forked from minetest-mods/moreblocks
a14f0145c2
Use for multiply block in circular saw.
381 lines
15 KiB
Lua
381 lines
15 KiB
Lua
-- Load translation library if intllib is installed
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local S
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if (minetest.get_modpath("intllib")) then
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dofile(minetest.get_modpath("intllib").."/intllib.lua")
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S = intllib.Getter(minetest.get_current_modname())
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else
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S = function ( s ) return s end
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end
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circular_saw = {};
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circular_saw.known_stairs = {}
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-- Register known moreblocks stairs
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for i,v in ipairs({"default:wood", "default:stone", "default:cobble", "default:mossycobble", "default:brick", "default:sandstone",
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"default:steelblock", "default:desert_stone", "default:glass", "default:tree", "default:jungletree", "default:stonebrick",
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"default:obsidian", "default:obsidian_glass", "default:stone_bricks", "default:junglewood", "default:goldblock",
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"default:copperblock", "default:bronzeblock", "default:diamondblock", "default:desert_stonebrick", "default:sandstonebrick",
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"moreblocks:coal_stone", "moreblocks:iron_stone", "moreblocks:coal_checker", "moreblocks:iron_checker",
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"moreblocks:cactus_checker", "moreblocks:coal_glass", "moreblocks:iron_glass", "moreblocks:glow_glass",
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"moreblocks:super_glow_glass", "moreblocks:wooden_tile", "moreblocks:stone_tile", "moreblocks:split_stone_tile",
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"moreblocks:coal_stone_bricks","moreblocks:iron_stone_bricks", "moreblocks:circle_stone_bricks",
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"moreblocks:wood_tile_centered", "moreblocks:wood_tile_full", "moreblocks:plank_stone"}) do
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table.insert(circular_saw.known_stairs, v);
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end
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-- How many microblocks does this shape at the output inventory cost?
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circular_saw.cost_in_microblocks = { 1, 1, 1, 1, 1, 1, 1, 2,
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2, 3, 2, 4, 2, 4, 5, 6,
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7, 1, 1, 2, 4, 6, 7, 8,
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3, 4, 0, 0, 0, 0, 0, 0, };
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-- anz: amount of input material in microblocks
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circular_saw.get_stair_output_inv = function(modname, material, anz, max)
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local max_offered = 99;
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if(not(max) or (max == nil) or tonumber(max) > 99 or tonumber(max) < 1) then
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max_offered = 99;
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else
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max_offered = tonumber(max);
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end
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-- If there is nothing inside display empty inventory
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if(anz < 1) then
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return { "", "", "", "", "", "", "",
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"", "", "", "", "", "", "",
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"", "", "", "", "", "", "",
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"", "", "", "", "", "", ""};
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end
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return {
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modname .. ":micro_" .. material .. "_1 " .. math.min(math.floor(anz/1), max_offered),
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modname .. ":panel_" .. material .. "_1 " .. math.min(math.floor(anz/1), max_offered),
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modname .. ":micro_" .. material .. "_2 " .. math.min(math.floor(anz/1), max_offered),
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modname .. ":panel_" .. material .. "_2 " .. math.min(math.floor(anz/1), max_offered),
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modname .. ":micro_" .. material .. "_4 " .. math.min(math.floor(anz/1), max_offered),
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modname .. ":panel_" .. material .. "_4 " .. math.min(math.floor(anz/1), max_offered),
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modname .. ":micro_" .. material .. " " .. math.min(math.floor(anz/1), max_offered),
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modname .. ":panel_" .. material .. " " .. math.min(math.floor(anz/2), max_offered),
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modname .. ":micro_" .. material .. "_12 " .. math.min(math.floor(anz/2), max_offered),
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modname .. ":panel_" .. material .. "_12 " .. math.min(math.floor(anz/3), max_offered),
