2013-01-10 03:35:50 +01:00
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-- More trees!
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--
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-- This mod adds more types of trees to the game
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-- at present, they consist of jungle trees and conifers
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--
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2013-01-19 03:35:39 +01:00
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-- Much of the node definitions here came from cisoun's conifers mod and
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-- bas080's jungle trees mod.
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2013-01-10 03:35:50 +01:00
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--
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-- Brought together into one mod and made L-systems compatible by Vanessa
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2013-01-10 04:30:55 +01:00
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-- Ezekowitz. Thrown together on 2013-01-09 :-)
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2013-01-10 03:35:50 +01:00
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--
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-- Jungle tree axioms/rules tweaked by RealBadAngel
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--
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2013-01-10 04:30:55 +01:00
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-- License: WTFPL for all parts (code and textures)
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--
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2013-01-10 03:35:50 +01:00
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2013-01-14 02:37:05 +01:00
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-- snow biomes mod uses this code to make biomes:
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--
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2013-01-19 03:35:39 +01:00
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-- local perlin1 = env:get_perlin(112,3, 0.5, 150)
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-- local test = perlin1:get2d({x=pos.x, y=pos.z})
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-- if smooth and (test > 0.73 or (test > 0.43 and math.random(0,29) > (0.73 - test) * 100 )) then
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-- in_biome = true
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-- elseif not smooth and test > 0.53 then
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-- in_biome = true
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-- end
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--
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2013-01-14 02:37:05 +01:00
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-- We'll just save this for later use ;-)
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--
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2013-01-19 03:35:39 +01:00
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moretrees = {}
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2013-01-10 03:35:50 +01:00
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-- Jungletree init stuff:
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2013-01-11 16:29:38 +01:00
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local JT_SPAWN_INTERVAL = 1000
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local JT_SPAWN_CHANCE = 100
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2013-01-10 03:35:50 +01:00
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2013-01-11 16:29:38 +01:00
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local JT_GROW_INTERVAL = 100
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local JT_GROW_CHANCE = 10
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2013-01-10 03:35:50 +01:00
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2013-01-12 01:36:04 +01:00
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local JT_RADIUS = 15
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local JT_WATER_RADIUS = 15
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2013-01-10 03:35:50 +01:00
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local JT_WATER_COUNT = 10
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2013-01-19 03:35:39 +01:00
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local jungletree_seed_diff = plantslib.plantlife_seed_diff
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2013-01-10 03:35:50 +01:00
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-- Conifers init stuff:
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2013-01-11 16:29:38 +01:00
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local CONIFERS_SPAWN_SAPLING_INTERVAL = 1000
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local CONIFERS_SPAWN_SAPLING_CHANCE = 100
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2013-01-10 03:35:50 +01:00
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2013-01-11 16:29:38 +01:00
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local CONIFERS_GROW_SAPLING_INTERVAL = 100
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local CONIFERS_GROW_SAPLING_CHANCE = 10
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2013-01-10 03:35:50 +01:00
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local CONIFERS_DISTANCE = 9 -- how far apart should conifer saplings spawn?
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local CONIFERS_ALTITUDE = 25
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local CONIFERS_REMOVE_TREES = false -- Remove trees above CONIFERS_ALTITUDE?
