb, abr) * 16
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| 
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| -- pathfinding settings
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| local enable_pathfinding = true
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| local stuck_timeout = 3 -- how long before mob gets stuck in place and starts searching
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| local stuck_path_timeout = 10 -- how long will mob follow path before giving up
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| 
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| -- default nodes
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| local node_fire = "fire:basic_flame"
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| local node_permanent_flame = "fire:permanent_flame"
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| local node_ice = "default:ice"
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| local node_snowblock = "default:snowblock"
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| local node_snow = "default:snow"
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| mobs.fallback_node = minetest.registered_aliases["mapgen_dirt"] or "default:dirt"
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| 
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| 
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| -- play sound
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| local mob_sound = function(self, sound)
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| 
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| 	if sound then
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| 		minetest.sound_play(sound, {
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| 			object = self.object,
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| 			gain = 1.0,
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| 			max_hear_distance = self.sounds.distance
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| 		})
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| 	end
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| end
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| 
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| 
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| -- attack player/mob
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| local do_attack = function(self, player)
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| 
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| 	if self.state == "attack" then
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| 		return
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| 	end
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| 
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| 	self.attack = player
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| 	self.state = "attack"
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| 
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| 	if random(0, 100) < 90 then
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| 		mob_sound(self, self.sounds.war_cry)
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| 	end
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| end
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| 
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| 
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| -- move mob in facing direction
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| local set_velocity = function(self, v)
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| 
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| 	-- do not move if mob has been ordered to stay
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| 	if self.order == "stand" then
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| 		self.object:setvelocity({x = 0, y = 0, z = 0})
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| 		return
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| 	end
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| 
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| 	local yaw = (self.object:get_yaw() or 0) + self.rotate
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| 
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| 	self.object:setvelocity({
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| 		x = sin(yaw) * -v,
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| 		y = self.object:getvelocity().y,
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| 		z = cos(yaw) * v
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| 	})
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| end
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| 
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| 
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| -- calculate mob velocity
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| local get_velocity = function(self)
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| 
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| 	local v = self.object:getvelocity()
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| 
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| 	return (v.x * v.x + v.z * v.z) ^ 0.5
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| end
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| 
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| 
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| -- set and return valid yaw
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| local set_yaw = function(self, yaw, delay)
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| 
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| 	if not yaw or yaw ~= yaw then
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| 		yaw = 0
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| 	end
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| 
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| 	delay = delay or 0
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| 
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| 	if delay == 0 then
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| 		self.object:set_yaw(yaw)
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| 		return yaw
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| 	end
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| 
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| 	self.target_yaw = yaw
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| 	self.delay = delay
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| 
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| 	return self.target_yaw
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| end
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| 
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| -- global function to set mob yaw
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| function mobs:yaw(self, yaw, delay)
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| 	set_yaw(self, yaw, delay)
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| end
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| 
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| 
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| -- set defined animation
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| local set_animation = function(self, anim)
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| 
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| 	if not self.animation
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| 	or not anim then return end
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| 
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| 	self.animation.current = self.animation.current or ""
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| 
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| 	if anim == self.animation.current
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| 	or not self.animation[anim .. "_start"]
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| 	or not self.animation[anim .. "_end"] then
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| 		return
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| 	end
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| 
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| 	self.animation.current = anim
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| 
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| 	self.object:set_animation({
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| 		x = self.animation[anim .. "_start"],
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| 		y = self.animation[anim .. "_end"]},
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| 		self.animation[anim .. "_speed"] or self.animation.speed_normal or 15,
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| 		0, self.animation[anim .. "_loop"] ~= false)
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| end
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| 
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| 
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| -- above function exported for mount.lua
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| function mobs:set_animation(self, anim)
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| 	set_animation(self, anim)
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| end
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| 
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| 
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| -- calculate distance
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| local get_distance = function(a, b)
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| 
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| 	local x, y, z = a.x - b.x, a.y - b.y, a.z - b.z
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| 
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| 	return square(x * x + y * y + z * z)
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| end
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| 
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| 
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| -- check line of sight (BrunoMine)
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| local line_of_sight = function(self, pos1, pos2, stepsize)
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| 
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| 	stepsize = stepsize or 1
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| 
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| 	local s, pos = minetest.line_of_sight(pos1, pos2, stepsize)
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| 
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| 	-- normal walking and flying mobs can see you through air
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| 	if s == true then
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| 		return true
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| 	end
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| 
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| 	-- New pos1 to be analyzed
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| 	local npos1 = {x = pos1.x, y = pos1.y, z = pos1.z}
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| 
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| 	local r, pos = minetest.line_of_sight(npos1, pos2, stepsize)
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| 
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| 	-- Checks the return
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| 	if r == true then return true end
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| 
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| 	-- Nodename found
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| 	local nn = minetest.get_node(pos).name
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| 
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| 	-- Target Distance (td) to travel
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| 	local td = get_distance(pos1, pos2)
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| 
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| 	-- Actual Distance (ad) traveled
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| 	local ad = 0
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| 
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| 	-- It continues to advance in the line of sight in search of a real
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| 	-- obstruction which counts as 'normal' nodebox.
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| 	while minetest.registered_nodes[nn]
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| 	and (minetest.registered_nodes[nn].walkable == false
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| 	or minetest.registered_nodes[nn].drawtype == "nodebox") do
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| 
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| 		-- Check if you can still move forward
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| 		if td < ad + stepsize then
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| 			return true -- Reached the target
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| 		end
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| 
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| 		-- Moves the analyzed pos
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| 		local d = get_distance(pos1, pos2)
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| 
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| 		npos1.x = ((pos2.x - pos1.x) / d * stepsize) + pos1.x
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| 		npos1.y = ((pos2.y - pos1.y) / d * stepsize) + pos1.y
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| 		npos1.z = ((pos2.z - pos1.z) / d * stepsize) + pos1.z
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| 
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| 		-- NaN checks
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| 		if d == 0
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| 		or npos1.x ~= npos1.x
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| 		or npos1.y ~= npos1.y
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| 		or npos1.z ~= npos1.z then
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| 			return false
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| 		end
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| 
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| 		ad = ad + stepsize
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| 
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| 		-- scan again
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| 		r, pos = minetest.line_of_sight(npos1, pos2, stepsize)
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| 
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| 		if r == true then return true end
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| 
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| 		-- New Nodename found
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| 		nn = minetest.get_node(pos).name
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| 
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| 	end
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| 
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| 	return false
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| end
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| 
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| 
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| -- are we flying in what we are suppose to? (taikedz)
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| local flight_check = function(self, pos_w)
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| 
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| 	local def = minetest.registered_nodes[self.standing_in]
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| 
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| 	if not def then return false end -- nil check
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| 
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| 	if type(self.fly_in) == "string"
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| 	and self.standing_in == self.fly_in then
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| 
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| 		return true
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| 
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| 	elseif type(self.fly_in) == "table" then
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| 
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| 		for _,fly_in in pairs(self.fly_in) do
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| 
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| 			if self.standing_in == fly_in then
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| 
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| 				return true
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| 			end
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| 		end
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| 	end
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| 
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| 	-- stops mobs getting stuck inside stairs and plantlike nodes
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| 	if def.drawtype ~= "airlike"
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| 	and def.drawtype ~= "liquid"
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| 	and def.drawtype ~= "flowingliquid" then
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| 		return true
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| 	end
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| 
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| 	return false
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| end
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| 
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| 
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| -- custom particle effects
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| local effect = function(pos, amount, texture, min_size, max_size, radius, gravity, glow)
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| 
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| 	radius = radius or 2
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| 	min_size = min_size or 0.5
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| 	max_size = max_size or 1
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| 	gravity = gravity or -10
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| 	glow = glow or 0
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| 
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| 	minetest.add_particlespawner({
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| 		amount = amount,
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| 		time = 0.25,
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| 		minpos = pos,
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| 		maxpos = pos,
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| 		minvel = {x = -radius, y = -radius, z = -radius},
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| 		maxvel = {x = radius, y = radius, z = radius},
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| 		minacc = {x = 0, y = gravity, z = 0},
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| 		maxacc = {x = 0, y = gravity, z = 0},
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| 		minexptime = 0.1,
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| 		maxexptime = 1,
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| 		minsize = min_size,
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| 		maxsize = max_size,
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| 		texture = texture,
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| 		glow = glow,
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| 	})
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| end
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| 
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| 
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| -- update nametag colour
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| local update_tag = function(self)
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| 
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| 	local col = "#00FF00"
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| 	local qua = self.hp_max / 4
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| 
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| 	if self.health <= floor(qua * 3) then
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| 		col = "#FFFF00"
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| 	end
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| 
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| 	if self.health <= floor(qua * 2) then
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| 		col = "#FF6600"
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| 	end
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| 
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| 	if self.health <= floor(qua) then
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| 		col = "#FF0000"
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| 	end
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| 
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| 	self.object:set_properties({
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| 		nametag = self.nametag,
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| 		nametag_color = col
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| 	})
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| 
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| end
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| 
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| 
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| -- drop items
 | |
| local item_drop = function(self, cooked)
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| 
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| 	-- no drops if disabled by setting
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| 	if not mobs_drop_items then return end
 | |
| 
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| 	-- no drops for child mobs
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| 	if self.child then return end
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| 
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| 	local obj, item, num
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| 	local pos = self.object:get_pos()
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| 
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| 	self.drops = self.drops or {} -- nil check
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| 
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| 	for n = 1, #self.drops do
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| 
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| 		if random(1, self.drops[n].chance) == 1 then
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| 
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| 			num = random(self.drops[n].min or 1, self.drops[n].max or 1)
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| 			item = self.drops[n].name
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| 
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| 			-- cook items when true
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| 			if cooked then
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| 
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| 				local output = minetest.get_craft_result({
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| 					method = "cooking", width = 1, items = {item}})
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| 
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| 				if output and output.item and not output.item:is_empty() then
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| 					item = output.item:get_name()
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| 				end
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| 			end
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| 
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| 			-- add item if it exists
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| 			obj = minetest.add_item(pos, ItemStack(item .. " " .. num))
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| 
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| 			if obj and obj:get_luaentity() then
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| 
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| 				obj:setvelocity({
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| 					x = random(-10, 10) / 9,
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| 					y = 6,
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| 					z = random(-10, 10) / 9,
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| 				})
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| 			elseif obj then
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| 				obj:remove() -- item does not exist
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| 			end
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| 		end
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| 	end
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| 
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| 	self.drops = {}
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| end
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| 
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| 
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| -- check if mob is dead or only hurt
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| local check_for_death = function(self, cause, cmi_cause)
 | |
| 
 | |
| 	-- has health actually changed?
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| 	if self.health == self.old_health and self.health > 0 then
 | |
| 		return
 | |
| 	end
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| 
 | |
| 	self.old_health = self.health
 | |
| 
 | |
| 	-- still got some health? play hurt sound
 | |
| 	if self.health > 0 then
 | |
| 
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| 		mob_sound(self, self.sounds.damage)
 | |
| 
 | |
| 		-- make sure health isn't higher than max
 | |
| 		if self.health > self.hp_max then
 | |
| 			self.health = self.hp_max
 | |
| 		end
 | |
| 
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| 		-- backup nametag so we can show health stats
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| 		if not self.nametag2 then
 | |
| 			self.nametag2 = self.nametag or ""
 | |
| 		end
 | |
| 
 | |
| 		if show_health
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| 		and (cmi_cause and cmi_cause.type == "punch") then
 | |
| 
 | |
| 			self.htimer = 2
 | |
| 			self.nametag = "♥ " .. self.health .. " / " .. self.hp_max
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| 
 | |
| 			update_tag(self)
 | |
| 		end
 | |
| 
 | |
| 		return false
 | |
| 	end
 | |
| 
 | |
| 	-- dropped cooked item if mob died in lava
 | |
| 	if cause == "lava" then
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| 		item_drop(self, true)
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| 	else
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| 		item_drop(self, nil)
 | |
| 	end
 | |
| 
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| 	mob_sound(self, self.sounds.death)
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| 
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| 	local pos = self.object:get_pos()
 | |
| 
 | |
| 	-- execute custom death function
 | |
| 	if self.on_die then
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| 
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| 		self.on_die(self, pos)
 | |
| 
 | |
| 		if use_cmi then
 | |
| 			cmi.notify_die(self.object, cmi_cause)
 | |
| 		end
 | |
| 
 | |
| 		self.object:remove()
 | |
| 
 | |
| 		return true
 | |
| 	end
 | |
| 
 | |
| 	-- default death function and die animation (if defined)
 | |
| 	if self.animation
 | |
| 	and self.animation.die_start
 | |
| 	and self.animation.die_end then
 | |
| 
 | |
| 		local frames = self.animation.die_end - self.animation.die_start
 | |
| 		local speed = self.animation.die_speed or 15
 | |
| 		local length = max(frames / speed, 0)
 | |
| 
 | |
| 		self.attack = nil
 | |
| 		self.v_start = false
 | |
| 		self.timer = 0
 | |
| 		self.blinktimer = 0
 | |
| 		self.passive = true
 | |
| 		self.state = "die"
 | |
| 		set_velocity(self, 0)
 | |
| 		set_animation(self, "die")
 | |
| 
 | |
| 		minetest.after(length, function(self)
 | |
| 
 | |
| 			if use_cmi and self.object:get_luaentity() then
 | |
| 				cmi.notify_die(self.object, cmi_cause)
 | |
| 			end
 | |
| 
 | |
| 			self.object:remove()
 | |
| 		end, self)
 | |
| 	else
 | |
| 
 | |
| 		if use_cmi then
 | |
| 			cmi.notify_die(self.object, cmi_cause)
 | |
| 		end
 | |
| 
 | |
| 		self.object:remove()
 | |
| 	end
 | |
| 
 | |
| 	effect(pos, 20, "tnt_smoke.png")
 | |
| 
 | |
| 	return true
 | |
| end
 | |
| 
 | |
| 
 | |
| -- check if within physical map limits (-30911 to 30927)
 | |
| local within_limits = function(pos, radius)
 | |
| 
 | |
| 	if  (pos.x - radius) > -30913
 | |
| 	and (pos.x + radius) <  30928
 | |
| 	and (pos.y - radius) > -30913
 | |
| 	and (pos.y + radius) <  30928
 | |
| 	and (pos.z - radius) > -30913
 | |
| 	and (pos.z + radius) <  30928 then
 | |
| 		return true -- within limits
 | |
| 	end
 | |
| 
 | |
| 	return false -- beyond limits
 | |
| end
 | |
| 
 | |
| 
 | |
| -- is mob facing a cliff
 | |
| local is_at_cliff = function(self)
 | |
| 
 | |
| 	if self.fear_height == 0 then -- 0 for no falling protection!
 | |
| 		return false
 | |
| 	end
 | |
| 
 | |
| 	local yaw = self.object:get_yaw()
 | |
| 	local dir_x = -sin(yaw) * (self.collisionbox[4] + 0.5)
 | |
| 	local dir_z = cos(yaw) * (self.collisionbox[4] + 0.5)
 | |
| 	local pos = self.object:get_pos()
 | |
| 	local ypos = pos.y + self.collisionbox[2] -- just above floor
 | |
| 
 | |
| 	if minetest.line_of_sight(
 | |
| 		{x = pos.x + dir_x, y = ypos, z = pos.z + dir_z},
 | |
| 		{x = pos.x + dir_x, y = ypos - self.fear_height, z = pos.z + dir_z}
 | |
| 	, 1) then
 | |
| 
 | |
| 		return true
 | |
| 	end
 | |
| 
 | |
| 	return false
 | |
| end
 | |
| 
 | |
| 
 | |
| -- get node but use fallback for nil or unknown
 | |
| local node_ok = function(pos, fallback)
 | |
| 
 | |
| 	fallback = fallback or mobs.fallback_node
 | |
| 
 | |
| 	local node = minetest.get_node_or_nil(pos)
 | |
| 
 | |
| 	if node and minetest.registered_nodes[node.name] then
 | |
| 		return node
 | |
| 	end
 | |
| 
 | |
| 	return minetest.registered_nodes[fallback]
 | |
| end
 | |
| 
 | |
| 
 | |
| -- environmental damage (water, lava, fire, light etc.)
 | |
| local do_env_damage = function(self)
 | |
| 
 | |
| 	-- feed/tame text timer (so mob 'full' messages dont spam chat)
 | |
| 	if self.htimer > 0 then
 | |
| 		self.htimer = self.htimer - 1
 | |
| 	end
 | |
| 
 | |
| 	-- reset nametag after showing health stats
 | |
| 	if self.htimer < 1 and self.nametag2 then
 | |
| 
 | |
| 		self.nametag = self.nametag2
 | |
| 		self.nametag2 = nil
 | |
| 
 | |
| 		update_tag(self)
 | |
| 	end
 | |
| 
 | |
| 	local pos = self.object:get_pos()
 | |
| 
 | |
| 	self.time_of_day = minetest.get_timeofday()
 | |
| 
 | |
| 	-- remove mob if beyond map limits
 | |
| 	if not within_limits(pos, 0) then
 | |
| 		self.object:remove()
 | |
| 		return
 | |
| 	end
 | |
| 
 | |
| 	-- bright light harms mob
 | |
| 	if self.light_damage ~= 0
 | |
| --	and pos.y > 0
 | |
| --	and self.time_of_day > 0.2
 | |
| --	and self.time_of_day < 0.8
 | |
| 	and (minetest.get_node_light(pos) or 0) > 12 then
 | |
| 
 | |
| 		self.health = self.health - self.light_damage
 | |
| 
 | |
| 		effect(pos, 5, "tnt_smoke.png")
 | |
| 
 | |
| 		if check_for_death(self, "light", {type = "light"}) then return end
 | |
| 	end
 | |
| --[[
 | |
| 	local y_level = self.collisionbox[2]
 | |
| 
 | |
| 	if self.child then
 | |
| 		y_level = self.collisionbox[2] * 0.5
 | |
| 	end
 | |
| 
 | |
| 	-- what is mob standing in?
