forked from minetest-mods/moreblocks
		
	New slab types: 1/16, 1/8, 7/8, 15/16 slabs (suggested by VanessaE), reorganized circular saw
This commit is contained in:
		@@ -55,17 +55,22 @@ circular_saw.get_stair_output_inv = function(modname, material, anz, max)
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	end
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						end
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	return { 
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						return { 
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						modname .. ":micro_" .. material .. "_bottom "                 .. math.min(math.floor(anz/1), max_offered),
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						modname .. ":panel_" .. material .. "_bottom "                 .. math.min(math.floor(anz/2), max_offered),
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						modname .. ":stair_" .. material .. "_half "                   .. math.min(math.floor(anz/3), max_offered),
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						modname .. ":stair_" .. material .. "_alt "                    .. math.min(math.floor(anz/4), max_offered),
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						modname .. ":stair_" .. material .. "_outer "                  .. math.min(math.floor(anz/5), max_offered),
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	modname .. ":stair_" .. material .. " "                        .. math.min(math.floor(anz/6), max_offered),
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						modname .. ":stair_" .. material .. " "                        .. math.min(math.floor(anz/6), max_offered),
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	modname .. ":stair_" .. material .. "_inner "                  .. math.min(math.floor(anz/7), max_offered),
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						modname .. ":stair_" .. material .. "_inner "                  .. math.min(math.floor(anz/7), max_offered),
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	modname .. ":stair_" .. material .. "_outer "                  .. math.min(math.floor(anz/5), max_offered),
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	modname .. ":stair_" .. material .. "_half "                   .. math.min(math.floor(anz/3), max_offered),
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						modname .. ":slab_"  .. material .. "_1 "                      .. math.min(math.floor(anz/1), max_offered),
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						modname .. ":slab_"  .. material .. "_2 "                      .. math.min(math.floor(anz/1), max_offered),
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	modname .. ":slab_"  .. material .. "_quarter "                .. math.min(math.floor(anz/2), max_offered),
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						modname .. ":slab_"  .. material .. "_quarter "                .. math.min(math.floor(anz/2), max_offered),
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	modname .. ":slab_"  .. material .. " "                        .. math.min(math.floor(anz/4), max_offered),
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						modname .. ":slab_"  .. material .. " "                        .. math.min(math.floor(anz/4), max_offered),
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	modname .. ":slab_"  .. material .. "_three_quarter "          .. math.min(math.floor(anz/6), max_offered),
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						modname .. ":slab_"  .. material .. "_three_quarter "          .. math.min(math.floor(anz/6), max_offered),
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						modname .. ":slab_"  .. material .. "_14 "                     .. math.min(math.floor(anz/7), max_offered),
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						modname .. ":slab_"  .. material .. "_15 "                     .. math.min(math.floor(anz/8), max_offered),
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	modname .. ":panel_" .. material .. "_bottom "                 .. math.min(math.floor(anz/2), max_offered),
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	modname .. ":micro_" .. material .. "_bottom "                 .. math.min(math.floor(anz/1), max_offered),
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	modname .. ":stair_" .. material .. "_alt "                    .. math.min(math.floor(anz/4), max_offered),
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	"", 
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						"", 
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	}
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						}
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end
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					end
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@@ -115,6 +115,110 @@ function register_slab(modname, subname, recipeitem, groups, images, description
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		end
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							end
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	})
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						})
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						minetest.register_node(":"..modname .. ":slab_" .. subname .. "_2", {
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							description = S("%s Slab"):format(S(description)),
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							drawtype = "nodebox",
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							tiles = images,
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							light_source = light,
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							drop = modname .. ":slab_" .. drop .. "_quarter",
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							paramtype = "light",
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							paramtype2 = "facedir",
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							sunlight_propagates = true,
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							groups = groups,
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							node_box = {
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								type = "fixed",
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								fixed = {-0.5, -0.5, -0.5, 0.5, -0.375, 0.5},
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							},
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							selection_box = {
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								type = "fixed",
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								fixed = {-0.5, -0.5, -0.5, 0.5, -0.375, 0.5},
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							},
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							sounds = default.node_sound_stone_defaults(),
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							on_place = function(itemstack, placer, pointed_thing)
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								local keys=placer:get_player_control()
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								stairsplus_rotate_and_place(itemstack, placer, pointed_thing, keys["sneak"])
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								return itemstack
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							end
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						})
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						minetest.register_node(":"..modname .. ":slab_" .. subname .. "_1", {
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							description = S("%s Slab"):format(S(description)),
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							drawtype = "nodebox",
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							tiles = images,
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							light_source = light,
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							drop = modname .. ":slab_" .. drop .. "_quarter",
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							paramtype = "light",
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							paramtype2 = "facedir",
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							sunlight_propagates = true,
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							groups = groups,
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							node_box = {
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								type = "fixed",
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								fixed = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5},
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							},
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							selection_box = {
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								type = "fixed",
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								fixed = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5},
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							},
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							sounds = default.node_sound_stone_defaults(),
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							on_place = function(itemstack, placer, pointed_thing)
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								local keys=placer:get_player_control()
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								stairsplus_rotate_and_place(itemstack, placer, pointed_thing, keys["sneak"])
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								return itemstack
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							end
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						})
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						minetest.register_node(":"..modname .. ":slab_" .. subname .. "_14", {
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							description = S("%s Slab"):format(S(description)),
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							drawtype = "nodebox",
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							tiles = images,
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							light_source = light,
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							drop = modname .. ":slab_" .. drop .. "_quarter",
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							paramtype = "light",
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							paramtype2 = "facedir",
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							sunlight_propagates = true,
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							groups = groups,
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							node_box = {
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								type = "fixed",
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								fixed = {-0.5, -0.5, -0.5, 0.5, 0.375, 0.5},
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							},
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							selection_box = {
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								type = "fixed",
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								fixed = {-0.5, -0.5, -0.5, 0.5, 0.375, 0.5},
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							},
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							sounds = default.node_sound_stone_defaults(),
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							on_place = function(itemstack, placer, pointed_thing)
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								local keys=placer:get_player_control()
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								stairsplus_rotate_and_place(itemstack, placer, pointed_thing, keys["sneak"])
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								return itemstack
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							end
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						})
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						minetest.register_node(":"..modname .. ":slab_" .. subname .. "_15", {
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							description = S("%s Slab"):format(S(description)),
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							drawtype = "nodebox",
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							tiles = images,
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							light_source = light,
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							drop = modname .. ":slab_" .. drop .. "_quarter",
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							paramtype = "light",
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							paramtype2 = "facedir",
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							sunlight_propagates = true,
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							groups = groups,
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							node_box = {
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								type = "fixed",
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								fixed = {-0.5, -0.5, -0.5, 0.5, 0.4375, 0.5},
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							},
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							selection_box = {
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								type = "fixed",
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								fixed = {-0.5, -0.5, -0.5, 0.5, 0.4375, 0.5},
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							},
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							sounds = default.node_sound_stone_defaults(),
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							on_place = function(itemstack, placer, pointed_thing)
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								local keys=placer:get_player_control()
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								stairsplus_rotate_and_place(itemstack, placer, pointed_thing, keys["sneak"])
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								return itemstack
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							end
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						})
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	-- Unregister default recipes, optional, see _config.txt
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						-- Unregister default recipes, optional, see _config.txt
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if allow_stair_slab_crafting == false
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					if allow_stair_slab_crafting == false
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