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local CONIFERS_RTREES_INTERVAL = 360
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local CONIFERS_RTREES_CHANCE = 10
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2013-01-19 03:35:39 +01:00
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local conifers_seed_diff = plantslib.plantlife_seed_diff + 30
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2013-01-10 03:35:50 +01:00
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-- Spawning functions
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2013-01-19 06:45:03 +01:00
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jungletrees_biome = {
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surface = "default:dirt_with_grass", -- must grow on grass only
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avoid = {"jungletree:sapling","default:jungletree"}, -- avoid spawning near these
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radius = JT_RADIUS, -- Keep this much room around the above avoid items
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seed_diff = jungletree_seed_diff, -- duh? :-)
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neighbors = nil, -- we don't care about neighbors
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ncount = nil, -- or the count thereof
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water_depth = nil, -- or water depth
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min_elevation = -5, -- must be 5m below sea level or higher
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max_elevation = 10, -- but no higher than 10m
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near_nodes = {"default:water_source"}, -- Jungle trees must be near water
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near_nodes_size = JT_WATER_RADIUS, -- within this radius of it (default 25)
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near_nodes_count = JT_WATER_COUNT, -- with this many water nodes in the area
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temp_min = nil, -- don't care about temperature
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temp_max = nil, -- at either end of the scale
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exec_funct = "moretrees:grow_jungletree" -- name of the function to execute to grow a tree
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}
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2013-01-10 03:35:50 +01:00
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2013-01-19 06:45:03 +01:00
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conifers_biome = {
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surface = "default:dirt_with_grass",
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avoid = {"conifers:sapling", "conifers:trunk"},
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radius = CONIFERS_DISTANCE,
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seed_diff = conifers_seed_diff,
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neighbors = nil,
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ncount = nil,
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water_depth = nil,
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min_elevation = CONIFERS_ALTITUDE,
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max_elevation = nil,
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near_nodes = nil,
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near_nodes_size = nil,
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near_nodes_count = nil,
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temp_min = nil,
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temp_max = nil,
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exec_funct = "moretrees:grow_conifer"
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}
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plantslib:register_generate_plant(jungletrees_biome)
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plantslib:register_generate_plant(conifers_biome)
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2013-01-10 03:35:50 +01:00
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-- growing functions
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2013-01-19 03:35:39 +01:00
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plantslib:grow_plants(
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2013-01-10 03:35:50 +01:00
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JT_GROW_INTERVAL,
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JT_GROW_CHANCE,
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"jungletree:sapling",
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nil,
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nil,
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nil,
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nil,
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nil,
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nil,
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nil,
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nil,
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2013-01-19 03:35:39 +01:00
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"moretrees:grow_jungletree",
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2013-01-10 03:35:50 +01:00
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jungletree_seed_diff
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)
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2013-01-19 03:35:39 +01:00
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plantslib:grow_plants(
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2013-01-10 03:35:50 +01:00
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CONIFERS_GROW_SAPLING_INTERVAL,
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CONIFERS_GROW_SAPLING_CHANCE,
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"conifers:sapling",
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nil,
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nil,
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nil,
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nil,
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nil,
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nil,
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nil,
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nil,
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2013-01-19 03:35:39 +01:00
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"moretrees:grow_conifer",
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2013-01-10 03:35:50 +01:00
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conifers_seed_diff
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)
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2013-01-11 16:29:38 +01:00
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-- L-System Tree definitions
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2013-01-19 03:35:39 +01:00
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local jungle_tree={
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2013-01-11 16:29:38 +01:00
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axiom=nil,
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rules_a=nil,
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rules_b=nil,
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trunk="default:jungletree",
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leaves="jungletree:leaves_green",
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leaves2=nil,
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leaves2_chance=nil,
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angle=45,
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iterations=nil,
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random_level=2,
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trunk_type=nil,
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thin_branches=true;
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fruit_chance=15,
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fruit="vines:vine"
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}
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2013-01-19 03:35:39 +01:00
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local jt_axiom1 = "FFFA"
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local jt_rules_a1 = "FFF[&&-FBf[&&&Ff]^^^Ff][&&+FBFf[&&&FFf]^^^Ff][&&---FBFf[&&&Ff]^^^Ff][&&+++FBFf[&&&Ff]^^^Ff]F/A"
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local jt_rules_b1 = "[-Ff&f][+Ff&f]B"
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2013-01-11 16:29:38 +01:00
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2013-01-19 03:35:39 +01:00
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local jt_axiom2 = "FFFFFA"
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local jt_rules_a2 = "FFFFF[&&-FFFBF[&&&FFff]^^^FFf][&&+FFFBFF[&&&FFff]^^^FFf][&&---FFFBFF[&&&FFff]^^^FFf][&&+++FFFBFF[&&&FFff]^^^FFf]FF/A"
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local jt_rules_b2 = "[-FFf&ff][+FFf&ff]B"
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2013-01-11 16:29:38 +01:00
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2013-01-19 03:35:39 +01:00
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local conifer_tree={
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2013-01-11 16:29:38 +01:00
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axiom="FFFAF[&&-F][&&+F][&&---F][&&+++F]Fff",
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rules_a=nil,
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rules_b=nil,
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trunk="conifers:trunk",
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leaves=nil,
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angle=45,
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iterations=7,
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random_level=5,
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thin_trunks=true
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}
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2013-01-19 03:35:39 +01:00
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local ct_rules_a1 = "FF[FF][&&-FBF][&&+FBF][&&---FBF][&&+++FBF]F/A"
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local ct_rules_b1 = "[-FBf][+FBf]"
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2013-01-11 16:29:38 +01:00
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2013-01-19 03:35:39 +01:00
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local ct_rules_a2 = "FF[FF][&&-FBF][&&+FBF][&&---FBF][&&+++FBF]F/A"
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local ct_rules_b2 = "[-fB][+fB]"
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2013-01-11 16:29:38 +01:00
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2013-01-10 03:35:50 +01:00
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-- Code that actually spawns the trees!
