Prevent input stack_max from overflowing

Adds a check to see if recycle stack wouldn't overflow the input stack. If so, then
the items are just put in the recycle slot and they can be taken out again.
Bu işleme şunda yer alıyor:
Auke Kok
2016-02-13 22:20:12 -08:00
ebeveyn 4cf2237cc1
işleme 2c63648f42

Dosyayı Görüntüle

@@ -283,9 +283,13 @@ function circular_saw.on_metadata_inventory_put(
elseif listname == "recycle" then
-- Lets look which shape this represents:
local cost = circular_saw:get_cost(inv, stackname)
local input_stack = inv:get_stack("input", 1)
-- check if this would not exceed input itemstack max_stacks
if input_stack:get_count() + ((cost * count) / 8) <= input_stack:get_stack_max() then
circular_saw:update_inventory(pos, cost * count)
end
end
end
function circular_saw.on_metadata_inventory_take(
pos, listname, index, stack, player)