forked from minetest-mods/more_chests
Removed Pipeworks compatibility.
It seems like this chest can not use pipeworks. When one connect a filter to it and punch or signal the filter it will cause the server to crash. ``` 17:27:24: ACTION[ServerThread]: Megaf joins game. List of players: Megaf 17:27:37: ACTION[ServerThread]: Megaf places node pipeworks:filter at (5,7,-17) 17:27:37: ACTION[ServerThread]: facedir: 3 17:27:39: ERROR[main]: ERROR: An unhandled exception occurred: ...minetest/Server/bin/../mods/pipeworks/item_transport.lua:54: bad argument #1 to 'ipairs' (table expected, got nil ) 17:27:39: ERROR[main]: stack traceback: 17:27:39: ERROR[main]: [C]: in function 'ipairs' 17:27:39: ERROR[main]: ...minetest/Server/bin/../mods/pipeworks/item_transport.lua:54: in function 'grabAndFire' 17:27:39: ERROR[main]: ...minetest/Server/bin/../mods/pipeworks/item_transport.lua:150: in function 'punch_filter' 17:27:39: ERROR[main]: ...minetest/Server/bin/../mods/pipeworks/item_transport.lua:214: in function <...minetest/Server/bin/../mods/pipeworks/item_transport.lua:213> In thread b693c220: /home/minetest/Server/src/main.cpp:1955: int main(int, char**): Assertion '0' failed. Debug stacks: DEBUG STACK FOR THREAD b23ff440: #0 virtual void* CurlFetchThread::Thread() DEBUG STACK FOR THREAD b693c220: #0 int main(int, char**) (Leftover data: #1 Dedicated server branch) (Leftover data: #2 virtual void ServerMap::save(ModifiedState)) (Leftover data: #3 void ItemStack::serialize(std::ostream&) const) Aborted ```
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188d111577
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17
wifi.lua
17
wifi.lua
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@ -5,22 +5,7 @@ minetest.register_node("more_chests:wifi", {
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{name="wifi_front_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}}
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},
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paramtype2 = "facedir",
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groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, tubedevice = 1, tubedevice_receiver = 1},
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-- Pipeworks
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tube = {
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insert_object = function(pos, node, stack, direction)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:add_item("main", stack)
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end,
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can_insert = function(pos, node, stack, direction)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:room_for_item("main", stack)
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end,
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input_inventory = "main",
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connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1, top = 1}
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},
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groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,},
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legacy_facedir_simple = true,
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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