 | |
| 	pos.y = pos.y + y_level + 0.25 -- foot level
 | |
| 	self.standing_in = node_ok(pos, "air").name
 | |
| --	print ("standing in " .. self.standing_in)
 | |
| ]]
 | |
| 	-- don't fall when on ignore, just stand still
 | |
| 	if self.standing_in == "ignore" then
 | |
| 		self.object:setvelocity({x = 0, y = 0, z = 0})
 | |
| 	end
 | |
| 
 | |
| 	local nodef = minetest.registered_nodes[self.standing_in]
 | |
| 
 | |
| 	pos.y = pos.y + 1 -- for particle effect position
 | |
| 
 | |
| 	-- water
 | |
| 	if self.water_damage
 | |
| 	and nodef.groups.water then
 | |
| 
 | |
| 		if self.water_damage ~= 0 then
 | |
| 
 | |
| 			self.health = self.health - self.water_damage
 | |
| 
 | |
| 			effect(pos, 5, "bubble.png", nil, nil, 1, nil)
 | |
| 
 | |
| 			if check_for_death(self, "water", {type = "environment",
 | |
| 					pos = pos, node = self.standing_in}) then return end
 | |
| 		end
 | |
| 
 | |
| 	-- lava or fire
 | |
| 	elseif self.lava_damage
 | |
| 	and (nodef.groups.lava
 | |
| 	or self.standing_in == node_fire
 | |
| 	or self.standing_in == node_permanent_flame) then
 | |
| 
 | |
| 		if self.lava_damage ~= 0 then
 | |
| 
 | |
| 			self.health = self.health - self.lava_damage
 | |
| 
 | |
| 			effect(pos, 5, "fire_basic_flame.png", nil, nil, 1, nil)
 | |
| 
 | |
| 			if check_for_death(self, "lava", {type = "environment",
 | |
| 					pos = pos, node = self.standing_in}) then return end
 | |
| 		end
 | |
| 
 | |
| 	-- damage_per_second node check
 | |
| 	elseif nodef.damage_per_second ~= 0 then
 | |
| 
 | |
| 		self.health = self.health - nodef.damage_per_second
 | |
| 
 | |
| 		effect(pos, 5, "tnt_smoke.png")
 | |
| 
 | |
| 		if check_for_death(self, "dps", {type = "environment",
 | |
| 				pos = pos, node = self.standing_in}) then return end
 | |
| 	end
 | |
| --[[
 | |
| 	--- suffocation inside solid node
 | |
| 	if self.suffocation ~= 0
 | |
| 	and nodef.walkable == true
 | |
| 	and nodef.groups.disable_suffocation ~= 1
 | |
| 	and nodef.drawtype == "normal" then
 | |
| 
 | |
| 		self.health = self.health - self.suffocation
 | |
| 
 | |
| 		if check_for_death(self, "suffocation", {type = "environment",
 | |
| 				pos = pos, node = self.standing_in}) then return end
 | |
| 	end
 | |
| ]]
 | |
| 	check_for_death(self, "", {type = "unknown"})
 | |
| end
 | |
| 
 | |
| 
 | |
| -- jump if facing a solid node (not fences or gates)
 | |
| local do_jump = function(self)
 | |
| 
 | |
| 	if not self.jump
 | |
| 	or self.jump_height == 0
 | |
| 	or self.fly
 | |
| 	or self.child
 | |
| 	or self.order == "stand" then
 | |
| 		return false
 | |
| 	end
 | |
| 
 | |
| 	self.facing_fence = false
 | |
| 
 | |
| 	-- something stopping us while moving?
 | |
| 	if self.state ~= "stand"
 | |
| 	and get_velocity(self) > 0.5
 | |
| 	and self.object:getvelocity().y ~= 0 then
 | |
| 		return false
 | |
| 	end
 | |
| 
 | |
| 	local pos = self.object:get_pos()
 | |
| 	local yaw = self.object:get_yaw()
 | |
| 
 | |
| 	-- what is mob standing on?
 | |
| 	pos.y = pos.y + self.collisionbox[2] - 0.2
 | |
| 
 | |
| 	local nod = node_ok(pos)
 | |
| 
 | |
| --print ("standing on:", nod.name, pos.y)
 | |
| 
 | |
| 	if minetest.registered_nodes[nod.name].walkable == false then
 | |
| 		return false
 | |
| 	end
 | |
| 
 | |
| 	-- where is front
 | |
| 	local dir_x = -sin(yaw) * (self.collisionbox[4] + 0.5)
 | |
| 	local dir_z = cos(yaw) * (self.collisionbox[4] + 0.5)
 | |
| 
 | |
| 	-- what is in front of mob?
 | |
| 	local nod = node_ok({
 | |
| 		x = pos.x + dir_x,
 | |
| 		y = pos.y + 0.5,
 | |
| 		z = pos.z + dir_z
 | |
| 	})
 | |
| 
 | |
| 	-- thin blocks that do not need to be jumped
 | |
| 	if nod.name == node_snow then
 | |
| 		return false
 | |
| 	end
 | |
| 
 | |
| --print ("in front:", nod.name, pos.y + 0.5)
 | |
| 
 | |
| 	if self.walk_chance == 0
 | |
| 	or minetest.registered_items[nod.name].walkable then
 | |
| 
 | |
| 		if not nod.name:find("fence")
 | |
| 		and not nod.name:find("gate") then
 | |
| 
 | |
| 			local v = self.object:getvelocity()
 | |
| 
 | |
| 			v.y = self.jump_height
 | |
| 
 | |
| 			set_animation(self, "jump") -- only when defined
 | |
| 
 | |
| 			self.object:setvelocity(v)
 | |
| 
 | |
| 			-- when in air move forward
 | |
| 			minetest.after(0.3, function(self, v)
 | |
| 
 | |
| 				if self.object:get_luaentity() then
 | |
| 
 | |
| 					self.object:set_acceleration({
 | |
| 						x = v.x * 2,--1.5,
 | |
| 						y = 0,
 | |
| 						z = v.z * 2,--1.5
 | |
| 					})
 | |
| 				end
 | |
| 			end, self, v)
 | |
| 
 | |
| 			if get_velocity(self) > 0 then
 | |
| 				mob_sound(self, self.sounds.jump)
 | |
| 			end
 | |
| 		else
 | |
| 			self.facing_fence = true
 | |
| 		end
 | |
| 
 | |
| 		return true
 | |
| 	end
 | |
| 
 | |
| 	return false
 | |
| end
 | |
| 
 | |
| 
 | |
| -- blast damage to entities nearby (modified from TNT mod)
 | |
| local entity_physics = function(pos, radius)
 | |
| 
 | |
| 	radius = radius * 2
 | |
| 
 | |
| 	local objs = minetest.get_objects_inside_radius(pos, radius)
 | |
| 	local obj_pos, dist
 | |
| 
 | |
| 	for n = 1, #objs do
 | |
| 
 | |
| 		obj_pos = objs[n]:get_pos()
 | |
| 
 | |
| 		dist = get_distance(pos, obj_pos)
 | |
| 		if dist < 1 then dist = 1 end
 | |
| 
 | |
| 		local damage = floor((4 / dist) * radius)
 | |
| 		local ent = objs[n]:get_luaentity()
 | |
| 
 | |
| 		-- punches work on entities AND players
 | |
| 		objs[n]:punch(objs[n], 1.0, {
 | |
| 			full_punch_interval = 1.0,
 | |
| 			damage_groups = {fleshy = damage},
 | |
| 		}, pos)
 | |
| 	end
 | |
| end
 | |
| 
 | |
| 
 | |
| -- should mob follow what I'm holding ?
 | |
| local follow_holding = function(self, clicker)
 | |
| 
 | |
| 	if mobs.invis[clicker:get_player_name()] then
 | |
| 		return false
 | |
| 	end
 | |
| 
 | |
| 	local item = clicker:get_wielded_item()
 | |
| 	local t = type(self.follow)
 | |
| 
 | |
| 	-- single item
 | |
| 	if t == "string"
 | |
| 	and item:get_name() == self.follow then
 | |
| 		return true
 | |
| 
 | |
| 	-- multiple items
 | |
| 	elseif t == "table" then
 | |
| 
 | |
| 		for no = 1, #self.follow do
 | |
| 
 | |
| 			if self.follow[no] == item:get_name() then
 | |
| 				return true
 | |
| 			end
 | |
| 		end
 | |
| 	end
 | |
| 
 | |
| 	return false
 | |
| end
 | |
| 
 | |
| 
 | |
| -- find two animals of same type and breed if nearby and horny
 | |
| local breed = function(self)
 | |
| 
 | |
| 	-- child takes 240 seconds before growing into adult
 | |
| 	if self.child == true then
 | |
| 
 | |
| 		self.hornytimer = self.hornytimer + 1
 | |
| 
 | |
| 		if self.hornytimer > 240 then
 | |
| 
 | |
| 			self.child = false
 | |
| 			self.hornytimer = 0
 | |
| 
 | |
| 			self.object:set_properties({
 | |
| 				textures = self.base_texture,
 | |
| 				mesh = self.base_mesh,
 | |
| 				visual_size = self.base_size,
 | |
| 				collisionbox = self.base_colbox,
 | |
| 				selectionbox = self.base_selbox,
 | |
| 			})
 | |
| 
 | |
| 			-- custom function when child grows up
 | |
| 			if self.on_grown then
 | |
| 				self.on_grown(self)
 | |
| 			else
 | |
| 				-- jump when fully grown so as not to fall into ground
 | |
| 				self.object:setvelocity({
 | |
| 					x = 0,
 | |
| 					y = self.jump_height,
 | |
| 					z = 0
 | |
| 				})
 | |
| 			end
 | |
| 		end
 | |
| 
 | |
| 		return
 | |
| 	end
 | |
| 
 | |
| 	-- horny animal can mate for 40 seconds,
 | |
| 	-- afterwards horny animal cannot mate again for 200 seconds
 | |
| 	if self.horny == true
 | |
| 	and self.hornytimer < 240 then
 | |
| 
 | |
| 		self.hornytimer = self.hornytimer + 1
 | |
| 
 | |
| 		if self.hornytimer >= 240 then
 | |
| 			self.hornytimer = 0
 | |
| 			self.horny = false
 | |
| 		end
 | |
| 	end
 | |
| 
 | |
| 	-- find another same animal who is also horny and mate if nearby
 | |
| 	if self.horny == true
 | |
| 	and self.hornytimer <= 40 then
 | |
| 
 | |
| 		local pos = self.object:get_pos()
 | |
| 
 | |
| 		effect({x = pos.x, y = pos.y + 1, z = pos.z}, 8, "heart.png", 3, 4, 1, 0.1)
 | |
| 
 | |
| 		local objs = minetest.get_objects_inside_radius(pos, 3)
 | |
| 		local num = 0
 | |
| 		local ent = nil
 | |
| 
 | |
| 		for n = 1, #objs do
 | |
| 
 | |
| 			ent = objs[n]:get_luaentity()
 | |
| 
 | |
| 			-- check for same animal with different colour
 | |
| 			local canmate = false
 | |
| 
 | |
| 			if ent then
 | |
| 
 | |
| 				if ent.name == self.name then
 | |
| 					canmate = true
 | |
| 				else
 | |
| 					local entname = string.split(ent.name,":")
 | |
| 					local selfname = string.split(self.name,":")
 | |
| 
 | |
| 					if entname[1] == selfname[1] then
 | |
| 						entname = string.split(entname[2],"_")
 | |
| 						selfname = string.split(selfname[2],"_")
 | |
| 
 | |
| 						if entname[1] == selfname[1] then
 | |
| 							canmate = true
 | |
| 						end
 | |
| 					end
 | |
| 				end
 | |
| 			end
 | |
| 
 | |
| 			if ent
 | |
| 			and canmate == true
 | |
| 			and ent.horny == true
 | |
| 			and ent.hornytimer <= 40 then
 | |
| 				num = num + 1
 | |
| 			end
 | |
| 
 | |
| 			-- found your mate? then have a baby
 | |
| 			if num > 1 then
 | |
| 
 | |
| 				self.hornytimer = 41
 | |
| 				ent.hornytimer = 41
 | |
| 
 | |
| 				-- spawn baby
 | |
| 				minetest.after(5, function(self, ent)
 | |
| 
 | |
| 					if not self.object:get_luaentity() then
 | |
| 						return
 | |
| 					end
 | |
| 
 | |
| 					-- custom breed function
 | |
| 					if self.on_breed then
 | |
| 
 | |
| 						-- when false skip going any further
 | |
| 						if self.on_breed(self, ent) == false then
 | |
| 								return
 | |
| 						end
 | |
| 					else
 | |
| 						effect(pos, 15, "tnt_smoke.png", 1, 2, 2, 15, 5)
 | |
| 					end
 | |
| 
 | |
| 					local mob = minetest.add_entity(pos, self.name)
 | |
| 					local ent2 = mob:get_luaentity()
 | |
| 					local textures = self.base_texture
 | |
| 
 | |
| 					-- using specific child texture (if found)
 | |
| 					if self.child_texture then
 | |
| 						textures = self.child_texture[1]
 | |
| 					end
 | |
| 
 | |
| 					-- and resize to half height
 | |
| 					mob:set_properties({
 | |
| 						textures = textures,
 | |
| 						visual_size = {
 | |
| 							x = self.base_size.x * .5,
 | |
| 							y = self.base_size.y * .5,
 | |
| 						},
 | |
| 						collisionbox = {
 | |
| 							self.base_colbox[1] * .5,
 | |
| 							self.base_colbox[2] * .5,
 | |
| 							self.base_colbox[3] * .5,
 | |
| 							self.base_colbox[4] * .5,
 | |
| 							self.base_colbox[5] * .5,
 | |
| 							self.base_colbox[6] * .5,
 | |
| 						},
 | |
| 						selectionbox = {
 | |
| 							self.base_selbox[1] * .5,
 | |
| 							self.base_selbox[2] * .5,
 | |
| 							self.base_selbox[3] * .5,
 | |
| 							self.base_selbox[4] * .5,
 | |
| 							self.base_selbox[5] * .5,
 | |
| 							self.base_selbox[6] * .5,
 | |
| 						},
 | |
| 					})
 | |
| 					-- tamed and owned by parents' owner
 | |
| 					ent2.child = true
 | |
| 					ent2.tamed = true
 | |
| 					ent2.owner = self.owner
 | |
| 				end, self, ent)
 | |
| 
 | |
| 				num = 0
 | |
| 
 | |
| 				break
 | |
| 			end
 | |
| 		end
 | |
| 	end
 | |
| end
 | |
| 
 | |
| 
 | |
| -- find and replace what mob is looking for (grass, wheat etc.)
 | |
| local replace = function(self, pos)
 | |
| 
 | |
| 	if not mobs_griefing
 | |
| 	or not self.replace_rate
 | |
| 	or not self.replace_what
 | |
| 	or self.child == true
 | |
| 	or self.object:getvelocity().y ~= 0
 | |
| 	or random(1, self.replace_rate) > 1 then
 | |
| 		return
 | |
| 	end
 | |
| 
 | |
| 	local what, with, y_offset
 | |
| 
 | |
| 	if type(self.replace_what[1]) == "table" then
 | |
| 
 | |
| 		local num = random(#self.replace_what)
 | |
| 
 | |
| 		what = self.replace_what[num][1] or ""
 | |
| 		with = self.replace_what[num][2] or ""
 | |
| 		y_offset = self.replace_what[num][3] or 0
 | |
| 	else
 | |
| 		what = self.replace_what
 | |
| 		with = self.replace_with or ""
 | |
| 		y_offset = self.replace_offset or 0
 | |
| 	end
 | |
| 
 | |
| 	pos.y = pos.y + y_offset
 | |
| 
 | |
| 	if #minetest.find_nodes_in_area(pos, pos, what) > 0 then
 | |
| 
 | |
| -- print ("replace node = ".. minetest.get_node(pos).name, pos.y)
 | |
| 
 | |
| 		local oldnode = {name = what}
 | |
| 		local newnode = {name = with}
 | |
| 		local on_replace_return
 | |
| 
 | |
| 		if self.on_replace then
 | |
| 			on_replace_return = self.on_replace(self, pos, oldnode, newnode)
 | |
| 		end
 | |
| 
 | |
| 		if on_replace_return ~= false then
 | |
| 
 | |
| 			minetest.set_node(pos, {name = with})
 | |
| 
 | |
| 			-- when cow/sheep eats grass, replace wool and milk
 | |
| 			if self.gotten == true then
 | |
| 				self.gotten = false
 | |
| 				self.object:set_properties(self)
 | |
| 			end
 | |
| 		end
 | |
| 	end
 | |
| end
 | |
| 
 | |
| 
 | |
| -- check if daytime and also if mob is docile during daylight hours
 | |
| local day_docile = function(self)
 | |
| 
 | |
| 	if self.docile_by_day == false then
 | |
| 
 | |
| 		return false
 | |
| 
 | |
| 	elseif self.docile_by_day == true
 | |
| 	and self.time_of_day > 0.2
 | |
| 	and self.time_of_day < 0.8 then
 | |
| 
 | |
| 		return true
 | |
| 	end
 | |
| end
 | |
| 
 | |
| 
 | |
| local los_switcher = false
 | |
| local height_switcher = false
 | |
| 
 | |
| -- path finding and smart mob routine by rnd, line_of_sight and other edits by Elkien3
 | |
| local smart_mobs = function(self, s, p, dist, dtime)
 | |
| 
 | |
| 	local s1 = self.path.lastpos
 | |
| 
 | |
| 	local target_pos = self.attack:get_pos()
 | |
| 
 | |
| 	-- is it becoming stuck?
 | |
| 	if abs(s1.x - s.x) + abs(s1.z - s.z) < .5 then
 | |
| 		self.path.stuck_timer = self.path.stuck_timer + dtime
 | |
| 	else
 | |
| 		self.path.stuck_timer = 0
 | |
| 	end
 | |
| 
 | |
| 	self.path.lastpos = {x = s.x, y = s.y, z = s.z}
 | |
| 
 | |
| 	local use_pathfind = false
 | |
| 	local has_lineofsight = minetest.line_of_sight(
 | |
| 		{x = s.x, y = (s.y) + .5, z = s.z},
 | |
| 		{x = target_pos.x, y = (target_pos.y) + 1.5, z = target_pos.z}, .2)
 | |
| 
 | |
| 	-- im stuck, search for path
 | |
| 	if not has_lineofsight then
 | |
| 
 | |
| 		if los_switcher == true then
 | |
| 			use_pathfind = true
 | |
| 			los_switcher = false
 | |
| 		end -- cannot see target!