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modname .. ":micro_" .. material .. "_14 " .. math.min(math.floor(anz/2), max_offered),
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modname .. ":panel_" .. material .. "_14 " .. math.min(math.floor(anz/4), max_offered),
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modname .. ":micro_" .. material .. "_15 " .. math.min(math.floor(anz/2), max_offered),
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modname .. ":panel_" .. material .. "_15 " .. math.min(math.floor(anz/4), max_offered),
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modname .. ":stair_" .. material .. "_outer " .. math.min(math.floor(anz/5), max_offered),
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modname .. ":stair_" .. material .. " " .. math.min(math.floor(anz/6), max_offered),
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modname .. ":stair_" .. material .. "_inner " .. math.min(math.floor(anz/7), max_offered),
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modname .. ":slab_" .. material .. "_1 " .. math.min(math.floor(anz/1), max_offered),
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modname .. ":slab_" .. material .. "_2 " .. math.min(math.floor(anz/1), max_offered),
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modname .. ":slab_" .. material .. "_quarter " .. math.min(math.floor(anz/2), max_offered),
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modname .. ":slab_" .. material .. " " .. math.min(math.floor(anz/4), max_offered),
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modname .. ":slab_" .. material .. "_three_quarter " .. math.min(math.floor(anz/6), max_offered),
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modname .. ":slab_" .. material .. "_14 " .. math.min(math.floor(anz/7), max_offered),
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modname .. ":slab_" .. material .. "_15 " .. math.min(math.floor(anz/8), max_offered),
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modname .. ":stair_" .. material .. "_half " .. math.min(math.floor(anz/3), max_offered),
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modname .. ":stair_" .. material .. "_alt " .. math.min(math.floor(anz/4), max_offered),
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"",
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}
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end
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-- Reset empty circular_saw after last full block has been taken out (or the circular_saw has been placed the first tiem); note: max_offered is not reset
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circular_saw.reset_circular_saw = function(pos)
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local meta = minetest.env:get_meta(pos);
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local inv = meta:get_inventory();
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inv:set_list("input", { "" });
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inv:set_list("micro", { "" });
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inv:set_list("output", circular_saw.get_stair_output_inv("", "", 0, meta:get_string("max_offered")));
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meta:set_int("anz", 0);
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meta:set_string("infotext", "Circular saw, empty (owned by " .. (meta:get_string("owner") or "") .. ")");
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end
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-- Player has taken something out of the box or placed something inside; that amounts to count microblocks
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circular_saw.update_inventory = function(pos, amount)
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local meta = minetest.env:get_meta(pos);
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local inv = meta:get_inventory();
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local akt = meta:get_int("anz");
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-- The material is receicled automaticly
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inv:set_list("recycle", { "" });
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if(akt + amount < 1) then -- If the last block is taken out
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circular_saw.reset_circular_saw(pos);
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return;
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end
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local stack = inv:get_stack("input", 1);
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-- At least one "normal" block is necessary to see what kind of stairs are requested
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if(stack:is_empty()) then
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-- Any microblocks not taken out yet are now lost (covers material loss in the machine)
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circular_saw.reset_circular_saw(pos);
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return;
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end
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local node_name = stack:get_name();
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local liste = node_name:split(":");
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local modname = liste[1];
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local material = liste[2];
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-- Display as many full blocks as possible
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inv:set_list("input", { modname.. ":" .. material .. " " .. math.floor( (akt + amount) / 8) });
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-- The stairnodes made of default nodes use moreblocks namespace, other mods keep own.
