moreblocks/ownership.lua
Vanessa Ezekowitz 4b4e10ff1d Rewrite slightly to use the new 6d facedir prediction code in builtin.
Keeps the old behavior of sneak == force wall (rather than invert).

Add protection/ownership checking.  Can be phased out later after protection
mods start taking advantage of the engine's built-in ownershi-checking
functions.

Got rid of the /st command, since it didn't work anyway.

Minor re-arrangement of init.lua to put the mod's title block at the top
where it belongs :-)
2013-11-07 22:16:37 -05:00

36 lines
1.1 KiB
Lua

local S = moreblocks.gettext
function moreblocks.node_is_owned(pos, placer)
local ownername = false
if type(IsPlayerNodeOwner) == "function" then -- node_ownership mod
if HasOwner(pos, placer) then -- returns true if the node is owned
if not IsPlayerNodeOwner(pos, placer:get_player_name()) then
if type(getLastOwner) == "function" then -- ...is an old version
ownername = getLastOwner(pos)
elseif type(GetNodeOwnerName) == "function" then -- ...is a recent version
ownername = GetNodeOwnerName(pos)
else
ownername = S("someone")
end
end
end
elseif type(isprotect)=="function" then -- glomie's protection mod
if not isprotect(5, pos, placer) then
ownername = S("someone")
end
elseif type(protector)=="table" and type(protector.can_dig)=="function" then -- Zeg9's protection mod
if not protector.can_dig(5, pos, placer) then
ownername = S("someone")
end
end
if ownername ~= false then
minetest.chat_send_player( placer:get_player_name(), S("Sorry, %s owns that spot."):format(ownername) )
return true
else
return false
end
end