forked from minetest-mods/moreblocks
Remove unused stairsplus_convert.lua, code cleanup.
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34f707d283
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3ef8750947
@ -1,4 +1,3 @@
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moreblocks.config = {}
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local function getbool_default(setting, default)
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@ -19,12 +18,11 @@ local function setting(settingtype, name, default)
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end
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end
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-- Whether to direct wood based on player yaw when placing the block (true or false)
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-- Whether to direct wood based on player yaw when placing the block (true or false).
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setting("bool", "wood_facedir", true)
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-- Allow stair/slab crafting without a circular saw or not (true or false)
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-- Allow stair/slab crafting without a circular saw or not (true or false).
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setting("bool", "allow_stair_slab_crafting", false)
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-- Show stairs/slabs/panels/microblocks in creative inventory (true or false)
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-- Show stairs/slabs/panels/microblocks in creative inventory (true or false).
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setting("bool", "show_stairsplus_creative_inv", false)
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2
init.lua
2
init.lua
@ -1,6 +1,6 @@
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--[[
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-- More Blocks (moreblocks) by Calinou
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-- Licensed under the zlib/libpng license for code and CC BY-SA for textures, see LICENSE.txt for info.
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-- Licensed under the zlib/ license for code and CC BY-SA 3.0 for textures, see LICENSE.txt for info.
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--]]
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moreblocks = {}
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@ -1,5 +1,3 @@
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dofile(minetest.get_modpath("moreblocks").."/_config.txt")
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-- Nodes will be called <modname>:{stair,slab,panel,micro}_<subname>
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if minetest.get_modpath("unified_inventory") or not minetest.setting_getbool("creative_mode") then
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@ -1,4 +1,3 @@
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-- Nodes will be called <modname>:{stair,slab,panel,micro}_<subname>
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local modpath = minetest.get_modpath("moreblocks").."/stairsplus"
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@ -1,133 +0,0 @@
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-- Function to convert all stairs/slabs/etc nodes from
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-- inverted, wall, etc to regular + 6d facedir
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local dirs1 = { 21, 20, 23, 22, 21 }
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local dirs2 = { 15, 8, 17, 6, 15 }
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local dirs3 = { 14, 11, 16, 5, 14 }
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function register_6dfacedir_conversion(modname, material)
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--print("Register stairsplus 6d facedir conversion")
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--print('ABM for '..modname..' "'..material..'"')
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local objects_list1 = {
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modname..":slab_" .. material .. "_inverted",
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modname..":slab_" .. material .. "_quarter_inverted",
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modname..":slab_" .. material .. "_three_quarter_inverted",
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modname..":stair_" .. material .. "_inverted",
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modname..":stair_" .. material .. "_wall",
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modname..":stair_" .. material .. "_wall_half",
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modname..":stair_" .. material .. "_wall_half_inverted",
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modname..":stair_" .. material .. "_half_inverted",
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modname..":stair_" .. material .. "_right_half_inverted",
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modname..":panel_" .. material .. "_vertical",
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modname..":panel_" .. material .. "_top",
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}
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local objects_list2 = {
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modname..":slab_" .. material .. "_wall",
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modname..":slab_" .. material .. "_quarter_wall",
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modname..":slab_" .. material .. "_three_quarter_wall",
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modname..":stair_" .. material .. "_inner_inverted",
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modname..":stair_" .. material .. "_outer_inverted",
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modname..":micro_" .. material .. "_top"
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}
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for j in ipairs(objects_list1) do
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local flip_upside_down = false
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local flip_to_wall = false
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local object = objects_list1[j]
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local dest_object = objects_list1[j]
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if string.find(dest_object, "_inverted") then
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flip_upside_down = true
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dest_object = string.gsub(dest_object, "_inverted", "")
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end
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if string.find(dest_object, "_top") then
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flip_upside_down = true
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dest_object = string.gsub(dest_object, "_top", "")
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end
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if string.find(dest_object, "_wall") then
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flip_to_wall = true
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dest_object = string.gsub(dest_object, "_wall", "")
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end
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if string.find(dest_object, "_vertical") then
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flip_to_wall = true
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dest_object = string.gsub(dest_object, "_vertical", "")
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end
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if string.find(dest_object, "_half") and not string.find(dest_object, "_right_half") then
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dest_object = string.gsub(dest_object, "_half", "_right_half")
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elseif string.find(dest_object, "_right_half") then
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dest_object = string.gsub(dest_object, "_right_half", "_half")
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end
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--print(" +---> convert "..object)
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--print(" | to "..dest_object)
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minetest.register_abm({
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nodenames = { object },
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local fdir = node.param2 or 0
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if flip_upside_down and not flip_to_wall then
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nfdir = dirs1[fdir+2]
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elseif flip_to_wall and not flip_upside_down then
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nfdir = dirs2[fdir+1]
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elseif flip_to_wall and flip_upside_down then
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nfdir = dirs3[fdir+2]
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end
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minetest.env:add_node(pos, {name = dest_object, param2 = nfdir})
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end
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})
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end
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for j in ipairs(objects_list2) do
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local flip_upside_down = false
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local flip_to_wall = false
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local object = objects_list2[j]
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local dest_object = objects_list2[j]
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if string.find(dest_object, "_inverted") then
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flip_upside_down = true
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dest_object = string.gsub(dest_object, "_inverted", "")
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end
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if string.find(dest_object, "_top") then
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flip_upside_down = true
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dest_object = string.gsub(dest_object, "_top", "")
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end
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if string.find(dest_object, "_wall") then
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flip_to_wall = true
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dest_object = string.gsub(dest_object, "_wall", "")
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end
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--print(" +---> convert "..object)
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--print(" | to "..dest_object)
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minetest.register_abm({
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nodenames = { object },
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local fdir = node.param2
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local nfdir = 20
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if flip_upside_down and not flip_to_wall then
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nfdir = dirs1[fdir+1]
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elseif flip_to_wall and not flip_upside_down then
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nfdir = dirs2[fdir+2]
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end
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minetest.env:add_node(pos, {name = dest_object, param2 = nfdir})
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end
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})
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end
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end
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