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if(modname == "default") then modname = "moreblocks"; end
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--print("circular_saw set to " ..modname.. " : " ..material.. " with " .. (akt+amount) .. " microblocks.");
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-- 0-7 microblocks may remain as a rest
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inv:set_list("micro", { modname.. ":micro_" .. material .. "_bottom " .. ((akt + amount) % 8) });
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-- Display
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inv:set_list("output", circular_saw.get_stair_output_inv(modname, material, (akt + amount), meta:get_string("max_offered")));
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-- Store how many microblocks are available
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meta:set_int("anz", (akt+amount));
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meta:set_string("infotext", "Circular saw, working with " ..material.. " (owned by " .. (meta:get_string("owner") or "") .. ")");
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end
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-- The amount of items offered per shape can be configured
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circular_saw.on_receive_fields = function(pos, formname, fields, sender)
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local meta = minetest.env:get_meta(pos);
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if tonumber(fields.max_offered) and tonumber(fields.max_offered) > 0 and tonumber(fields.max_offered) < 99 then
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meta:set_string("max_offered", fields.max_offered);
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circular_saw.update_inventory(pos, 0); -- update to show the correct number of items
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end
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end
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-- Moving the inventory of the circular_saw around is not allowed because it is a fictional inventory
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circular_saw.allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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-- Moving inventory around would be rather immpractical and make things more difficult to calculate
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return 0;
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end
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-- Only input- and recycle-slot are intended as input slots
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circular_saw.allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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-- The player is not allowed to put something in there
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if(listname == "output" or listname == "micro") then
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return 0;
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end
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local meta = minetest.env:get_meta(pos);
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local inv = meta:get_inventory();
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-- Only alow those items that are offered in the output inventory to be recycled
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if(listname == "recycle" and not(inv:contains_item("output", stack:get_name()))) then
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return 0;
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end
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-- Only accept certain blocks as input which are known to be craftable into stairs
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if(listname == "input") then
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for i,v in ipairs(circular_saw.known_stairs) do
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if(circular_saw.known_stairs[ i ] == stack:get_name()) and inv:room_for_item("input", stack) then
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return stack:get_count();
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end
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end
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return 0;
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end
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return stack:get_count()
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end
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-- Taking is allowed from all slots (even the internal microblock slot)
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-- Putting something in is slightly more complicated than taking anything because we have to make sure it is of a suitable material
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circular_saw.on_metadata_inventory_put = function(pos, listname, index, stack, player)
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-- We need to find out if the circular_saw is already set to a specific material or not
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local meta = minetest.env:get_meta(pos);
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local inv = meta:get_inventory();
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-- Putting something into the input slot is only possible if that had been empty before or did contain something of the same material
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if( listname=="input") then
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if( not( inv:is_empty("input"))) then
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local old_stack = inv:get_stack("input", 1 );
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if( old_stack:get_name() ~= stack:get_name() ) then
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return 0;
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end
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end
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-- Each new block is worth 8 microblocks
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circular_saw.update_inventory(pos, 8 * stack:get_count());
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elseif(listname=="recycle") then
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-- Lets look which shape this represents
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for i,v in ipairs(inv:get_list("output")) do
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if(v:get_name() == stack:get_name()) then
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local value = circular_saw.cost_in_microblocks[ i ] * stack:get_count();
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--print("\nRecycling " .. (v:get_name()) .. " into " ..value.. " microblocks.");
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-- We get value microblocks back
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circular_saw.update_inventory(pos, value);
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end
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end
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end
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end
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-- The player takes something
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circular_saw.on_metadata_inventory_take = function(pos, listname, index, stack, player)
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-- If it is one of the offered stairs: find out how many microblocks have to be substracted
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if(listname=="output") then
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-- We do know how much each block at each position costs
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local cost = circular_saw.cost_in_microblocks[ index ] * stack:get_count();
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circular_saw.update_inventory(pos, -1 * cost);
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elseif(listname=="mikro") then
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-- Each microblock costs 1 microblock
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circular_saw.update_inventory(pos, -1 * 1 * stack:get_count());
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elseif(listname=="input") then
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-- Each normal (= full) block taken costs 8 microblocks
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circular_saw.update_inventory(pos, -1 * 8 * stack:get_count());
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end
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-- The recycle field plays no role here since it is processed immediately
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end
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circular_saw.on_construct_init = function(pos, formspec)
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local meta = minetest.env:get_meta(pos)
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meta:set_string("formspec", formspec);
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meta:set_int( "anz", 0); -- No microblocks inside yet
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meta:set_string("max_offered", 99); -- How many items of this kind are offered by default?