 | |
| 	else
 | |
| 		if los_switcher == false then
 | |
| 
 | |
| 			los_switcher = true
 | |
| 			use_pathfind = false
 | |
| 
 | |
| 			minetest.after(1, function(self)
 | |
| 
 | |
| 				if self.object:get_luaentity() then
 | |
| 
 | |
| 					if has_lineofsight then
 | |
| 						self.path.following = false
 | |
| 					end
 | |
| 				end
 | |
| 			end, self)
 | |
| 		end -- can see target!
 | |
| 	end
 | |
| 
 | |
| 	if (self.path.stuck_timer > stuck_timeout and not self.path.following) then
 | |
| 
 | |
| 		use_pathfind = true
 | |
| 		self.path.stuck_timer = 0
 | |
| 
 | |
| 		minetest.after(1, function(self)
 | |
| 
 | |
| 			if self.object:get_luaentity() then
 | |
| 
 | |
| 				if has_lineofsight then
 | |
| 					self.path.following = false
 | |
| 				end
 | |
| 			end
 | |
| 		end, self)
 | |
| 	end
 | |
| 
 | |
| 	if (self.path.stuck_timer > stuck_path_timeout and self.path.following) then
 | |
| 
 | |
| 		use_pathfind = true
 | |
| 		self.path.stuck_timer = 0
 | |
| 
 | |
| 		minetest.after(1, function(self)
 | |
| 
 | |
| 			if self.object:get_luaentity() then
 | |
| 
 | |
| 				if has_lineofsight then
 | |
| 					self.path.following = false
 | |
| 				end
 | |
| 			end
 | |
| 		end, self)
 | |
| 	end
 | |
| 
 | |
| 	if math.abs(vector.subtract(s,target_pos).y) > self.stepheight then
 | |
| 
 | |
| 		if height_switcher then
 | |
| 			use_pathfind = true
 | |
| 			height_switcher = false
 | |
| 		end
 | |
| 	else
 | |
| 		if not height_switcher then
 | |
| 			use_pathfind = false
 | |
| 			height_switcher = true
 | |
| 		end
 | |
| 	end
 | |
| 
 | |
| 	if use_pathfind then
 | |
| 		-- lets try find a path, first take care of positions
 | |
| 		-- since pathfinder is very sensitive
 | |
| 		local sheight = self.collisionbox[5] - self.collisionbox[2]
 | |
| 
 | |
| 		-- round position to center of node to avoid stuck in walls
 | |
| 		-- also adjust height for player models!
 | |
| 		s.x = floor(s.x + 0.5)
 | |
| --		s.y = floor(s.y + 0.5) - sheight
 | |
| 		s.z = floor(s.z + 0.5)
 | |
| 
 | |
| 		local ssight, sground = minetest.line_of_sight(s, {
 | |
| 			x = s.x, y = s.y - 4, z = s.z}, 1)
 | |
| 
 | |
| 		-- determine node above ground
 | |
| 		if not ssight then
 | |
| 			s.y = sground.y + 1
 | |
| 		end
 | |
| 
 | |
| 		local p1 = self.attack:get_pos()
 | |
| 
 | |
| 		p1.x = floor(p1.x + 0.5)
 | |
| 		p1.y = floor(p1.y + 0.5)
 | |
| 		p1.z = floor(p1.z + 0.5)
 | |
| 
 | |
| 		local dropheight = 6
 | |
| 		if self.fear_height ~= 0 then dropheight = self.fear_height end
 | |
| 
 | |
| 		self.path.way = minetest.find_path(s, p1, 16, self.stepheight, dropheight, "Dijkstra")
 | |
| --[[
 | |
| 		-- show path using particles
 | |
| 		if self.path.way and #self.path.way > 0 then
 | |
| 			print ("-- path length:" .. tonumber(#self.path.way))
 | |
| 			for _,pos in pairs(self.path.way) do
 | |
| 				minetest.add_particle({
 | |
| 				pos = pos,
 | |
| 				velocity = {x=0, y=0, z=0},
 | |
| 				acceleration = {x=0, y=0, z=0},
 | |
| 				expirationtime = 1,
 | |
| 				size = 4,
 | |
| 				collisiondetection = false,
 | |
| 				vertical = false,
 | |
| 				texture = "heart.png",
 | |
| 				})
 | |
| 			end
 | |
| 		end
 | |
| ]]
 | |
| 
 | |
| 		self.state = ""
 | |
| 		do_attack(self, self.attack)
 | |
| 
 | |
| 		-- no path found, try something else
 | |
| 		if not self.path.way then
 | |
| 
 | |
| 			self.path.following = false
 | |
| 
 | |
| 			 -- lets make way by digging/building if not accessible
 | |
| 			if self.pathfinding == 2 and mobs_griefing then
 | |
| 
 | |
| 				-- is player higher than mob?
 | |
| 				if s.y < p1.y then
 | |
| 
 | |
| 					-- build upwards
 | |
| 					if not minetest.is_protected(s, "") then
 | |
| 
 | |
| 						local ndef1 = minetest.registered_nodes[self.standing_in]
 | |
| 
 | |
| 						if ndef1 and (ndef1.buildable_to or ndef1.groups.liquid) then
 | |
| 
 | |
| 								minetest.set_node(s, {name = mobs.fallback_node})
 | |
| 						end
 | |
| 					end
 | |
| 
 | |
| 					local sheight = math.ceil(self.collisionbox[5]) + 1
 | |
| 
 | |
| 					-- assume mob is 2 blocks high so it digs above its head
 | |
| 					s.y = s.y + sheight
 | |
| 
 | |
| 					-- remove one block above to make room to jump
 | |
| 					if not minetest.is_protected(s, "") then
 | |
| 
 | |
| 						local node1 = node_ok(s, "air").name
 | |
| 						local ndef1 = minetest.registered_nodes[node1]
 | |
| 
 | |
| 						if node1 ~= "air"
 | |
| 						and node1 ~= "ignore"
 | |
| 						and ndef1
 | |
| 						and not ndef1.groups.level
 | |
| 						and not ndef1.groups.unbreakable
 | |
| 						and not ndef1.groups.liquid then
 | |
| 
 | |
| 							minetest.set_node(s, {name = "air"})
 | |
| 							minetest.add_item(s, ItemStack(node1))
 | |
| 
 | |
| 						end
 | |
| 					end
 | |
| 
 | |
| 					s.y = s.y - sheight
 | |
| 					self.object:setpos({x = s.x, y = s.y + 2, z = s.z})
 | |
| 
 | |
| 				else -- dig 2 blocks to make door toward player direction
 | |
| 
 | |
| 					local yaw1 = self.object:get_yaw() + pi / 2
 | |
| 					local p1 = {
 | |
| 						x = s.x + cos(yaw1),
 | |
| 						y = s.y,
 | |
| 						z = s.z + sin(yaw1)
 | |
| 					}
 | |
| 
 | |
| 					if not minetest.is_protected(p1, "") then
 | |
| 
 | |
| 						local node1 = node_ok(p1, "air").name
 | |
| 						local ndef1 = minetest.registered_nodes[node1]
 | |
| 
 | |
| 						if node1 ~= "air"
 | |
| 							and node1 ~= "ignore"
 | |
| 							and ndef1
 | |
| 							and not ndef1.groups.level
 | |
| 							and not ndef1.groups.unbreakable
 | |
| 							and not ndef1.groups.liquid then
 | |
| 
 | |
| 							minetest.add_item(p1, ItemStack(node1))
 | |
| 							minetest.set_node(p1, {name = "air"})
 | |
| 						end
 | |
| 
 | |
| 						p1.y = p1.y + 1
 | |
| 						node1 = node_ok(p1, "air").name
 | |
| 						ndef1 = minetest.registered_nodes[node1]
 | |
| 
 | |
| 						if node1 ~= "air"
 | |
| 						and node1 ~= "ignore"
 | |
| 						and ndef1
 | |
| 						and not ndef1.groups.level
 | |
| 						and not ndef1.groups.unbreakable
 | |
| 						and not ndef1.groups.liquid then
 | |
| 
 | |
| 							minetest.add_item(p1, ItemStack(node1))
 | |
| 							minetest.set_node(p1, {name = "air"})
 | |
| 						end
 | |
| 
 | |
| 					end
 | |
| 				end
 | |
| 			end
 | |
| 
 | |
| 			-- will try again in 2 second
 | |
| 			self.path.stuck_timer = stuck_timeout - 2
 | |
| 
 | |
| 			-- frustration! cant find the damn path :(
 | |
| 			mob_sound(self, self.sounds.random)
 | |
| 		else
 | |
| 			-- yay i found path
 | |
| 			mob_sound(self, self.sounds.war_cry)
 | |
| 			set_velocity(self, self.walk_velocity)
 | |
| 
 | |
| 			-- follow path now that it has it
 | |
| 			self.path.following = true
 | |
| 		end
 | |
| 	end
 | |
| end
 | |
| 
 | |
| 
 | |
| -- specific attacks
 | |
| local specific_attack = function(list, what)
 | |
| 
 | |
| 	-- no list so attack default (player, animals etc.)
 | |
| 	if list == nil then
 | |
| 		return true
 | |
| 	end
 | |
| 
 | |
| 	-- found entity on list to attack?
 | |
| 	for no = 1, #list do
 | |
| 
 | |
| 		if list[no] == what then
 | |
| 			return true
 | |
| 		end
 | |
| 	end
 | |
| 
 | |
| 	return false
 | |
| end
 | |
| 
 | |
| 
 | |
| -- monster find someone to attack
 | |
| local monster_attack = function(self)
 | |
| 
 | |
| 	if self.type ~= "monster"
 | |
| 	or not damage_enabled
 | |
| 	or creative
 | |
| 	or self.state == "attack"
 | |
| 	or day_docile(self) then
 | |
| 		return
 | |
| 	end
 | |
| 
 | |
| 	local s = self.object:get_pos()
 | |
| 	local p, sp, dist
 | |
| 	local player, obj, min_player
 | |
| 	local type, name = "", ""
 | |
| 	local min_dist = self.view_range + 1
 | |
| 	local objs = minetest.get_objects_inside_radius(s, self.view_range)
 | |
| 
 | |
| 	for n = 1, #objs do
 | |
| 
 | |
| 		if objs[n]:is_player() then
 | |
| 
 | |
| 			if mobs.invis[ objs[n]:get_player_name() ] then
 | |
| 
 | |
| 				type = ""
 | |
| 			else
 | |
| 				player = objs[n]
 | |
| 				type = "player"
 | |
| 				name = "player"
 | |
| 			end
 | |
| 		else
 | |
| 			obj = objs[n]:get_luaentity()
 | |
| 
 | |
| 			if obj then
 | |
| 				player = obj.object
 | |
| 				type = obj.type
 | |
| 				name = obj.name or ""
 | |
| 			end
 | |
| 		end
 | |
| 
 | |
| 		-- find specific mob to attack, failing that attack player/npc/animal
 | |
| 		if specific_attack(self.specific_attack, name)
 | |
| 		and (type == "player" or type == "npc"
 | |
| 			or (type == "animal" and self.attack_animals == true)) then
 | |
| 
 | |
| 			p = player:get_pos()
 | |
| 			sp = s
 | |
| 
 | |
| 			dist = get_distance(p, s)
 | |
| 
 | |
| 			-- aim higher to make looking up hills more realistic
 | |
| 			p.y = p.y + 1
 | |
| 			sp.y = sp.y + 1
 | |
| 
 | |
| 
 | |
| 			-- choose closest player to attack
 | |
| 			if dist < min_dist
 | |
| 			and line_of_sight(self, sp, p, 2) == true then
 | |
| 				min_dist = dist
 | |
| 				min_player = player
 | |
| 			end
 | |
| 		end
 | |
| 	end
 | |
| 
 | |
| 	-- attack player
 | |
| 	if min_player then
 | |
| 		do_attack(self, min_player)
 | |
| 	end
 | |
| end
 | |
| 
 | |
| 
 | |
| -- npc, find closest monster to attack
 | |
| local npc_attack = function(self)
 | |
| 
 | |
| 	if self.type ~= "npc"
 | |
| 	or not self.attacks_monsters
 | |
| 	or self.state == "attack" then
 | |
| 		return
 | |
| 	end
 | |
| 
 | |
| 	local p, sp, obj, min_player, dist
 | |
| 	local s = self.object:get_pos()
 | |
| 	local min_dist = self.view_range + 1
 | |
| 	local objs = minetest.get_objects_inside_radius(s, self.view_range)
 | |
| 
 | |
| 	for n = 1, #objs do
 | |
| 
 | |
| 		obj = objs[n]:get_luaentity()
 | |
| 
 | |
| 		if obj and obj.type == "monster" then
 | |
| 
 | |
| 			p = obj.object:get_pos()
 | |
| 			sp = s
 | |
| 
 | |
| 			dist = get_distance(p, s)
 | |
| 
 | |
| 			-- aim higher to make looking up hills more realistic
 | |
| 			p.y = p.y + 1
 | |
| 			sp.y = sp.y + 1
 | |
| 
 | |
| 			if dist < min_dist
 | |
| 			and line_of_sight(self, sp, p, 2) == true then
 | |
| 				min_dist = dist
 | |
| 				min_player = obj.object
 | |
| 			end
 | |
| 		end
 | |
| 	end
 | |
| 
 | |
| 	if min_player then
 | |
| 		do_attack(self, min_player)
 | |
| 	end
 | |
| end
 | |
| 
 | |
| 
 | |
| -- specific runaway
 | |
| local specific_runaway = function(list, what)
 | |
| 
 | |
| 	-- no list so do not run
 | |
| 	if list == nil then
 | |
| 		return false
 | |
| 	end
 | |
| 
 | |
| 	-- found entity on list to attack?
