forked from minetest-mods/moreblocks
145 lines
3.2 KiB
Lua
145 lines
3.2 KiB
Lua
-- Redefinitions of some default crafting recipes:
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minetest.register_craft({
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output = "default:sign_wall 4",
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recipe = {
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{"default:wood", "default:wood", "default:wood"},
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{"default:wood", "default:wood", "default:wood"},
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{"", "default:stick", ""},
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}
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})
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minetest.register_craft({
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output = "default:ladder 3",
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recipe = {
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{"default:stick", "", "default:stick"},
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{"default:stick", "default:stick", "default:stick"},
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{"default:stick", "", "default:stick"},
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}
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})
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minetest.register_craft({
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output = "default:paper 3",
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recipe = {
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{"default:papyrus", "default:papyrus", "default:papyrus"},
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}
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})
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minetest.register_craft({
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output = "default:rail 16",
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recipe = {
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{"default:steel_ingot", "", "default:steel_ingot"},
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{"default:steel_ingot", "default:stick", "default:steel_ingot"},
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{"default:steel_ingot", "", "default:steel_ingot"},
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}
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})
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minetest.register_craft({
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output = "default:axe_wood",
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recipe = {
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{"default:wood", "default:wood"},
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{"default:stick", "default:wood"},
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{"default:stick", ""},
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}
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})
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minetest.register_craft({
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output = "default:axe_stone",
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recipe = {
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{"default:cobble", "default:cobble"},
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{"default:stick", "default:cobble"},
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{"default:stick", ""},
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}
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})
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minetest.register_craft({
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output = "default:axe_steel",
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recipe = {
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{"default:steel_ingot", "default:steel_ingot"},
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{"default:stick", "default:steel_ingot"},
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{"default:stick", ""},
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}
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})
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minetest.register_craft({
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type = "toolrepair",
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additional_wear = -0.15, -- Tool repair buff (15% bonus instead of 2%).
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})
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-- Redefinitions of some default nodes:
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if minetest.override_item then -- Don't bother overriding nodes if minetest.override_item isn't available.
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if moreblocks.config.wood_facedir then
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minetest.override_item("default:wood", {
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paramtype2 = "facedir",
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})
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minetest.override_item("default:brick", {
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paramtype2 = "facedir",
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})
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end
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-- Make glass and obsidian glass framed, like the More Blocks glasses:
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minetest.override_item("default:glass", {
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drawtype = "glasslike_framed",
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})
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minetest.override_item("default:obsidian_glass", {
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drawtype = "glasslike_framed",
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})
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-- Let there be light. This makes some nodes let light pass through:
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minetest.override_item("default:ladder", {
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paramtype = "light",
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sunlight_propagates = true,
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})
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minetest.override_item("default:sapling", {
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paramtype = "light",
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sunlight_propagates = true,
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})
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minetest.override_item("default:dry_shrub", {
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paramtype = "light",
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sunlight_propagates = true,
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})
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minetest.override_item("default:papyrus", {
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paramtype = "light",
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sunlight_propagates = true,
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})
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minetest.override_item("default:fence_wood", {
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paramtype = "light",
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sunlight_propagates = true,
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})
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minetest.override_item("default:junglegrass", {
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paramtype = "light",
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sunlight_propagates = true,
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})
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minetest.override_item("default:junglesapling", {
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paramtype = "light",
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sunlight_propagates = true,
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})
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minetest.override_item("default:grass_1", {
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inventory_image = "default_grass_3.png", -- Use a bigger inventory image.
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wield_image = "default_grass_3.png",
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paramtype = "light",
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sunlight_propagates = true,
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})
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for i = 2, 5 do
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minetest.override_item("default:grass_"..i, {
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paramtype = "light",
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sunlight_propagates = true,
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})
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end
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end -- End "if minetest.override_item".
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