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meta:set_string("infotext", "Circular saw, empty")
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local inv = meta:get_inventory()
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inv:set_size("input", 1) -- Input slot for full blocks of material x
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inv:set_size("micro", 1) -- Storage for 1-7 surplus microblocks
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inv:set_size("recycle", 1) -- Surplus partial blocks can be placed here
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inv:set_size("output", 32) -- 4*7 versions of stair-parts of material x
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circular_saw.reset_circular_saw(pos);
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end
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circular_saw.can_dig = function(pos,player)
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local meta = minetest.env:get_meta(pos);
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local inv = meta:get_inventory()
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if not inv:is_empty("input") then
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return false
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elseif not inv:is_empty("micro") then
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return false
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elseif not inv:is_empty("recycle") then
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return false
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end
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-- Can be digged by anyone when empty (not only by the owner)
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return true
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end,
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minetest.register_node("moreblocks:circular_saw", {
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description = S("Circular Saw"),
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.4, -0.5, -0.4, -0.25, 0.25, -0.25}, -- Leg
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{0.25, -0.5, 0.25, 0.4, 0.25, 0.4}, -- Leg
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{-0.4, -0.5, 0.25, -0.25, 0.25, 0.4}, -- Leg
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{0.25, -0.5, -0.4, 0.4, 0.25, -0.25}, -- Leg
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{-0.5, 0.25, -0.5, 0.5, 0.375, 0.5}, -- Tabletop
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{-0.01, 0.4375, -0.125, 0.01, 0.5, 0.125}, -- Saw blade (top)
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{-0.01, 0.375, -0.1875, 0.01, 0.4375, 0.1875}, -- Saw blade (bottom)
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{-0.25, -0.0625, -0.25, 0.25, 0.25, 0.25}, -- Motor case
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},
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},
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tiles = {"moreblocks_circular_saw_top.png", "moreblocks_circular_saw_bottom.png", "moreblocks_circular_saw_side.png"},
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paramtype = "light",
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sunlight_propagates = true,
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paramtype2 = "facedir",
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groups = {cracky=2},
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on_construct = function(pos)
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return circular_saw.on_construct_init(pos,
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"size[10,9]" ..
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"list[current_name;input;0,0;1,1;]" ..
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"label[0,0;Input material]" ..
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"list[current_name;micro;0,1;1,1;]" ..
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"label[0,1;Rest/microblocks]" ..
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"field[0.3,2.5;1,1;max_offered;Max:;${max_offered}]" ..
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"button[1,2;1,1;Set;Set]" ..
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"list[current_name;recycle;0,3;1,1;]" ..
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"label[0,3;Recycle output]" ..
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"list[current_name;output;2,0;8,4;]" ..
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"list[current_player;main;1,5;8,4;]");
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end,
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can_dig = function(pos,player)
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return circular_saw.can_dig(pos, player);
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end,
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-- Set owner of this circular saw
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after_place_node = function(pos, placer)
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local meta = minetest.env:get_meta(pos);
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meta:set_string("owner", (placer:get_player_name() or ""));
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meta:set_string("infotext", "Circular saw is empty (owned by " .. (placer:get_player_name() or "") .. ")");
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end,
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-- The amount of items offered per shape can be configured
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on_receive_fields = function(pos, formname, fields, sender)
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return circular_saw.on_receive_fields(pos, formname, fields, sender);
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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return circular_saw.allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player);
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end,
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-- Only input- and recycle-slot are intended as input slots
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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return circular_saw.allow_metadata_inventory_put(pos, listname, index, stack, player);
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end,
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-- Taking is allowed from all slots (even the internal microblock slot); moving is forbidden
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-- Putting something in is slightly more complicated than taking anything because we have to make sure it is of a suitable material
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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return circular_saw.on_metadata_inventory_put(pos, listname, index, stack, player);
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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return circular_saw.on_metadata_inventory_take(pos, listname, index, stack, player);
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end
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})
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