 | |
| 	for no = 1, #list do
 | |
| 
 | |
| 		if list[no] == what then
 | |
| 			return true
 | |
| 		end
 | |
| 	end
 | |
| 
 | |
| 	return false
 | |
| end
 | |
| 
 | |
| 
 | |
| -- find someone to runaway from
 | |
| local runaway_from = function(self)
 | |
| 
 | |
| 	if not self.runaway_from then
 | |
| 		return
 | |
| 	end
 | |
| 
 | |
| 	local s = self.object:get_pos()
 | |
| 	local p, sp, dist
 | |
| 	local player, obj, min_player
 | |
| 	local type, name = "", ""
 | |
| 	local min_dist = self.view_range + 1
 | |
| 	local objs = minetest.get_objects_inside_radius(s, self.view_range)
 | |
| 
 | |
| 	for n = 1, #objs do
 | |
| 
 | |
| 		if objs[n]:is_player() then
 | |
| 
 | |
| 			if mobs.invis[ objs[n]:get_player_name() ]
 | |
| 			or self.owner == objs[n]:get_player_name() then
 | |
| 
 | |
| 				type = ""
 | |
| 			else
 | |
| 				player = objs[n]
 | |
| 				type = "player"
 | |
| 				name = "player"
 | |
| 			end
 | |
| 		else
 | |
| 			obj = objs[n]:get_luaentity()
 | |
| 
 | |
| 			if obj then
 | |
| 				player = obj.object
 | |
| 				type = obj.type
 | |
| 				name = obj.name or ""
 | |
| 			end
 | |
| 		end
 | |
| 
 | |
| 		-- find specific mob to runaway from
 | |
| 		if name ~= "" and name ~= self.name
 | |
| 		and specific_runaway(self.runaway_from, name) then
 | |
| 
 | |
| 			p = player:get_pos()
 | |
| 			sp = s
 | |
| 
 | |
| 			-- aim higher to make looking up hills more realistic
 | |
| 			p.y = p.y + 1
 | |
| 			sp.y = sp.y + 1
 | |
| 
 | |
| 			dist = get_distance(p, s)
 | |
| 
 | |
| 
 | |
| 			-- choose closest player/mpb to runaway from
 | |
| 			if dist < min_dist
 | |
| 			and line_of_sight(self, sp, p, 2) == true then
 | |
| 				min_dist = dist
 | |
| 				min_player = player
 | |
| 			end
 | |
| 		end
 | |
| 	end
 | |
| 
 | |
| 	if min_player then
 | |
| 
 | |
| 		local lp = player:get_pos()
 | |
| 		local vec = {
 | |
| 			x = lp.x - s.x,
 | |
| 			y = lp.y - s.y,
 | |
| 			z = lp.z - s.z
 | |
| 		}
 | |
| 
 | |
| 		local yaw = (atan(vec.z / vec.x) + 3 * pi / 2) - self.rotate
 | |
| 
 | |
| 		if lp.x > s.x then
 | |
| 			yaw = yaw + pi
 | |
| 		end
 | |
| 
 | |
| 		yaw = set_yaw(self, yaw, 4)
 | |
| 		self.state = "runaway"
 | |
| 		self.runaway_timer = 3
 | |
| 		self.following = nil
 | |
| 	end
 | |
| end
 | |
| 
 | |
| 
 | |
| -- follow player if owner or holding item, if fish outta water then flop
 | |
| local follow_flop = function(self)
 | |
| 
 | |
| 	-- find player to follow
 | |
| 	if (self.follow ~= ""
 | |
| 	or self.order == "follow")
 | |
| 	and not self.following
 | |
| 	and self.state ~= "attack"
 | |
| 	and self.state ~= "runaway" then
 | |
| 
 | |
| 		local s = self.object:get_pos()
 | |
| 		local players = minetest.get_connected_players()
 | |
| 
 | |
| 		for n = 1, #players do
 | |
| 
 | |
| 			if get_distance(players[n]:get_pos(), s) < self.view_range
 | |
| 			and not mobs.invis[ players[n]:get_player_name() ] then
 | |
| 
 | |
| 				self.following = players[n]
 | |
| 
 | |
| 				break
 | |
| 			end
 | |
| 		end
 | |
| 	end
 | |
| 
 | |
| 	if self.type == "npc"
 | |
| 	and self.order == "follow"
 | |
| 	and self.state ~= "attack"
 | |
| 	and self.owner ~= "" then
 | |
| 
 | |
| 		-- npc stop following player if not owner
 | |
| 		if self.following
 | |
| 		and self.owner
 | |
| 		and self.owner ~= self.following:get_player_name() then
 | |
| 			self.following = nil
 | |
| 		end
 | |
| 	else
 | |
| 		-- stop following player if not holding specific item
 | |
| 		if self.following
 | |
| 		and self.following:is_player()
 | |
| 		and follow_holding(self, self.following) == false then
 | |
| 			self.following = nil
 | |
| 		end
 | |
| 
 | |
| 	end
 | |
| 
 | |
| 	-- follow that thing
 | |
| 	if self.following then
 | |
| 
 | |
| 		local s = self.object:get_pos()
 | |
| 		local p
 | |
| 
 | |
| 		if self.following:is_player() then
 | |
| 
 | |
| 			p = self.following:get_pos()
 | |
| 
 | |
| 		elseif self.following.object then
 | |
| 
 | |
| 			p = self.following.object:get_pos()
 | |
| 		end
 | |
| 
 | |
| 		if p then
 | |
| 
 | |
| 			local dist = get_distance(p, s)
 | |
| 
 | |
| 			-- dont follow if out of range
 | |
| 			if dist > self.view_range then
 | |
| 				self.following = nil
 | |
| 			else
 | |
| 				local vec = {
 | |
| 					x = p.x - s.x,
 | |
| 					z = p.z - s.z
 | |
| 				}
 | |
| 
 | |
| 				local yaw = (atan(vec.z / vec.x) + pi / 2) - self.rotate
 | |
| 
 | |
| 				if p.x > s.x then yaw = yaw + pi end
 | |
| 
 | |
| 				yaw = set_yaw(self, yaw, 6)
 | |
| 
 | |
| 				-- anyone but standing npc's can move along
 | |
| 				if dist > self.reach
 | |
| 				and self.order ~= "stand" then
 | |
| 
 | |
| 					set_velocity(self, self.walk_velocity)
 | |
| 
 | |
| 					if self.walk_chance ~= 0 then
 | |
| 						set_animation(self, "walk")
 | |
| 					end
 | |
| 				else
 | |
| 					set_velocity(self, 0)
 | |
| 					set_animation(self, "stand")
 | |
| 				end
 | |
| 
 | |
| 				return
 | |
| 			end
 | |
| 		end
 | |
| 	end
 | |
| 
 | |
| 	-- swimmers flop when out of their element, and swim again when back in
 | |
| 	if self.fly then
 | |
| 		local s = self.object:get_pos()
 | |
| 		if not flight_check(self, s) then
 | |
| 
 | |
| 			self.state = "flop"
 | |
| 			self.object:setvelocity({x = 0, y = -5, z = 0})
 | |
| 
 | |
| 			set_animation(self, "stand")
 | |
| 
 | |
| 			return
 | |
| 		elseif self.state == "flop" then
 | |
| 			self.state = "stand"
 | |
| 		end
 | |
| 	end
 | |
| end
 | |
| 
 | |
| 
 | |
| -- dogshoot attack switch and counter function
 | |
| local dogswitch = function(self, dtime)
 | |
| 
 | |
| 	-- switch mode not activated
 | |
| 	if not self.dogshoot_switch
 | |
| 	or not dtime then
 | |
| 		return 0
 | |
| 	end
 | |
| 
 | |
| 	self.dogshoot_count = self.dogshoot_count + dtime
 | |
| 
 | |
| 	if (self.dogshoot_switch == 1
 | |
| 	and self.dogshoot_count > self.dogshoot_count_max)
 | |
| 	or (self.dogshoot_switch == 2
 | |
| 	and self.dogshoot_count > self.dogshoot_count2_max) then
 | |
| 
 | |
| 		self.dogshoot_count = 0
 | |
| 
 | |
| 		if self.dogshoot_switch == 1 then
 | |
| 			self.dogshoot_switch = 2
 | |
| 		else
 | |
| 			self.dogshoot_switch = 1
 | |
| 		end
 | |
| 	end
 | |
| 
 | |
| 	return self.dogshoot_switch
 | |
| end
 | |
| 
 | |
| 
 | |
| -- execute current state (stand, walk, run, attacks)
 | |
| local do_states = function(self, dtime)
 | |
| 
 | |
| 	local yaw = self.object:get_yaw() or 0
 | |
| 
 | |
| 	if self.state == "stand" then
 | |
| 
 | |
| 		if random(1, 4) == 1 then
 | |
| 
 | |
| 			local lp = nil
 | |
| 			local s = self.object:get_pos()
 | |
| 			local objs = minetest.get_objects_inside_radius(s, 3)
 | |
| 
 | |
| 			for n = 1, #objs do
 | |
| 
 | |
| 				if objs[n]:is_player() then
 | |
| 					lp = objs[n]:get_pos()
 | |
| 					break
 | |
| 				end
 | |
| 			end
 | |
| 
 | |
| 			-- look at any players nearby, otherwise turn randomly
 | |
| 			if lp then
 | |
| 
 | |
| 				local vec = {
 | |
| 					x = lp.x - s.x,
 | |
| 					z = lp.z - s.z
 | |
| 				}
 | |
| 
 | |
| 				yaw = (atan(vec.z / vec.x) + pi / 2) - self.rotate
 | |
| 
 | |
| 				if lp.x > s.x then yaw = yaw + pi end
 | |
| 			else
 | |
| 				yaw = yaw + random(-0.5, 0.5)
 | |
| 			end
 | |
| 
 | |
| 			yaw = set_yaw(self, yaw, 8)
 | |
| 		end
 | |
| 
 | |
| 		set_velocity(self, 0)
 | |
| 		set_animation(self, "stand")
 | |
| 
 | |
| 		-- npc's ordered to stand stay standing
 | |
| 		if self.type ~= "npc"
 | |
| 		or self.order ~= "stand" then
 | |
| 
 | |
| 			if self.walk_chance ~= 0
 | |
| 			and self.facing_fence ~= true
 | |
| 			and random(1, 100) <= self.walk_chance
 | |
| 			and is_at_cliff(self) == false then
 | |
| 
 | |
| 				set_velocity(self, self.walk_velocity)
 | |
| 				self.state = "walk"
 | |
| 				set_animation(self, "walk")
 | |
| 
 | |
| 				--[[ fly up/down randomly for flying mobs
 | |
| 				if self.fly and random(1, 100) <= self.walk_chance then
 | |
| 
 | |
| 					local v = self.object:getvelocity()
 | |
| 					local ud = random(-1, 2) / 9
 | |
| 
 | |
| 					self.object:setvelocity({x = v.x, y = ud, z = v.z})
 | |
| 				end--]]
 | |
| 			end
 | |
| 		end
 | |
| 
 | |
| 	elseif self.state == "walk" then
 | |
| 
 | |
| 		local s = self.object:get_pos()
 | |
| 		local lp = nil
 | |
| 
 | |
| 		-- is there something I need to avoid?
 | |
| 		if self.water_damage > 0
 | |
| 		and self.lava_damage > 0 then
 | |
| 
 | |
| 			lp = minetest.find_node_near(s, 1, {"group:water", "group:lava"})
 | |
| 
 | |
| 		elseif self.water_damage > 0 then
 | |
| 
 | |
| 			lp = minetest.find_node_near(s, 1, {"group:water"})
 | |
| 
 | |
| 		elseif self.lava_damage > 0 then
 | |
| 
 | |
| 			lp = minetest.find_node_near(s, 1, {"group:lava"})
 | |
| 		end
 | |
| 
 | |
| 		if lp then
 | |
| 
 | |
| 			-- if mob in water or lava then look for land
 | |
| 			if (self.lava_damage
 | |
| 				and minetest.registered_nodes[self.standing_in].groups.lava)
 | |
| 			or (self.water_damage
 | |
| 				and minetest.registered_nodes[self.standing_in].groups.water) then
 | |
| 
 | |
| 				lp = minetest.find_node_near(s, 5, {"group:soil", "group:stone",
 | |
| 					"group:sand", node_ice, node_snowblock})
 | |
| 
 | |
| 				-- did we find land?
 | |
| 				if lp then
 | |
| 
 | |
| 					local vec = {
 | |
| 						x = lp.x - s.x,
 | |
| 						z = lp.z - s.z
 | |
| 					}
 | |
| 
 | |
| 					yaw = (atan(vec.z / vec.x) + pi / 2) - self.rotate
 | |
| 
 | |
| 					if lp.x > s.x then yaw = yaw + pi end
 | |
| 
 | |
| 					-- look towards land and jump/move in that direction
 | |
| 					yaw = set_yaw(self, yaw, 6)
 | |
| 					do_jump(self)
 | |
| 					set_velocity(self, self.walk_velocity)
 | |
| 				else
 | |
| 					yaw = yaw + random(-0.5, 0.5)
 | |
| 				end
 | |
| 
 | |
| 			else
 | |
| 
 | |
| 				local vec = {
 | |
| 					x = lp.x - s.x,
 | |
| 					z = lp.z - s.z
 | |
| 				}
 | |
| 
 | |
| 				yaw = (atan(vec.z / vec.x) + pi / 2) - self.rotate
 | |
| 
 | |
| 				if lp.x > s.x then yaw = yaw + pi end
 | |
| 			end
 | |
| 
 | |
| 			yaw = set_yaw(self, yaw, 8)
 | |
| 
 | |
| 		-- otherwise randomly turn
 | |
| 		elseif random(1, 100) <= 30 then
 | |
| 
 | |
| 			yaw = yaw + random(-0.5, 0.5)
 | |
| 
 | |
| 			yaw = set_yaw(self, yaw, 8)
 | |
| 		end
 | |
| 
 | |
| 		-- stand for great fall in front
 | |
| 		local temp_is_cliff = is_at_cliff(self)
 | |
| 
 | |
| 		if self.facing_fence == true
 | |
| 		or temp_is_cliff
 | |
| 		or random(1, 100) <= 30 then
 | |
| 
 | |
| 			set_velocity(self, 0)
 | |
| 			self.state = "stand"
 | |
| 			set_animation(self, "stand")
 | |
| 		else
 | |
| 			set_velocity(self, self.walk_velocity)
 | |
| 
 | |
| 			if flight_check(self)
 | |
| 			and self.animation
 | |
| 			and self.animation.fly_start
 | |
| 			and self.animation.fly_end then
 | |
| 				set_animation(self, "fly")
 | |
| 			else
 | |
| 				set_animation(self, "walk")
 | |
| 			end
 | |
| 		end
 | |
| 
 | |
| 	-- runaway when punched
 | |
| 	elseif self.state == "runaway" then
 | |
| 
 | |
| 		self.runaway_timer = self.runaway_timer + 1
 | |
| 
 | |
| 		-- stop after 5 seconds or when at cliff
 | |
| 		if self.runaway_timer > 5
 | |
| 		or is_at_cliff(self) then
 | |
| 			self.runaway_timer = 0
 | |
| 			set_velocity(self, 0)
 | |
| 			self.state = "stand"
 | |
| 			set_animation(self, "stand")
 | |
| 		else
 | |
| 			set_velocity(self, self.run_velocity)
 | |
| 			set_animation(self, "walk")
 | |
| 		end
 | |
| 
 | |
| 	-- attack routines (explode, dogfight, shoot, dogshoot)
 | |
| 	elseif self.state == "attack" then
 | |
| 
 | |
| 		-- calculate distance from mob and enemy
 | |
| 		local s = self.object:get_pos()
 | |
| 		local p = self.attack:get_pos() or s
 | |
| 		local dist = get_distance(p, s)
 | |
| 
 | |
| 		-- stop attacking if player invisible or out of range
 | |
| 		if dist > self.view_range
 | |
| 		or not self.attack
 | |
| 		or not self.attack:get_pos()
 | |
| 		or self.attack:get_hp() <= 0
 | |
| 		or (self.attack:is_player() and mobs.invis[ self.attack:get_player_name() ]) then
 | |
| 
 | |
| --			print(" ** stop attacking **", dist, self.view_range)
 | |
| 			self.state = "stand"
 | |
| 			set_velocity(self, 0)
 | |
| 			set_animation(self, "stand")
 | |
| 			self.attack = nil
 | |
| 			self.v_start = false
 | |
| 			self.timer = 0
 | |
| 			self.blinktimer = 0
 | |
| 			self.path.way = nil
 | |
| 
 | |
| 			return
 | |
| 		end
 | |
| 
 | |
| 		if self.attack_type == "explode" then
 | |
| 
 | |
| 			local vec = {
 | |
| 				x = p.x - s.x,
 | |
| 				z = p.z - s.z
 | |
| 			}
 | |
| 
 | |
| 			yaw = (atan(vec.z / vec.x) + pi / 2) - self.rotate
 | |
| 
 | |
| 			if p.x > s.x then yaw = yaw + pi end
 | |
| 
 | |
| 			yaw = set_yaw(self, yaw)
 | |
| 
 | |
| 			local node_break_radius = self.explosion_radius or 1
 | |
| 			local entity_damage_radius = self.explosion_damage_radius
 | |
| 					or (node_break_radius * 2)
 | |
| 
 | |
| 			-- start timer when in reach and line of sight
 | |
| 			if not self.v_start
 | |
| 			and dist <= self.reach
 | |
| 			and line_of_sight(self, s, p, 2) then
 | |
| 
 | |
| 				self.v_start = true
 | |
| 				self.timer = 0
 | |
| 				self.blinktimer = 0
 | |
| 				mob_sound(self, self.sounds.fuse)
 | |
| --				print ("=== explosion timer started", self.explosion_timer)
 | |
| 
 | |
| 			-- stop timer if out of reach or direct line of sight
 | |
| 			elseif self.allow_fuse_reset
 | |
| 			and self.v_start
 | |
| 			and (dist > self.reach
 | |
| 					or not line_of_sight(self, s, p, 2)) then
 | |
| 				self.v_start = false
 | |
| 				self.timer = 0
 | |
| 				self.blinktimer = 0
 | |
| 				self.blinkstatus = false
 | |
| 				self.object:settexturemod("")
 | |
| 			end
 | |
| 
 | |
| 			-- walk right up to player unless the timer is active
 | |
| 			if self.v_start and (self.stop_to_explode or dist < 1.5) then
 | |
| 				set_velocity(self, 0)
 | |
| 			else
 | |
| 				set_velocity(self, self.run_velocity)
 | |
| 			end
 | |
| 
 | |
| 			if self.animation and self.animation.run_start then
 | |
| 				set_animation(self, "run")
 | |
| 			else
 | |
| 				set_animation(self, "walk")
 | |
| 			end
 | |
| 
 | |
| 			if self.v_start then
 | |
| 
 | |
| 				self.timer = self.timer + dtime
 | |
| 				self.blinktimer = (self.blinktimer or 0) + dtime
 | |
| 
 | |
| 				if self.blinktimer > 0.2 then
 | |
| 
 | |
| 					self.blinktimer = 0
 | |
| 
 | |
| 					if self.blinkstatus then
 | |
| 						self.object:settexturemod("")
 | |
| 					else
 | |
| 						self.object:settexturemod("^[brighten")
 | |
| 					end
 | |
| 
 | |
| 					self.blinkstatus = not self.blinkstatus
 | |
| 				end
 | |
| 
 | |
| --				print ("=== explosion timer", self.timer)
 | |
| 
 | |
| 				if self.timer > self.explosion_timer then
 | |
| 
 | |
| 					local pos = self.object:get_pos()
 | |
| 
 | |
| 					-- dont damage anything if area protected or next to water
 | |
| 					if minetest.find_node_near(pos, 1, {"group:water"})
 | |
| 					or minetest.is_protected(pos, "") then
 | |
| 
 | |
| 						node_break_radius = 1
 | |
| 					end
 | |
| 
 | |
| 					self.object:remove()
 | |
| 
 | |
| 					if minetest.get_modpath("tnt") and tnt and tnt.boom
 | |
| 					and not minetest.is_protected(pos, "") then
 | |
| 
 | |
| 						tnt.boom(pos, {
 | |
| 							radius = node_break_radius,
 | |
| 							damage_radius = entity_damage_radius,
 | |
| 							sound = self.sounds.explode,
 | |
| 						})
 | |
| 					else
 | |
| 
 | |
| 						minetest.sound_play(self.sounds.explode, {
 | |
| 							pos = pos,
 | |
| 							gain = 1.0,
 | |
| 							max_hear_distance = self.sounds.distance or 32
 | |
| 						})
 | |
| 
 | |
| 						entity_physics(pos, entity_damage_radius)
 | |
| 						effect(pos, 32, "tnt_smoke.png", nil, nil, node_break_radius, 1, 0)
 | |
| 					end
 | |
| 
 | |
| 					return
 | |
| 				end
 | |
| 			end
 | |
| 
 | |
| 		elseif self.attack_type == "dogfight"
 | |
| 		or (self.attack_type == "dogshoot" and dogswitch(self, dtime) == 2)
 | |
| 		or (self.attack_type == "dogshoot" and dist <= self.reach and dogswitch(self) == 0) then
 | |
| 
 | |
| 			if self.fly
 | |
| 			and dist > self.reach then
 | |
| 
 | |
| 				local p1 = s
 | |
| 				local me_y = floor(p1.y)
 | |
| 				local p2 = p
 | |
| 				local p_y = floor(p2.y + 1)
 | |
| 				local v = self.object:getvelocity()
 | |
| 
 | |
| 				if flight_check(self, s) then
 | |
| 
 | |
| 					if me_y < p_y then
 | |
| 
 | |
| 						self.object:setvelocity({
 | |
| 							x = v.x,
 | |
| 							y = 1 * self.walk_velocity,
 | |
| 							z = v.z
 | |
| 						})
 | |
| 
 | |
| 					elseif me_y > p_y then
 | |
| 
 | |
| 						self.object:setvelocity({
 | |
| 							x = v.x,
 | |
| 							y = -1 * self.walk_velocity,
 | |
| 							z = v.z
 | |
| 						})
 | |
| 					end
 | |
| 				else
 | |
| 					if me_y < p_y then
 | |
| 
 | |
| 						self.object:setvelocity({
 | |
| 							x = v.x,
 | |
| 							y = 0.01,
 | |
| 							z = v.z
 | |
| 						})
 | |
| 
 | |
| 					elseif me_y > p_y then
 | |
| 
 | |
| 						self.object:setvelocity({
 | |
| 							x = v.x,
 | |
| 							y = -0.01,
 | |
| 							z = v.z
 | |
| 						})
 | |
| 					end
 | |
| 				end
 | |
| 
 | |
| 			end
 | |
| 
 | |
| 			-- rnd: new movement direction
 | |
| 			if self.path.following
 | |
| 			and self.path.way
 | |
| 			and self.attack_type ~= "dogshoot" then
 | |
| 
 | |
| 				-- no paths longer than 50
 | |
| 				if #self.path.way > 50
 | |
| 				or dist < self.reach then
 | |
| 					self.path.following = false
 | |
| 					return
 | |
| 				end
 | |
| 
 | |
| 				local p1 = self.path.way[1]
 | |
| 
 | |
| 				if not p1 then
 | |
| 					self.path.following = false
 | |
| 					return
 | |
| 				end
 | |
| 
 | |
| 				if abs(p1.x-s.x) + abs(p1.z - s.z) < 0.6 then
 | |
| 					-- reached waypoint, remove it from queue
 | |
| 					table.remove(self.path.way, 1)
 | |
| 				end
 | |
| 
 | |
| 				-- set new temporary target
 | |
| 				p = {x = p1.x, y = p1.y, z = p1.z}
 | |
| 			end
 | |
| 
 | |
| 			local vec = {
 | |
| 				x = p.x - s.x,
 | |
| 				z = p.z - s.z
 | |
| 			}
 | |
| 
 | |
| 			yaw = (atan(vec.z / vec.x) + pi / 2) - self.rotate
 | |
| 
 | |
| 			if p.x > s.x then yaw = yaw + pi end
 | |
| 
 | |
| 			yaw = set_yaw(self, yaw)
 | |
| 
 | |
| 			-- move towards enemy if beyond mob reach
 | |
| 			if dist > self.reach then
 | |
| 
 | |
| 				-- path finding by rnd
 | |
| 				if self.pathfinding -- only if mob has pathfinding enabled
 | |
| 				and enable_pathfinding then
 | |
| 
 | |
| 					smart_mobs(self, s, p, dist, dtime)
 | |
| 				end
 | |
| 
 | |
| 				if is_at_cliff(self) then
 | |
| 
 | |
| 					set_velocity(self, 0)
 | |
| 					set_animation(self, "stand")
 | |
| 				else
 | |
| 
 | |
| 					if self.path.stuck then
 | |
| 						set_velocity(self, self.walk_velocity)
 | |
| 					else
 | |
| 						set_velocity(self, self.run_velocity)
 | |
| 					end
 | |
| 
 | |
| 					if self.animation and self.animation.run_start then
 | |
| 						set_animation(self, "run")
 | |
| 					else
 | |
| 						set_animation(self, "walk")
 | |
| 					end
 | |
| 				end
 | |
| 
 | |
| 			else -- rnd: if inside reach range
 | |
| 
 | |
| 				self.path.stuck = false
 | |
| 				self.path.stuck_timer = 0
 | |
| 				self.path.following = false -- not stuck anymore
 | |
| 
 | |
| 				set_velocity(self, 0)
 | |
| 
 | |
| 				if not self.custom_attack then
 | |
| 
 | |
| 					if self.timer > 1 then
 | |
| 
 | |
| 						self.timer = 0
 | |
| 
 | |
| 						if self.double_melee_attack
 | |
| 						and random(1, 2) == 1 then
 | |
| 							set_animation(self, "punch2")
 | |
| 						else
 | |
| 							set_animation(self, "punch")
 | |
| 						end
 | |
| 
 | |
| 						local p2 = p
 | |
| 						local s2 = s
 | |
| 
 | |
| 						p2.y = p2.y + .5
 | |
| 						s2.y = s2.y + .5
 | |
| 
 | |
| 						if line_of_sight(self, p2, s2) == true then
 | |
| 
 | |
| 							-- play attack sound
 | |
| 							mob_sound(self, self.sounds.attack)
 | |
| 
 | |
| 							-- punch player (or what player is attached to)
 | |
| 							local attached = self.attack:get_attach()
 | |
| 							if attached then
 | |
| 								self.attack = attached
 | |
| 							end
 | |
| 							self.attack:punch(self.object, 1.0, {
 | |
| 								full_punch_interval = 1.0,
 | |
| 								damage_groups = {fleshy = self.damage}
 | |
| 							}, nil)
 | |
| 						end
 | |
| 					end
 | |
| 				else	-- call custom attack every second
 | |
| 					if self.custom_attack
 | |
| 					and self.timer > 1 then
 | |
| 
 | |
| 						self.timer = 0
 | |
| 
 | |
| 						self.custom_attack(self, p)
 | |
| 					end
 | |
| 				end
 | |
| 			end
 | |
| 
 | |
| 		elseif self.attack_type == "shoot"
 | |
| 		or (self.attack_type == "dogshoot" and dogswitch(self, dtime) == 1)
 | |
| 		or (self.attack_type == "dogshoot" and dist > self.reach and dogswitch(self) == 0) then
 | |
| 
 | |
| 			p.y = p.y - .5
 | |
| 			s.y = s.y + .5
 | |
| 
 | |
| 			local dist = get_distance(p, s)
 | |
| 			local vec = {
 | |
| 				x = p.x - s.x,
 | |
| 				y = p.y - s.y,
 | |
| 				z = p.z - s.z
 | |
| 			}
 | |
| 
 | |
| 			yaw = (atan(vec.z / vec.x) + pi / 2) - self.rotate
 | |
| 
 | |
| 			if p.x > s.x then yaw = yaw + pi end
 | |
| 
 | |
| 			yaw = set_yaw(self, yaw)
 | |
| 
 | |
| 			set_velocity(self, 0)
 | |
| 
 | |
| 			if self.shoot_interval
 | |
| 			and self.timer > self.shoot_interval
 | |
| 			and random(1, 100) <= 60 then
 | |
| 
 | |
| 				self.timer = 0
 | |
| 				set_animation(self, "shoot")
 | |
| 
 | |
| 				-- play shoot attack sound
 | |
| 				mob_sound(self, self.sounds.shoot_attack)
 | |
| 
 | |
| 				local p = self.object:get_pos()
 | |
| 
 | |
| 				p.y = p.y + (self.collisionbox[2] + self.collisionbox[5]) / 2
 | |
| 
 | |
| 				if minetest.registered_entities[self.arrow] then
 | |
| 
 | |
| 					local obj = minetest.add_entity(p, self.arrow)
 | |
| 					local ent = obj:get_luaentity()
 | |
| 					local amount = (vec.x * vec.x + vec.y * vec.y + vec.z * vec.z) ^ 0.5
 | |
| 					local v = ent.velocity or 1 -- or set to default
 | |
| 
 | |
| 					ent.switch = 1
 | |
| 					ent.owner_id = tostring(self.object) -- add unique owner id to arrow
 | |
| 
 | |
| 					 -- offset makes shoot aim accurate
 | |
| 					vec.y = vec.y + self.shoot_offset
 | |
| 					vec.x = vec.x * (v / amount)
 | |
| 					vec.y = vec.y * (v / amount)
 | |
| 					vec.z = vec.z * (v / amount)
 | |
| 
 | |
| 					obj:setvelocity(vec)
 | |
| 				end
 | |
| 			end
 | |
| 		end
 | |
| 	end
 | |
| end
 | |
| 
 | |
| 
 | |
| -- falling and fall damage
 | |
| local falling = function(self, pos)
 | |
| 
 | |
| 	if self.fly then
 | |
| 		return
 | |
| 	end
 | |
| 
 | |
| 	-- floating in water (or falling)
 | |
| 	local v = self.object:getvelocity()
 | |
| 
 | |
| 	if v.y > 0 then
 | |
| 
 | |
| 		-- apply gravity when moving up
 | |
| 		self.object:setacceleration({
 | |
| 			x = 0,
 | |
| 			y = -10,
 | |
| 			z = 0
 | |
| 		})
 | |
| 
 | |
| 	elseif v.y <= 0 and v.y > self.fall_speed then
 | |
| 
 | |
| 		-- fall downwards at set speed
 | |
| 		self.object:setacceleration({
 | |
| 			x = 0,
 | |
| 			y = self.fall_speed,
 | |
| 			z = 0
 | |
| 		})
 | |
| 	else
 | |
| 		-- stop accelerating once max fall speed hit
 | |
| 		self.object:setacceleration({x = 0, y = 0, z = 0})
 | |
| 	end
 | |
| 
 | |
| 	-- in water then float up
 | |
| 	if minetest.registered_nodes[self.standing_in].groups.water then
 | |
| 
 | |
| 		if self.floats == 1 then
 | |
| 
 | |
| 			self.object:setacceleration({
 | |
| 				x = 0,
 | |
| 				y = -self.fall_speed / (max(1, v.y) ^ 8), -- 8 was 2
 | |
| 				z = 0
 | |
| 			})
 | |
| 		end
 | |
| 	else
 | |
| 
 | |
| 		-- fall damage onto solid ground
 | |
| 		if self.fall_damage == 1
 | |
| 		and self.object:getvelocity().y == 0 then
 | |
| 
 | |
| 			local d = (self.old_y or 0) - self.object:get_pos().y
 | |
| 
 | |
| 			if d > 5 then
 | |
| 
 | |
| 				self.health = self.health - floor(d - 5)
 | |
| 
 | |
| 				effect(pos, 5, "tnt_smoke.png", 1, 2, 2, nil)
 | |
| 
 | |
| 				if check_for_death(self, "fall", {type = "fall"}) then
 | |
| 					return
 | |
| 				end
 | |
| 			end
 | |
| 
 | |
| 			self.old_y = self.object:get_pos().y
 | |
| 		end
 | |
| 	end
 | |
| end
 | |
| 
 | |
| 
 | |
| -- deal damage and effects when mob punched
 | |
| local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
 | |
| 
 | |
| 	-- custom punch function
 | |
| 	if self.do_punch then
 | |
| 
 | |
| 		-- when false skip going any further
 | |
| 		if self.do_punch(self, hitter, tflp, tool_capabilities, dir) == false then
 | |
| 			return
 | |
| 		end
 | |
| 	end
 | |
| 
 | |
| 	-- mob health check
 | |
| --	if self.health <= 0 then
 | |
| --		return
 | |
| --	end
 | |
| 
 | |
| 	-- error checking when mod profiling is enabled
 | |
| 	if not tool_capabilities then
 | |
| 		minetest.log("warning", "[mobs] Mod profiling enabled, damage not enabled")
 | |
| 		return
 | |
| 	end
 | |
| 
 | |
| 	-- is mob protected?
 | |
| 	if self.protected and hitter:is_player()
 | |
| 	and minetest.is_protected(self.object:get_pos(), hitter:get_player_name()) then
 | |
| 		minetest.chat_send_player(hitter:get_player_name(), S("Mob has been protected!"))
 | |
| 		return
 | |
| 	end
 | |
| 
 | |
| 
 | |
| 	-- weapon wear
 | |
| 	local weapon = hitter:get_wielded_item()
 | |
| 	local punch_interval = 1.4
 | |
| 
 | |
| 	-- calculate mob damage
 | |
| 	local damage = 0
 | |
| 	local armor = self.object:get_armor_groups() or {}
 | |
| 	local tmp
 | |
| 
 | |
| 	-- quick error check incase it ends up 0 (serialize.h check test)
 | |
| 	if tflp == 0 then
 | |
| 		tflp = 0.2
 | |
| 	end
 | |
| 
 | |
| 	if use_cmi then
 | |
| 		damage = cmi.calculate_damage(self.object, hitter, tflp, tool_capabilities, dir)
 | |
| 	else
 | |
| 
 | |
| 		for group,_ in pairs( (tool_capabilities.damage_groups or {}) ) do
 | |
| 
 | |
| 			tmp = tflp / (tool_capabilities.full_punch_interval or 1.4)
 | |
| 
 | |
| 			if tmp < 0 then
 | |
| 				tmp = 0.0
 | |
| 			elseif tmp > 1 then
 | |
| 				tmp = 1.0
 | |
| 			end
 | |
| 
 | |
| 			damage = damage + (tool_capabilities.damage_groups[group] or 0)
 | |
| 				* tmp * ((armor[group] or 0) / 100.0)
 | |
| 		end
 | |
| 	end
 | |
| 
 | |
| 	-- check for tool immunity or special damage
 | |
| 	for n = 1, #self.immune_to do
 | |
| 
 | |
| 		if self.immune_to[n][1] == weapon:get_name() then
 | |
| 
 | |
| 			damage = self.immune_to[n][2] or 0
 | |
| 			break
 | |
| 
 | |
| 		-- if "all" then no tool does damage unless it's specified in list
 | |
| 		elseif self.immune_to[n][1] == "all" then
 | |
| 			damage = self.immune_to[n][2] or 0
 | |
| 		end
 | |
| 	end
 | |
| 
 | |
| 	-- healing
 | |
| 	if damage <= -1 then
 | |
| 		self.health = self.health - floor(damage)
 | |
| 		return
 | |
| 	end
 | |
| 
 | |
| --	print ("Mob Damage is", damage)
 | |
| 
 | |
| 	if use_cmi then
 | |
| 
 | |
| 		local cancel =  cmi.notify_punch(self.object, hitter, tflp, tool_capabilities, dir, damage)
 | |
| 
 | |
| 		if cancel then return end
 | |
| 	end
 | |
| 
 | |
| 	-- add weapon wear
 | |
| 	if tool_capabilities then
 | |
| 		punch_interval = tool_capabilities.full_punch_interval or 1.4
 | |
| 	end
 | |
| 
 | |
| 	if weapon:get_definition()
 | |
| 	and weapon:get_definition().tool_capabilities then
 | |
| 
 | |
| 		weapon:add_wear(floor((punch_interval / 75) * 9000))
 | |
| 		hitter:set_wielded_item(weapon)
 | |
| 	end
 | |
| 
 | |
| 	-- only play hit sound and show blood effects if damage is 1 or over
 | |
| 	if damage >= 1 then
 | |
| 
 | |
| 		-- weapon sounds
 | |
| 		if weapon:get_definition().sounds ~= nil then
 | |
| 
 | |
| 			local s = random(0, #weapon:get_definition().sounds)
 | |
| 
 | |
| 			minetest.sound_play(weapon:get_definition().sounds[s], {
 | |
| 				object = self.object, --hitter,
 | |
| 				max_hear_distance = 8
 | |
| 			})
 | |
| 		else
 | |
| 			minetest.sound_play("default_punch", {
 | |
| 				object = self.object, --hitter,
 | |
| 				max_hear_distance = 5
 | |
| 			})
 | |
| 		end
 | |
| 
 | |
| 		-- blood_particles
 | |
| 		if self.blood_amount > 0
 | |
| 		and not disable_blood then
 | |
| 
 | |
| 			local pos = self.object:get_pos()
 | |
| 
 | |
| 			pos.y = pos.y + (-self.collisionbox[2] + self.collisionbox[5]) * .5
 | |
| 
 | |
| 			-- do we have a single blood texture or multiple?
 | |
| 			if type(self.blood_texture) == "table" then
 | |
| 
 | |
| 				local blood = self.blood_texture[random(1, #self.blood_texture)]
 | |
| 
 | |
| 				effect(pos, self.blood_amount, blood, nil, nil, 1, nil)
 | |
| 			else
 | |
| 				effect(pos, self.blood_amount, self.blood_texture, nil, nil, 1, nil)
 | |
| 			end
 | |
| 		end
 | |
| 
 | |
| 		-- do damage
 | |
| 		self.health = self.health - floor(damage)
 | |
| 
 | |
| 		-- exit here if dead, special item check
 | |
| 		if weapon:get_name() == "mobs:pick_lava" then
 | |
| 			if check_for_death(self, "lava", {type = "punch",
 | |
| 					puncher = hitter}) then
 | |
| 				return
 | |
| 			end
 | |
| 		else
 | |
| 			if check_for_death(self, "hit", {type = "punch",
 | |
| 					puncher = hitter}) then
 | |
| 				return
 | |
| 			end
 | |
| 		end
 | |
| 
 | |
| 		--[[ add healthy afterglow when hit (can cause hit lag with larger textures)
 | |
| 		minetest.after(0.1, function()
 | |
| 
 | |
| 			if not self.object:get_luaentity() then return end
 | |
| 
 | |
| 			self.object:settexturemod("^[colorize:#c9900070")
 | |
| 
 | |
| 			core.after(0.3, function()
 | |
| 				self.object:settexturemod("")
 | |
| 			end)
 | |
| 		end) ]]
 | |
| 
 | |
| 		-- knock back effect (only on full punch)
 | |
| 		if self.knock_back
 | |
| 		and tflp >= punch_interval then
 | |
| 
 | |
| 			local v = self.object:getvelocity()
 | |
| 			local r = 1.4 - min(punch_interval, 1.4)
 | |
| 			local kb = r * 5
 | |
| 			local up = 2
 | |
| 
 | |
| 			-- if already in air then dont go up anymore when hit
 | |
| 			if v.y > 0
 | |
| 			or self.fly then
 | |
| 				up = 0
 | |
| 			end
 | |
| 
 | |
| 			-- direction error check
 | |
| 			dir = dir or {x = 0, y = 0, z = 0}
 | |
| 
 | |
| 			-- check if tool already has specific knockback value
 | |
| 			if tool_capabilities.damage_groups["knockback"] then
 | |
| 				kb = tool_capabilities.damage_groups["knockback"]
 | |
| 			else
 | |
| 				kb = kb * 1.5
 | |
| 			end
 | |
| 
 | |
| 			self.object:setvelocity({
 | |
| 				x = dir.x * kb,
 | |
| 				y = up,
 | |
| 				z = dir.z * kb
 | |
| 			})
 | |
| 
 | |
| 			self.pause_timer = 0.25
 | |
| 		end
 | |
| 	end -- END if damage
 | |
| 
 | |
| 	-- if skittish then run away
 | |
| 	if self.runaway == true then
 | |
| 
 | |
| 		local lp = hitter:get_pos()
 | |
| 		local s = self.object:get_pos()
 | |
| 		local vec = {
 | |
| 			x = lp.x - s.x,
 | |
| 			y = lp.y - s.y,
 | |
| 			z = lp.z - s.z
 | |
| 		}
 | |
| 
 | |
| 		local yaw = (atan(vec.z / vec.x) + 3 * pi / 2) - self.rotate
 | |
| 
 | |
| 		if lp.x > s.x then
 | |
| 			yaw = yaw + pi
 | |
| 		end
 | |
| 
 | |
| 		yaw = set_yaw(self, yaw, 6)
 | |
| 		self.state = "runaway"
 | |
| 		self.runaway_timer = 0
 | |
| 		self.following = nil
 | |
| 	end
 | |
| 
 | |
| 	local name = hitter:get_player_name() or ""
 | |
| 
 | |
| 	-- attack puncher and call other mobs for help
 | |
| 	if self.passive == false
 | |
| 	and self.state ~= "flop"
 | |
| 	and self.child == false
 | |
| 	and hitter:get_player_name() ~= self.owner
 | |
| 	and not mobs.invis[ name ] then
 | |
| 
 | |
| 		-- attack whoever punched mob
 | |
| 		self.state = ""
 | |
| 		do_attack(self, hitter)
 | |
| 
 | |
| 		-- alert others to the attack
 | |
| 		local objs = minetest.get_objects_inside_radius(hitter:get_pos(), self.view_range)
 | |
| 		local obj = nil
 | |
| 
 | |
| 		for n = 1, #objs do
 | |
| 
 | |
| 			obj = objs[n]:get_luaentity()
 | |
| 
 | |
| 			if obj then
 | |
| 
 | |
| 				-- only alert members of same mob
 | |
| 				if obj.group_attack == true
 | |
| 				and obj.state ~= "attack"
 | |
| 				and obj.owner ~= name
 | |
| 				and obj.name == self.name then
 | |
| 					do_attack(obj, hitter)
 | |
| 				end
 | |
| 
 | |
| 				-- have owned mobs attack player threat
 | |
| 				if obj.owner == name and obj.owner_loyal then
 | |
| 					do_attack(obj, self.object)
 | |
| 				end
 | |
| 			end
 | |
| 		end
 | |
| 	end
 | |
| end
 | |
| 
 | |
| 
 | |
| -- get entity staticdata
 | |
| local mob_staticdata = function(self)
 | |
| 
 | |
| 	-- remove mob when out of range unless tamed
 | |
| 	if remove_far
 | |
| 	and self.remove_ok
 | |
| 	and self.type ~= "npc"
 | |
| 	and self.state ~= "attack"
 | |
| 	and not self.tamed
 | |
| 	and self.lifetimer < 20000 then
 | |
| 
 | |
| 		--print ("REMOVED " .. self.name)
 | |
| 
 | |
| 		self.object:remove()
 | |
| 
 | |
| 		return ""-- nil
 | |
| 	end
 | |
| 
 | |
| 	self.remove_ok = true
 | |
| 	self.attack = nil
 | |
| 	self.following = nil
 | |
| 	self.state = "stand"
 | |
| 
 | |
| 	-- used to rotate older mobs
 | |
| 	if self.drawtype
 | |
| 	and self.drawtype == "side" then
 | |
| 		self.rotate = math.rad(90)
 | |
| 	end
 | |
| 
 | |
| 	if use_cmi then
 | |
| 		self.serialized_cmi_components = cmi.serialize_components(self._cmi_components)
 | |
| 	end
 | |
| 
 | |
| 	local tmp = {}
 | |
| 
 | |
| 	for _,stat in pairs(self) do
 | |
| 
 | |
| 		local t = type(stat)
 | |
| 
 | |
| 		if  t ~= "function"
 | |
| 		and t ~= "nil"
 | |
| 		and t ~= "userdata"
 | |
| 		and _ ~= "_cmi_components" then
 | |
| 			tmp[_] = self[_]
 | |
| 		end
 | |
| 	end
 | |
| 
 | |
| 	--print('===== '..self.name..'\n'.. dump(tmp)..'\n=====\n')
 | |
| 	return minetest.serialize(tmp)
 | |
| end
 | |
| 
 | |
| 
 | |
| -- activate mob and reload settings
 | |
| local mob_activate = function(self, staticdata, def, dtime)
 | |
| 
 | |
| 	-- remove monsters in peaceful mode
 | |
| 	if self.type == "monster"
 | |
| 	and peaceful_only then
 | |
| 
 | |
| 		self.object:remove()
 | |
| 
 | |
| 		return
 | |
| 	end
 | |
| 
 | |
| 	-- load entity variables
 | |
| 	local tmp = minetest.deserialize(staticdata)
 | |
| 
 | |
| 	if tmp then
 | |
| 		for _,stat in pairs(tmp) do
 | |
| 			self[_] = stat
 | |
| 		end
 | |
| 	end
 | |
| 
 | |
| 	-- select random texture, set model and size
 | |
| 	if not self.base_texture then
 | |
| 
 | |
| 		-- compatiblity with old simple mobs textures
 | |
| 		if type(def.textures[1]) == "string" then
 | |
| 			def.textures = {def.textures}
 | |
| 		end
 | |
| 
 | |
| 		self.base_texture = def.textures[random(1, #def.textures)]
 | |
| 		self.base_mesh = def.mesh
 | |
| 		self.base_size = self.visual_size
 | |
| 		self.base_colbox = self.collisionbox
 | |
| 		self.base_selbox = self.selectionbox
 | |
| 	end
 | |
| 
 | |
| 	-- for current mobs that dont have this set
 | |
| 	if not self.base_selbox then
 | |
| 		self.base_selbox = self.selectionbox or self.base_colbox
 | |
| 	end
 | |
| 
 | |
| 	-- set texture, model and size
 | |
| 	local textures = self.base_texture
 | |
| 	local mesh = self.base_mesh
 | |
| 	local vis_size = self.base_size
 | |
| 	local colbox = self.base_colbox
 | |
| 	local selbox = self.base_selbox
 | |
| 
 | |
| 	-- specific texture if gotten
 | |
| 	if self.gotten == true
 | |
| 	and def.gotten_texture then
 | |
| 		textures = def.gotten_texture
 | |
| 	end
 | |
| 
 | |
| 	-- specific mesh if gotten
 | |
| 	if self.gotten == true
 | |
| 	and def.gotten_mesh then
 | |
| 		mesh = def.gotten_mesh
 | |
| 	end
 | |
| 
 | |
| 	-- set child objects to half size
 | |
| 	if self.child == true then
 | |
| 
 | |
| 		vis_size = {
 | |
| 			x = self.base_size.x * .5,
 | |
| 			y = self.base_size.y * .5,
 | |
| 		}
 | |
| 
 | |
| 		if def.child_texture then
 | |
| 			textures = def.child_texture[1]
 | |
| 		end
 | |
| 
 | |
| 		colbox = {
 | |
| 			self.base_colbox[1] * .5,
 | |
| 			self.base_colbox[2] * .5,
 | |
| 			self.base_colbox[3] * .5,
 | |
| 			self.base_colbox[4] * .5,
 | |
| 			self.base_colbox[5] * .5,
 | |
| 			self.base_colbox[6] * .5
 | |
| 		}
 | |
| 		selbox = {
 | |
| 			self.base_selbox[1] * .5,
 | |
| 			self.base_selbox[2] * .5,
 | |
| 			self.base_selbox[3] * .5,
 | |
| 			self.base_selbox[4] * .5,
 | |
| 			self.base_selbox[5] * .5,
 | |
| 			self.base_selbox[6] * .5
 | |
| 		}
 | |
| 	end
 | |
| 
 | |
| 	if self.health == 0 then
 | |
| 		self.health = random (self.hp_min, self.hp_max)
 | |
| 	end
 | |
| 
 | |
| 	-- pathfinding init
 | |
| 	self.path = {}
 | |
| 	self.path.way = {} -- path to follow, table of positions
 | |
| 	self.path.lastpos = {x = 0, y = 0, z = 0}
 | |
| 	self.path.stuck = false
 | |
| 	self.path.following = false -- currently following path?
 | |
| 	self.path.stuck_timer = 0 -- if stuck for too long search for path
 | |
| 
 | |
| 	-- mob defaults
 | |
| 	self.object:set_armor_groups({immortal = 1, fleshy = self.armor})
 | |
| 	self.old_y = self.object:get_pos().y
 | |
| 	self.old_health = self.health
 | |
| 	self.sounds.distance = self.sounds.distance or 10
 | |
| 	self.textures = textures
 | |
| 	self.mesh = mesh
 | |
| 	self.collisionbox = colbox
 | |
| 	self.selectionbox = selbox
 | |
| 	self.visual_size = vis_size
 | |
| 	self.standing_in = "air"
 | |
| 
 | |
| 	-- check existing nametag
 | |
| 	if not self.nametag then
 | |
| 		self.nametag = def.nametag
 | |
| 	end
 | |
| 
 | |
| 	-- set anything changed above
 | |
| 	self.object:set_properties(self)
 | |
| 	set_yaw(self, (random(0, 360) - 180) / 180 * pi, 6)
 | |
| 	update_tag(self)
 | |
| 	set_animation(self, "stand")
 | |
| 
 | |
| 	-- run on_spawn function if found
 | |
| 	if self.on_spawn and not self.on_spawn_run then
 | |
| 		if self.on_spawn(self) then
 | |
| 			self.on_spawn_run = true --  if true, set flag to run once only
 | |
| 		end
 | |
| 	end
 | |
| 
 | |
| 	-- run after_activate
 | |
| 	if def.after_activate then
 | |
| 		def.after_activate(self, staticdata, def, dtime)
 | |
| 	end
 | |
| 
 | |
| 	if use_cmi then
 | |
| 		self._cmi_components = cmi.activate_components(self.serialized_cmi_components)
 | |
| 		cmi.notify_activate(self.object, dtime)
 | |
| 	end
 | |
| end
 | |
| 
 | |
| 
 | |
| -- main mob function
 | |
| local mob_step = function(self, dtime)
 | |
| 
 | |
| 	if use_cmi then
 | |
| 		cmi.notify_step(self.object, dtime)
 | |
| 	end
 | |
| 
 | |
| 	local pos = self.object:get_pos()
 | |
| 	local yaw = 0
 | |
| 
 | |
| 	-- when lifetimer expires remove mob (except npc and tamed)
 | |
| 	if self.type ~= "npc"
 | |
| 	and not self.tamed
 | |
| 	and self.state ~= "attack"
 | |
| 	and remove_far ~= true
 | |
| 	and self.lifetimer < 20000 then
 | |
| 
 | |
| 		self.lifetimer = self.lifetimer - dtime
 | |
| 
 | |
| 		if self.lifetimer <= 0 then
 | |
| 
 | |
| 			-- only despawn away from player
 | |
| 			local objs = minetest.get_objects_inside_radius(pos, 15)
 | |
| 
 | |
| 			for n = 1, #objs do
 | |
| 
 | |
| 				if objs[n]:is_player() then
 | |
| 
 | |
| 					self.lifetimer = 20
 | |
| 
 | |
| 					return
 | |
| 				end
 | |
| 			end
 | |
| 
 | |
| --			minetest.log("action",
 | |
| --				S("lifetimer expired, removed @1", self.name))
 | |
| 
 | |
| 			effect(pos, 15, "tnt_smoke.png", 2, 4, 2, 0)
 | |
| 
 | |
| 			self.object:remove()
 | |
| 
 | |
| 			return
 | |
| 		end
 | |
| 	end
 | |
| 
 | |
| 	-- get node at foot level every quarter second
 | |
| 	self.node_timer = (self.node_timer or 0) + dtime
 | |
| 
 | |
| 	if self.node_timer > 0.25 then
 | |
| 
 | |
| 		self.node_timer = 0
 | |
| 
 | |
| 		local y_level = self.collisionbox[2]
 | |
| 
 | |
| 		if self.child then
 | |
| 			y_level = self.collisionbox[2] * 0.5
 | |
| 		end
 | |
| 
 | |
| 		-- what is mob standing in?
 | |
| 		self.standing_in = node_ok({
 | |
| 			x = pos.x, y = pos.y + y_level + 0.25, z = pos.z}, "air").name
 | |
| --		print ("standing in " .. self.standing_in)
 | |
| 	end
 | |
| 
 | |
| 	-- check if falling, flying, floating
 | |
| 	falling(self, pos)
 | |
| 
 | |
| 	-- smooth rotation by ThomasMonroe314
 | |
| 
 | |
| 	if self.delay and self.delay > 0 then
 | |
| 
 | |
| 		local yaw = self.object:get_yaw()
 | |
| 
 | |
| 		if self.delay == 1 then
 | |
| 			yaw = self.target_yaw
 | |
| 		else
 | |
| 			local dif = abs(yaw - self.target_yaw)
 | |
| 
 | |
| 			if yaw > self.target_yaw then
 | |
| 
 | |
| 				if dif > pi then
 | |
| 					dif = 2 * pi - dif -- need to add
 | |
| 					yaw = yaw + dif / self.delay
 | |
| 				else
 | |
| 					yaw = yaw - dif / self.delay -- need to subtract
 | |
| 				end
 | |
| 
 | |
| 			elseif yaw < self.target_yaw then
 | |
| 
 | |
| 				if dif > pi then
 | |
| 					dif = 2 * pi - dif
 | |
| 					yaw = yaw - dif / self.delay -- need to subtract
 | |
| 				else
 | |
| 					yaw = yaw + dif / self.delay -- need to add
 | |
| 				end
 | |
| 			end
 | |
| 
 | |
| 			if yaw > (pi * 2) then yaw = yaw - (pi * 2) end
 | |
| 			if yaw < 0 then yaw = yaw + (pi * 2) end
 | |
| 		end
 | |
| 
 | |
| 		self.delay = self.delay - 1
 | |
| 		self.object:set_yaw(yaw)
 | |
| 	end
 | |
| 
 | |
| 	-- end rotation
 | |
| 
 | |
| 	-- knockback timer
 | |
| 	if self.pause_timer > 0 then
 | |
| 
 | |
| 		self.pause_timer = self.pause_timer - dtime
 | |
| 
 | |
| 		return
 | |
| 	end
 | |
| 
 | |
| 	-- run custom function (defined in mob lua file)
 | |
| 	if self.do_custom then
 | |
| 
 | |
| 		-- when false skip going any further
 | |
| 		if self.do_custom(self, dtime) == false then
 | |
| 			return
 | |
| 		end
 | |
| 	end
 | |
| 
 | |
| 	-- attack timer
 | |
| 	self.timer = self.timer + dtime
 | |
| 
 | |
| 	if self.state ~= "attack" then
 | |
| 
 | |
| 		if self.timer < 1 then
 | |
| 			return
 | |
| 		end
 | |
| 
 | |
| 		self.timer = 0
 | |
| 	end
 | |
| 
 | |
| 	-- never go over 100
 | |
| 	if self.timer > 100 then
 | |
| 		self.timer = 1
 | |
| 	end
 | |
| 
 | |
| 	-- mob plays random sound at times
 | |
| 	if random(1, 100) == 1 then
 | |
| 		mob_sound(self, self.sounds.random)
 | |
| 	end
 | |
| 
 | |
| 	-- environmental damage timer (every 1 second)
 | |
| 	self.env_damage_timer = self.env_damage_timer + dtime
 | |
| 
 | |
| 	if (self.state == "attack" and self.env_damage_timer > 1)
 | |
| 	or self.state ~= "attack" then
 | |
| 
 | |
| 		self.env_damage_timer = 0
 | |
| 
 | |
| 		-- check for environmental damage (water, fire, lava etc.)
 | |
| 		do_env_damage(self)
 | |
| 
 | |
| 		-- node replace check (cow eats grass etc.)
 | |
| 		replace(self, pos)
 | |
| 	end
 | |
| 
 | |
| 	monster_attack(self)
 | |
| 
 | |
| 	npc_attack(self)
 | |
| 
 | |
| 	breed(self)
 | |
| 
 | |
| 	follow_flop(self)
 | |
| 
 | |
| 	do_states(self, dtime)
 | |
| 
 | |
| 	do_jump(self)
 | |
| 
 | |
| 	runaway_from(self)
 | |
| 
 | |
| end
 | |
| 
 | |
| 
 | |
| -- default function when mobs are blown up with TNT
 | |
| local do_tnt = function(obj, damage)
 | |
| 
 | |
| 	--print ("----- Damage", damage)
 | |
| 
 | |
| 	obj.object:punch(obj.object, 1.0, {
 | |
| 		full_punch_interval = 1.0,
 | |
| 		damage_groups = {fleshy = damage},
 | |
| 	}, nil)
 | |
| 
 | |
| 	return false, true, {}
 | |
| end
 | |
| 
 | |
| 
 | |
| mobs.spawning_mobs = {}
 | |
| 
 | |
| -- register mob entity
 | |
| function mobs:register_mob(name, def)
 | |
| 
 | |
| 	mobs.spawning_mobs[name] = true
 | |
| 
 | |
| minetest.register_entity(name, {
 | |
| 
 | |
| 	stepheight = def.stepheight or 1.1, -- was 0.6
 | |
| 	name = name,
 | |
| 	type = def.type,
 | |
| 	attack_type = def.attack_type,
 | |
| 	fly = def.fly,
 | |
| 	fly_in = def.fly_in or "air",
 | |
| 	owner = def.owner or "",
 | |
| 	order = def.order or "",
 | |
| 	on_die = def.on_die,
 | |
| 	do_custom = def.do_custom,
 | |
| 	jump_height = def.jump_height or 4, -- was 6
 | |
| 	drawtype = def.drawtype, -- DEPRECATED, use rotate instead
 | |
| 	rotate = math.rad(def.rotate or 0), --  0=front, 90=side, 180=back, 270=side2
 | |
| 	lifetimer = def.lifetimer or 180, -- 3 minutes
 | |
| 	hp_min = max(1, (def.hp_min or 5) * difficulty),
 | |
| 	hp_max = max(1, (def.hp_max or 10) * difficulty),
 | |
| 	physical = true,
 | |
| 	collisionbox = def.collisionbox or {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
 | |
| 	selectionbox = def.selectionbox or def.collisionbox,
 | |
| 	visual = def.visual,
 | |
| 	visual_size = def.visual_size or {x = 1, y = 1},
 | |
| 	mesh = def.mesh,
 | |
| 	makes_footstep_sound = def.makes_footstep_sound or false,
 | |
| 	view_range = def.view_range or 5,
 | |
| 	walk_velocity = def.walk_velocity or 1,
 | |
| 	run_velocity = def.run_velocity or 2,
 | |
| 	damage = max(0, (def.damage or 0) * difficulty),
 | |
| 	light_damage = def.light_damage or 0,
 | |
| 	water_damage = def.water_damage or 0,
 | |
| 	lava_damage = def.lava_damage or 0,
 | |
| 	suffocation = def.suffocation or 2,
 | |
| 	fall_damage = def.fall_damage or 1,
 | |
| 	fall_speed = def.fall_speed or -10, -- must be lower than -2 (default: -10)
 | |
| 	drops = def.drops or {},
 | |
| 	armor = def.armor or 100,
 | |
| 	on_rightclick = def.on_rightclick,
 | |
| 	arrow = def.arrow,
 | |
| 	shoot_interval = def.shoot_interval,
 | |
| 	sounds = def.sounds or {},
 | |
| 	animation = def.animation,
 | |
| 	follow = def.follow,
 | |
| 	jump = def.jump ~= false,
 | |
| 	walk_chance = def.walk_chance or 50,
 | |
| 	attacks_monsters = def.attacks_monsters or false,
 | |
| 	group_attack = def.group_attack or false,
 | |
| 	passive = def.passive or false,
 | |
| 	knock_back = def.knock_back ~= false,
 | |
| 	blood_amount = def.blood_amount or 5,
 | |
| 	blood_texture = def.blood_texture or "mobs_blood.png",
 | |
| 	shoot_offset = def.shoot_offset or 0,
 | |
| 	floats = def.floats or 1, -- floats in water by default
 | |
| 	replace_rate = def.replace_rate,
 | |
| 	replace_what = def.replace_what,
 | |
| 	replace_with = def.replace_with,
 | |
| 	replace_offset = def.replace_offset or 0,
 | |
| 	on_replace = def.on_replace,
 | |
| 	timer = 0,
 | |
| 	env_damage_timer = 0, -- only used when state = "attack"
 | |
| 	tamed = false,
 | |
| 	pause_timer = 0,
 | |
| 	horny = false,
 | |
| 	hornytimer = 0,
 | |
| 	child = false,
 | |
| 	gotten = false,
 | |
| 	health = 0,
 | |
| 	reach = def.reach or 3,
 | |
| 	htimer = 0,
 | |
| 	texture_list = def.textures,
 | |
| 	child_texture = def.child_texture,
 | |
| 	docile_by_day = def.docile_by_day or false,
 | |
| 	time_of_day = 0.5,
 | |
| 	fear_height = def.fear_height or 0,
 | |
| 	runaway = def.runaway,
 | |
| 	runaway_timer = 0,
 | |
| 	pathfinding = def.pathfinding,
 | |
| 	immune_to = def.immune_to or {},
 | |
| 	explosion_radius = def.explosion_radius,
 | |
| 	explosion_damage_radius = def.explosion_damage_radius,
 | |
| 	explosion_timer = def.explosion_timer or 3,
 | |
| 	allow_fuse_reset = def.allow_fuse_reset ~= false,
 | |
| 	stop_to_explode = def.stop_to_explode ~= false,
 | |
| 	custom_attack = def.custom_attack,
 | |
| 	double_melee_attack = def.double_melee_attack,
 | |
| 	dogshoot_switch = def.dogshoot_switch,
 | |
| 	dogshoot_count = 0,
 | |
| 	dogshoot_count_max = def.dogshoot_count_max or 5,
 | |
| 	dogshoot_count2_max = def.dogshoot_count2_max or (def.dogshoot_count_max or 5),
 | |
| 	attack_animals = def.attack_animals or false,
 | |
| 	specific_attack = def.specific_attack,
 | |
| 	runaway_from = def.runaway_from,
 | |
| 	owner_loyal = def.owner_loyal,
 | |
| 	facing_fence = false,
 | |
| 	_cmi_is_mob = true,
 | |
| 
 | |
| 	on_spawn = def.on_spawn,
 | |
| 
 | |
| 	on_blast = def.on_blast or do_tnt,
 | |
| 
 | |
| 	on_step = mob_step,
 | |
| 
 | |
| 	do_punch = def.do_punch,
 | |
| 
 | |
| 	on_punch = mob_punch,
 | |
| 
 | |
| 	on_breed = def.on_breed,
 | |
| 
 | |
| 	on_grown = def.on_grown,
 | |
| 
 | |
| 	on_activate = function(self, staticdata, dtime)
 | |
| 		return mob_activate(self, staticdata, def, dtime)
 | |
| 	end,
 | |
| 
 | |
| 	get_staticdata = function(self)
 | |
| 		return mob_staticdata(self)
 | |
| 	end,
 | |
| 
 | |
| })
 | |
| 
 | |
| end -- END mobs:register_mob function
 | |
| 
 | |
| 
 | |
| -- count how many mobs of one type are inside an area
 | |
| local count_mobs = function(pos, type)
 | |
| 
 | |
| 	local num_type = 0
 | |
| 	local num_total = 0
 | |
| 	local objs = minetest.get_objects_inside_radius(pos, aoc_range)
 | |
| 
 | |
| 	for n = 1, #objs do
 | |
| 
 | |
| 		if not objs[n]:is_player() then
 | |
| 
 | |
| 			local obj = objs[n]:get_luaentity()
 | |
| 
 | |
| 			-- count mob type and add to total also
 | |
| 			if obj and obj.name and obj.name == type then
 | |
| 
 | |
| 				num_type = num_type + 1
 | |
| 				num_total = num_total + 1
 | |
| 
 | |
| 			-- add to total mobs
 | |
| 			elseif obj and obj.name and obj.health ~= nil then
 | |
| 
 | |
| 				num_total = num_total + 1
 | |
| 			end
 | |
| 		end
 | |
| 	end
 | |
| 
 | |
| 	return num_type, num_total
 | |
| end
 | |
| 
 | |
| 
 | |
| -- global functions
 | |
| 
 | |
| function mobs:spawn_abm_check(pos, node, name)
 | |
| 	-- global function to add additional spawn checks
 | |
| 	-- return true to stop spawning mob
 | |
| end
 | |
| 
 | |
| 
 | |
| local function player_near(pos, radius)
 | |
| 
 | |
| 	local objs = minetest.get_objects_inside_radius(pos, radius)
 | |
| 
 | |
| 	for n = 1, #objs do
 | |
| 
 | |
| 		if objs[n]:is_player() then
 | |
| 			return true
 | |
| 		end
 | |
| 	end
 | |
| 
 | |
| 	return false
 | |
| end
 | |
| 
 | |
| 
 | |
| local function daycheck(day_toggle)
 | |
| 
 | |
| 	if day_toggle ~= nil then
 | |
| 
 | |
| 		local tod = (minetest.get_timeofday() or 0) * 24000
 | |
| 
 | |
| 		if tod > 4500 and tod < 19500 then
 | |
| 
 | |
| 			if day_toggle == false then
 | |
| 				return false -- mob requires night
 | |
| 			end
 | |
| 		else
 | |
| 			if day_toggle == true then
 | |
| 				return false -- mob requires day
 | |
| 			end
 | |
| 		end
 | |
| 	end
 | |
| 
 | |
| 	return true -- mob doesn't care
 | |
| end
 | |
| 
 | |
| 
 | |
| local function is_protected(pos)
 | |
| 
 | |
| 	if not spawn_protected
 | |
| 	and minetest.is_protected(pos, "") then
 | |
| 		return true -- protected area
 | |
| 	end
 | |
| 
 | |
| 	return false -- mobs can spawn
 | |
| end
 | |
| 
 | |
| 
 | |
| local interval = 30
 | |
| local timer = 0
 | |
| local spawning_mobs = {}
 | |
| 
 | |
| minetest.register_globalstep(function(dtime)
 | |
| 
 | |
| 	if not mobs_spawn then
 | |
| 		return
 | |
| 	end
 | |
| 
 | |
| 	timer = timer + dtime
 | |
| 	if timer < interval then
 | |
| 		return
 | |
| 	end
 | |
| 	timer = 0
 | |
| 
 | |
| 	for _,player in ipairs(minetest.get_connected_players()) do
 | |
| 
 | |
| 		if player:get_hp() > 0 then
 | |
| 
 | |
| 			local pos = player:getpos()
 | |
| 			local area, pos2, light, obj, base
 | |
| 
 | |
| 			for _,mob in ipairs(spawning_mobs) do
 | |
| 
 | |
| 				area = nil
 | |
| 
 | |
| 				if minetest.registered_entities[mob.name]
 | |
| 				and random(1, mob.chance) == 1 then
 | |
| 
 | |
| 					area = minetest.find_nodes_in_area_under_air(
 | |
| 						{x = pos.x - 20, y = pos.y - 20, z = pos.z - 20},
 | |
| 						{x = pos.x + 20, y = pos.y + 20, z = pos.z + 20},
 | |
| 						mob.nodes)
 | |
| 				end
 | |
| 
 | |
| 				if area and #area > 0 then
 | |
| 
 | |
| 					pos2 = area[math.random(1, #area)]
 | |
| 					base = minetest.registered_entities[mob.name].collisionbox[5]
 | |
| 					pos2.y = pos2.y + 1 + base
 | |
| 
 | |
| 					light = minetest.get_node_light(pos2) or -1
 | |
| 
 | |
| 					if pos2.y >= mob.min_height
 | |
| 					and pos2.y <= mob.max_height
 | |
| 					and light >= mob.min_light
 | |
| 					and light <= mob.max_light
 | |
| 					and daycheck(mob.day_toggle)
 | |
| 					and minetest.find_node_near(pos2, 1, mob.neighbors)
 | |
| 					and count_mobs(pos2, mob.name) < mob.total
 | |
| 					and not player_near(pos2, 10)
 | |
| 					and not is_protected(pos2) then
 | |
| 
 | |
| print ("--- Spawned ", mob.name, minetest.pos_to_string(pos2), mob.chance)
 | |
| 
 | |
| 						obj = minetest.add_entity(pos2, mob.name)
 | |
| 
 | |
| 						if mob.on_spawn then
 | |
| 							mob.on_spawn(obj:get_luaentity(), pos2)
 | |
| 						end
 | |
| 					else
 | |
| print ("--- Cannot spawn ", mob.name)
 | |
| 					end
 | |
| 				end
 | |
| 			end
 | |
| 		end
 | |
| 	end
 | |
| end)
 | |
| 
 | |
| 
 | |
| function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
 | |
| 	interval, chance, aoc, min_height, max_height, day_toggle, on_spawn)
 | |
| 
 | |
| 	-- chance/spawn number override in minetest.conf for registered mob
 | |
| 	local numbers = minetest.settings:get(name)
 | |
| 
 | |
| 	if numbers then
 | |
| 		numbers = numbers:split(",")
 | |
| 		chance = tonumber(numbers[1]) or chance
 | |
| 		aoc = tonumber(numbers[2]) or aoc
 | |
| 
 | |
| 		if chance == 0 then
 | |
| 			minetest.log("warning", string.format("[mobs] %s has spawning disabled", name))
 | |
| 			return
 | |
| 		end
 | |
| 
 | |
| 		minetest.log("action",
 | |
| 			string.format("[mobs] Chance setting for %s changed to %s (total: %s)", name, chance, aoc))
 | |
| 	end
 | |
| 
 | |
| 	-- change old chance values to be more useable by new spawn routine
 | |
| 	if chance > 999 then
 | |
| 		chance = max(1, chance / 1000)
 | |
| 	end
 | |
| 
 | |
| 	-- adjust for mob chance multiplier
 | |
| 	chance = max(1, chance * mob_chance_multiplier)
 | |
| 
 | |
| 	-- add mob to table for spawning with routine above
 | |
| 	table.insert(spawning_mobs, {
 | |
| 		name = name,
 | |
| 		nodes = nodes,
 | |
| 		neighbors = neighbors,
 | |
| 		chance = chance,
 | |
| 		min_height = min_height,
 | |
| 		max_height = max_height,
 | |
| 		min_light = min_light,
 | |
| 		max_light = max_light,
 | |
| 		total = aoc,
 | |
| 		day_toggle = day_toggle,
 | |
| 		on_spawn = on_spawn,
 | |
| 	})
 | |
| end
 | |
| 
 | |
| 
 | |
| -- compatibility with older mob registration
 | |
| function mobs:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height, day_toggle)
 | |
| 
 | |
| 	mobs:spawn_specific(name, nodes, {"air"}, min_light, max_light, 30,
 | |
| 		chance, active_object_count, -31000, max_height, day_toggle)
 | |
| end
 | |
| 
 | |
| 
 | |
| -- MarkBu's spawn function
 | |
| function mobs:spawn(def)
 | |
| 
 | |
| 	mobs:spawn_specific(
 | |
| 		def.name,
 | |
| 		def.nodes or {"group:soil", "group:stone"},
 | |
| 		def.neighbors or {"air"},
 | |
| 		def.min_light or 0,
 | |
| 		def.max_light or 15,
 | |
| 		def.interval or 30,
 | |
| 		def.chance or 5000,
 | |
| 		def.active_object_count or 1,
 | |
| 		def.min_height or -31000,
 | |
| 		def.max_height or 31000,
 | |
| 		def.day_toggle,
 | |
| 		def.on_spawn
 | |
| 	)
 | |
| end
 | |
| 
 | |
| 
 | |
| -- register arrow for shoot attack
 | |
| function mobs:register_arrow(name, def)
 | |
| 
 | |
| 	if not name or not def then return end -- errorcheck
 | |
| 
 | |
| 	minetest.register_entity(name, {
 | |
| 
 | |
| 		physical = false,
 | |
| 		visual = def.visual,
 | |
| 		visual_size = def.visual_size,
 | |
| 		textures = def.textures,
 | |
| 		velocity = def.velocity,
 | |
| 		hit_player = def.hit_player,
 | |
| 		hit_node = def.hit_node,
 | |
| 		hit_mob = def.hit_mob,
 | |
| 		drop = def.drop or false, -- drops arrow as registered item when true
 | |
| 		collisionbox = {0, 0, 0, 0, 0, 0}, -- remove box around arrows
 | |
| 		timer = 0,
 | |
| 		switch = 0,
 | |
| 		owner_id = def.owner_id,
 | |
| 		rotate = def.rotate,
 | |
| 		automatic_face_movement_dir = def.rotate
 | |
| 			and (def.rotate - (pi / 180)) or false,
 | |
| 
 | |
| 		on_activate = def.on_activate,
 | |
| 
 | |
| 		on_step = def.on_step or function(self, dtime)
 | |
| 
 | |
| 			self.timer = self.timer + 1
 | |
| 
 | |
| 			local pos = self.object:get_pos()
 | |
| 
 | |
| 			if self.switch == 0
 | |
| 			or self.timer > 150
 | |
| 			or not within_limits(pos, 0) then
 | |
| 
 | |
| 				self.object:remove() ; -- print ("removed arrow")
 | |
| 
 | |
| 				return
 | |
| 			end
 | |
| 
 | |
| 			-- does arrow have a tail (fireball)
 | |
| 			if def.tail
 | |
| 			and def.tail == 1
 | |
| 			and def.tail_texture then
 | |
| 
 | |
| 				minetest.add_particle({
 | |
| 					pos = pos,
 | |
| 					velocity = {x = 0, y = 0, z = 0},
 | |
| 					acceleration = {x = 0, y = 0, z = 0},
 | |
| 					expirationtime = def.expire or 0.25,
 | |
| 					collisiondetection = false,
 | |
| 					texture = def.tail_texture,
 | |
| 					size = def.tail_size or 5,
 | |
| 					glow = def.glow or 0,
 | |
| 				})
 | |
| 			end
 | |
| 
 | |
| 			if self.hit_node then
 | |
| 
 | |
| 				local node = node_ok(pos).name
 | |
| 
 | |
| 				if minetest.registered_nodes[node].walkable then
 | |
| 
 | |
| 					self.hit_node(self, pos, node)
 | |
| 
 | |
| 					if self.drop == true then
 | |
| 
 | |
| 						pos.y = pos.y + 1
 | |
| 
 | |
| 						self.lastpos = (self.lastpos or pos)
 | |
| 
 | |
| 						minetest.add_item(self.lastpos, self.object:get_luaentity().name)
 | |
| 					end
 | |
| 
 | |
| 					self.object:remove() ; -- print ("hit node")
 | |
| 
 | |
| 					return
 | |
| 				end
 | |
| 			end
 | |
| 
 | |
| 			if self.hit_player or self.hit_mob then
 | |
| 
 | |
| 				for _,player in pairs(minetest.get_objects_inside_radius(pos, 1.0)) do
 | |
| 
 | |
| 					if self.hit_player
 | |
| 					and player:is_player() then
 | |
| 
 | |
| 						self.hit_player(self, player)
 | |
| 						self.object:remove() ; -- print ("hit player")
 | |
| 						return
 | |
| 					end
 | |
| 
 | |
| 					local entity = player:get_luaentity()
 | |
| 
 | |
| 					if entity
 | |
| 					and self.hit_mob
 | |
| 					and entity._cmi_is_mob == true
 | |
| 					and tostring(player) ~= self.owner_id
 | |
| 					and entity.name ~= self.object:get_luaentity().name then
 | |
| 
 | |
| 						self.hit_mob(self, player)
 | |
| 
 | |
| 						self.object:remove() ;  --print ("hit mob")
 | |
| 
 | |
| 						return
 | |
| 					end
 | |
| 				end
 | |
| 			end
 | |
| 
 | |
| 			self.lastpos = pos
 | |
| 		end
 | |
| 	})
 | |
| end
 | |
| 
 | |
| 
 | |
| -- compatibility function
 | |
| function mobs:explosion(pos, radius)
 | |
| 	local self = {sounds = {}}
 | |
| 	self.sounds.explode = "tnt_explode"
 | |
| 	mobs:boom(self, pos, radius)
 | |
| end
 | |
| 
 | |
| 
 | |
| -- no damage to nodes explosion
 | |
| function mobs:safe_boom(self, pos, radius)
 | |
| 
 | |
| 	minetest.sound_play(self.sounds and self.sounds.explode or "tnt_explode", {
 | |
| 		pos = pos,
 | |
| 		gain = 1.0,
 | |
| 		max_hear_distance = self.sounds and self.sounds.distance or 32
 | |
| 	})
 | |
| 
 | |
| 	entity_physics(pos, radius)
 | |
| 	effect(pos, 32, "tnt_smoke.png", radius * 3, radius * 5, radius, 1, 0)
 | |
| end
 | |
| 
 | |
| 
 | |
| -- make explosion with protection and tnt mod check
 | |
| function mobs:boom(self, pos, radius)
 | |
| 
 | |
| 	if mobs_griefing
 | |
| 	and minetest.get_modpath("tnt") and tnt and tnt.boom
 | |
| 	and not minetest.is_protected(pos, "") then
 | |
| 
 | |
| 		tnt.boom(pos, {
 | |
| 			radius = radius,
 | |
| 			damage_radius = radius,
 | |
| 			sound = self.sounds and self.sounds.explode,
 | |
| 			explode_center = true,
 | |
| 		})
 | |
| 	else
 | |
| 		mobs:safe_boom(self, pos, radius)
 | |
| 	end
 | |
| end
 | |
| 
 | |
| 
 | |
| -- Register spawn eggs
 | |
| 
 | |
| -- Note: This also introduces the “spawn_egg” group:
 | |
| -- * spawn_egg=1: Spawn egg (generic mob, no metadata)
 | |
| -- * spawn_egg=2: Spawn egg (captured/tamed mob, metadata)
 | |
| function mobs:register_egg(mob, desc, background, addegg, no_creative)
 | |
| 
 | |
| 	local grp = {spawn_egg = 1}
 | |
| 
 | |
| 	-- do NOT add this egg to creative inventory (e.g. dungeon master)
 | |
| 	if creative and no_creative == true then
 | |
| 		grp.not_in_creative_inventory = 1
 | |
| 	end
 | |
| 
 | |
| 	local invimg = background
 | |
| 
 | |
| 	if addegg == 1 then
 | |
| 		invimg = "mobs_chicken_egg.png^(" .. invimg ..
 | |
| 			"^[mask:mobs_chicken_egg_overlay.png)"
 | |
| 	end
 | |
| 
 | |
| 	-- register new spawn egg containing mob information
 | |
| 	minetest.register_craftitem(mob .. "_set", {
 | |
| 
 | |
| 		description = S("@1 (Tamed)", desc),
 | |
| 		inventory_image = invimg,
 | |
| 		groups = {spawn_egg = 2, not_in_creative_inventory = 1},
 | |
| 		stack_max = 1,
 | |
| 
 | |
| 		on_place = function(itemstack, placer, pointed_thing)
 | |
| 
 | |
| 			local pos = pointed_thing.above
 | |
| 
 | |
| 			-- am I clicking on something with existing on_rightclick function?
 | |
| 			local under = minetest.get_node(pointed_thing.under)
 | |
| 			local def = minetest.registered_nodes[under.name]
 | |
| 			if def and def.on_rightclick then
 | |
| 				return def.on_rightclick(pointed_thing.under, under, placer, itemstack)
 | |
| 			end
 | |
| 
 | |
| 			if pos
 | |
| 			and within_limits(pos, 0)
 | |
| 			and not minetest.is_protected(pos, placer:get_player_name()) then
 | |
| 
 | |
| 				if not minetest.registered_entities[mob] then
 | |
| 					return
 | |
| 				end
 | |
| 
 | |
| 				pos.y = pos.y + 1
 | |
| 
 | |
| 				local data = itemstack:get_metadata()
 | |
| 				local mob = minetest.add_entity(pos, mob, data)
 | |
| 				local ent = mob:get_luaentity()
 | |
| 
 | |
| 				-- set owner if not a monster
 | |
| 				if ent.type ~= "monster" then
 | |
| 					ent.owner = placer:get_player_name()
 | |
| 					ent.tamed = true
 | |
| 				end
 | |
| 
 | |
| 				-- since mob is unique we remove egg once spawned
 | |
| 				itemstack:take_item()
 | |
| 			end
 | |
| 
 | |
| 			return itemstack
 | |
| 		end,
 | |
| 	})
 | |
| 
 | |
| 
 | |
| 	-- register old stackable mob egg
 | |
| 	minetest.register_craftitem(mob, {
 | |
| 
 | |
| 		description = desc,
 | |
| 		inventory_image = invimg,
 | |
| 		groups = grp,
 | |
| 
 | |
| 		on_place = function(itemstack, placer, pointed_thing)
 | |
| 
 | |
| 			local pos = pointed_thing.above
 | |
| 
 | |
| 			-- am I clicking on something with existing on_rightclick function?
 | |
| 			local under = minetest.get_node(pointed_thing.under)
 | |
| 			local def = minetest.registered_nodes[under.name]
 | |
| 			if def and def.on_rightclick then
 | |
| 				return def.on_rightclick(pointed_thing.under, under, placer, itemstack)
 | |
| 			end
 | |
| 
 | |
| 			if pos
 | |
| 			and within_limits(pos, 0)
 | |
| 			and not minetest.is_protected(pos, placer:get_player_name()) then
 | |
| 
 | |
| 				if not minetest.registered_entities[mob] then
 | |
| 					return
 | |
| 				end
 | |
| 
 | |
| 				pos.y = pos.y + 1
 | |
| 
 | |
| 				local mob = minetest.add_entity(pos, mob)
 | |
| 				local ent = mob:get_luaentity()
 | |
| 
 | |
| 				-- don't set owner if monster or sneak pressed
 | |
| 				if ent.type ~= "monster"
 | |
| 				and not placer:get_player_control().sneak then
 | |
| 					ent.owner = placer:get_player_name()
 | |
| 					ent.tamed = true
 | |
| 				end
 | |
| 
 | |
| 				-- if not in creative then take item
 | |
| 				if not mobs.is_creative(placer:get_player_name()) then
 | |
| 					itemstack:take_item()
 | |
| 				end
 | |
| 			end
 | |
| 
 | |
| 			return itemstack
 | |
| 		end,
 | |
| 	})
 | |
| 
 | |
| end
 | |
| 
 | |
| 
 | |
| -- capture critter (thanks to blert2112 for idea)
 | |
| function mobs:capture_mob(self, clicker, chance_hand, chance_net, chance_lasso, force_take, replacewith)
 | |
| 
 | |
| 	if self.child
 | |
| 	or not clicker:is_player()
 | |
| 	or not clicker:get_inventory() then
 | |
| 		return false
 | |
| 	end
 | |
| 
 | |
| 	-- get name of clicked mob
 | |
| 	local mobname = self.name
 | |
| 
 | |
| 	-- if not nil change what will be added to inventory
 | |
| 	if replacewith then
 | |
| 		mobname = replacewith
 | |
| 	end
 | |
| 
 | |
| 	local name = clicker:get_player_name()
 | |
| 	local tool = clicker:get_wielded_item()
 | |
| 
 | |
| 	-- are we using hand, net or lasso to pick up mob?
 | |
| 	if tool:get_name() ~= ""
 | |
| 	and tool:get_name() ~= "mobs:net"
 | |
| 	and tool:get_name() ~= "mobs:lasso" then
 | |
| 		return false
 | |
| 	end
 | |
| 
 | |
| 	-- is mob tamed?
 | |
| 	if self.tamed == false
 | |
| 	and force_take == false then
 | |
| 
 | |
| 		minetest.chat_send_player(name, S("Not tamed!"))
 | |
| 
 | |
| 		return true -- false
 | |
| 	end
 | |
| 
 | |
| 	-- cannot pick up if not owner
 | |
| 	if self.owner ~= name
 | |
| 	and force_take == false then
 | |
| 
 | |
| 		minetest.chat_send_player(name, S("@1 is owner!", self.owner))
 | |
| 
 | |
| 		return true -- false
 | |
| 	end
 | |
| 
 | |
| 	if clicker:get_inventory():room_for_item("main", mobname) then
 | |
| 
 | |
| 		-- was mob clicked with hand, net, or lasso?
 | |
| 		local chance = 0
 | |
| 
 | |
| 		if tool:get_name() == "" then
 | |
| 			chance = chance_hand
 | |
| 
 | |
| 		elseif tool:get_name() == "mobs:net" then
 | |
| 
 | |
| 			chance = chance_net
 | |
| 
 | |
| 			tool:add_wear(4000) -- 17 uses
 | |
| 
 | |
| 			clicker:set_wielded_item(tool)
 | |
| 
 | |
| 		elseif tool:get_name() == "mobs:lasso" then
 | |
| 
 | |
| 			chance = chance_lasso
 | |
| 
 | |
| 			tool:add_wear(650) -- 100 uses
 | |
| 
 | |
| 			clicker:set_wielded_item(tool)
 | |
| 
 | |
| 		end
 | |
| 
 | |
| 		-- calculate chance.. add to inventory if successful?
 | |
| 		if chance > 0 and random(1, 100) <= chance then
 | |
| 
 | |
| 			-- default mob egg
 | |
| 			local new_stack = ItemStack(mobname)
 | |
| 
 | |
| 			-- add special mob egg with all mob information
 | |
| 			-- unless 'replacewith' contains new item to use
 | |
| 			if not replacewith then
 | |
| 
 | |
| 				new_stack = ItemStack(mobname .. "_set")
 | |
| 
 | |
| 				local tmp = {}
 | |
| 
 | |
| 				for _,stat in pairs(self) do
 | |
| 					local t = type(stat)
 | |
| 					if  t ~= "function"
 | |
| 					and t ~= "nil"
 | |
| 					and t ~= "userdata" then
 | |
| 						tmp[_] = self[_]
 | |
| 					end
 | |
| 				end
 | |
| 
 | |
| 				local data_str = minetest.serialize(tmp)
 | |
| 
 | |
| 				new_stack:set_metadata(data_str)
 | |
| 			end
 | |
| 
 | |
| 			local inv = clicker:get_inventory()
 | |
| 
 | |
| 			if inv:room_for_item("main", new_stack) then
 | |
| 				inv:add_item("main", new_stack)
 | |
| 			else
 | |
| 				minetest.add_item(clicker:get_pos(), new_stack)
 | |
| 			end
 | |
| 
 | |
| 			self.object:remove()
 | |
| 
 | |
| 			mob_sound(self, "default_place_node_hard")
 | |
| 
 | |
| 		elseif chance ~= 0 then
 | |
| 			minetest.chat_send_player(name, S("Missed!"))
 | |
| 
 | |
| 			mob_sound(self, "mobs_swing")
 | |
| 		end
 | |
| 	end
 | |
| 
 | |
| 	return true
 | |
| end
 | |
| 
 | |
| 
 | |
| -- protect tamed mob with rune item
 | |
| function mobs:protect(self, clicker)
 | |
| 
 | |
| 	local name = clicker:get_player_name()
 | |
| 	local tool = clicker:get_wielded_item()
 | |
| 
 | |
| 	if tool:get_name() ~= "mobs:protector" then
 | |
| 		return false
 | |
| 	end
 | |
| 
 | |
| 	if self.tamed == false then
 | |
| 		minetest.chat_send_player(name, S("Not tamed!"))
 | |
| 		return true -- false
 | |
| 	end
 | |
| 
 | |
| 	if self.protected == true then
 | |
| 		minetest.chat_send_player(name, S("Already protected!"))
 | |
| 		return true -- false
 | |
| 	end
 | |
| 
 | |
| 	if not mobs.is_creative(clicker:get_player_name()) then
 | |
| 		tool:take_item() -- take 1 protection rune
 | |
| 		clicker:set_wielded_item(tool)
 | |
| 	end
 | |
| 
 | |
| 	self.protected = true
 | |
| 
 | |
| 	local pos = self.object:get_pos()
 | |
| 	pos.y = pos.y + self.collisionbox[2] + 0.5
 | |
| 
 | |
| 	effect(self.object:get_pos(), 25, "mobs_protect_particle.png", 0.5, 4, 2, 15)
 | |
| 
 | |
| 	mob_sound(self, "mobs_spell")
 | |
| 
 | |
| 	return true
 | |
| end
 | |
| 
 | |
| 
 | |
| local mob_obj = {}
 | |
| local mob_sta = {}
 | |
| 
 | |
| -- feeding, taming and breeding (thanks blert2112)
 | |
| function mobs:feed_tame(self, clicker, feed_count, breed, tame)
 | |
| 
 | |
| 	if not self.follow then
 | |
| 		return false
 | |
| 	end
 | |
| 
 | |
| 	-- can eat/tame with item in hand
 | |
| 	if follow_holding(self, clicker) then
 | |
| 
 | |
| 		-- if not in creative then take item
 | |
| 		if not mobs.is_creative(clicker:get_player_name()) then
 | |
| 
 | |
| 			local item = clicker:get_wielded_item()
 | |
| 
 | |
| 			item:take_item()
 | |
| 
 | |
| 			clicker:set_wielded_item(item)
 | |
| 		end
 | |
| 
 | |
| 		-- increase health
 | |
| 		self.health = self.health + 4
 | |
| 
 | |
| 		if self.health >= self.hp_max then
 | |
| 
 | |
| 			self.health = self.hp_max
 | |
| 
 | |
| 			if self.htimer < 1 then
 | |
| 
 | |
| 				minetest.chat_send_player(clicker:get_player_name(),
 | |
| 					S("@1 at full health (@2)",
 | |
| 					self.name:split(":")[2], tostring(self.health)))
 | |
| 
 | |
| 				self.htimer = 5
 | |
| 			end
 | |
| 		end
 | |
| 
 | |
| 		self.object:set_hp(self.health)
 | |
| 
 | |
| 		update_tag(self)
 | |
| 
 | |
| 		-- make children grow quicker
 | |
| 		if self.child == true then
 | |
| 
 | |
| 			self.hornytimer = self.hornytimer + 20
 | |
| 
 | |
| 			return true
 | |
| 		end
 | |
| 
 | |
| 		-- feed and tame
 | |
| 		self.food = (self.food or 0) + 1
 | |
| 		if self.food >= feed_count then
 | |
| 
 | |
| 			self.food = 0
 | |
| 
 | |
| 			if breed and self.hornytimer == 0 then
 | |
| 				self.horny = true
 | |
| 			end
 | |
| 
 | |
| 			self.gotten = false
 | |
| 
 | |
| 			if tame then
 | |
| 
 | |
| 				if self.tamed == false then
 | |
| 					minetest.chat_send_player(clicker:get_player_name(),
 | |
| 						S("@1 has been tamed!",
 | |
| 						self.name:split(":")[2]))
 | |
| 				end
 | |
| 
 | |
| 				self.tamed = true
 | |
| 
 | |
| 				if not self.owner or self.owner == "" then
 | |
| 					self.owner = clicker:get_player_name()
 | |
| 				end
 | |
| 			end
 | |
| 
 | |
| 			-- make sound when fed so many times
 | |
| 			mob_sound(self, self.sounds.random)
 | |
| 		end
 | |
| 
 | |
| 		return true
 | |
| 	end
 | |
| 
 | |
| 	local item = clicker:get_wielded_item()
 | |
| 
 | |
| 	-- if mob has been tamed you can name it with a nametag
 | |
| 	if item:get_name() == "mobs:nametag"
 | |
| 	and clicker:get_player_name() == self.owner then
 | |
| 
 | |
| 		local name = clicker:get_player_name()
 | |
| 
 | |
| 		-- store mob and nametag stack in external variables
 | |
| 		mob_obj[name] = self
 | |
| 		mob_sta[name] = item
 | |
| 
 | |
| 		local tag = self.nametag or ""
 | |
| 
 | |
| 		minetest.show_formspec(name, "mobs_nametag", "size[8,4]"
 | |
| 			.. default.gui_bg
 | |
| 			.. default.gui_bg_img
 | |
| 			.. "field[0.5,1;7.5,0;name;" .. minetest.formspec_escape(S("Enter name:")) .. ";" .. tag .. "]"
 | |
| 			.. "button_exit[2.5,3.5;3,1;mob_rename;" .. minetest.formspec_escape(S("Rename")) .. "]")
 | |
| 	end
 | |
| 
 | |
| 	return false
 | |
| end
 | |
| 
 | |
| 
 | |
| -- inspired by blockmen's nametag mod
 | |
| minetest.register_on_player_receive_fields(function(player, formname, fields)
 | |
| 
 | |
| 	-- right-clicked with nametag and name entered?
 | |
| 	if formname == "mobs_nametag"
 | |
| 	and fields.name
 | |
| 	and fields.name ~= "" then
 | |
| 
 | |
| 		local name = player:get_player_name()
 | |
| 
 | |
| 		if not mob_obj[name]
 | |
| 		or not mob_obj[name].object then
 | |
| 			return
 | |
| 		end
 | |
| 
 | |
| 		-- make sure nametag is being used to name mob
 | |
| 		local item = player:get_wielded_item()
 | |
| 
 | |
| 		if item:get_name() ~= "mobs:nametag" then
 | |
| 			return
 | |
| 		end
 | |
| 
 | |
| 		-- limit name entered to 64 characters long
 | |
| 		if string.len(fields.name) > 64 then
 | |
| 			fields.name = string.sub(fields.name, 1, 64)
 | |
| 		end
 | |
| 
 | |
| 		-- update nametag
 | |
| 		mob_obj[name].nametag = fields.name
 | |
| 
 | |
| 		update_tag(mob_obj[name])
 | |
| 
 | |
| 		-- if not in creative then take item
 | |
| 		if not mobs.is_creative(name) then
 | |
| 
 | |
| 			mob_sta[name]:take_item()
 | |
| 
 | |
| 			player:set_wielded_item(mob_sta[name])
 | |
| 		end
 | |
| 
 | |
| 		-- reset external variables
 | |
| 		mob_obj[name] = nil
 | |
| 		mob_sta[name] = nil
 | |
| 	end
 | |
| end)
 | |
| 
 | |
| 
 | |
| -- compatibility function for old entities to new modpack entities
 | |
| function mobs:alias_mob(old_name, new_name)
 | |
| 
 | |
| 	-- spawn egg
 | |
| 	minetest.register_alias(old_name, new_name)
 | |
| 
 | |
| 	-- entity
 | |
| 	minetest.register_entity(":" .. old_name, {
 | |
| 
 | |
| 		physical = false,
 | |
| 
 | |
| 		on_step = function(self)
 | |
| 
 | |
| 			if minetest.registered_entities[new_name] then
 | |
| 				minetest.add_entity(self.object:get_pos(), new_name)
 | |
| 			end
 | |
| 
 | |
| 			self.object:remove()
 | |
| 		end
 | |
| 	})
 | |
| end
 |