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2013-01-19 06:45:03 +01:00
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function moretrees:grow_jungletree(pos)
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2013-01-11 16:29:38 +01:00
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local r1 = math.random(2)
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local r2 = math.random(3)
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if r1 == 1 then
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jungle_tree["leaves2"] = "jungletree:leaves_red"
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else
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jungle_tree["leaves2"] = "jungletree:leaves_yellow"
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end
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jungle_tree["leaves2_chance"] = math.random(25, 75)
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if r2 == 1 then
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jungle_tree["trunk_type"] = "single"
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jungle_tree["iterations"] = 2
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jungle_tree["axiom"] = jt_axiom1
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jungle_tree["rules_a"] = jt_rules_a1
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jungle_tree["rules_b"] = jt_rules_b1
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elseif r2 == 2 then
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jungle_tree["trunk_type"] = "double"
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jungle_tree["iterations"] = 4
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jungle_tree["axiom"] = jt_axiom2
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jungle_tree["rules_a"] = jt_rules_a2
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jungle_tree["rules_b"] = jt_rules_b2
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elseif r2 == 3 then
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jungle_tree["trunk_type"] = "crossed"
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jungle_tree["iterations"] = 4
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jungle_tree["axiom"] = jt_axiom2
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jungle_tree["rules_a"] = jt_rules_a2
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jungle_tree["rules_b"] = jt_rules_b2
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end
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2013-01-10 03:35:50 +01:00
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minetest.env:remove_node(pos)
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2013-01-11 16:29:38 +01:00
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local leaves = minetest.env:find_nodes_in_area({x = pos.x-1, y = pos.y, z = pos.z-1}, {x = pos.x+1, y = pos.y+10, z = pos.z+1}, "default:leaves")
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for leaf in ipairs(leaves) do
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minetest.env:remove_node(leaves[leaf])
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2013-01-10 03:35:50 +01:00
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end
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2013-01-11 16:29:38 +01:00
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minetest.env:spawn_tree(pos,jungle_tree)
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2013-01-10 03:35:50 +01:00
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end
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2013-01-19 06:45:03 +01:00
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function moretrees:grow_conifer(pos)
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2013-01-11 16:29:38 +01:00
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if math.random(2) == 1 then
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conifer_tree["leaves"]="conifers:leaves"
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else
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conifer_tree["leaves"]="conifers:leaves_special"
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end
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if math.random(2) == 1 then
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conifer_tree["rules_a"] = ct_rules_a1
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conifer_tree["rules_b"] = ct_rules_b1
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2013-01-10 03:35:50 +01:00
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else
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2013-01-11 16:29:38 +01:00
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conifer_tree["rules_a"] = ct_rules_a2
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conifer_tree["rules_b"] = ct_rules_b2
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end
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minetest.env:remove_node(pos)
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local leaves = minetest.env:find_nodes_in_area({x = pos.x, y = pos.y, z = pos.z}, {x = pos.x, y = pos.y+5, z = pos.z}, "default:leaves")
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for leaf in ipairs(leaves) do
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minetest.env:remove_node(leaves[leaf])
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2013-01-10 03:35:50 +01:00
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end
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2013-01-11 16:29:38 +01:00
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minetest.env:spawn_tree(pos,conifer_tree)
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2013-01-10 03:35:50 +01:00
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end
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-- Other stuff
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-- Should we remove all the trees above the conifers altitude?
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if CONIFERS_REMOVE_TREES == true then
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minetest.register_abm({
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nodenames = {
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"default:tree",
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"default:leaves"
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},
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interval = CONIFERS_RTREES_INTERVAL,
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chance = CONIFERS_RTREES_CHANCE,
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action = function(pos, node, _, _)
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if minetest.env:get_node({x = pos.x, y = pos.y + 1, z = pos.z}).name == "air"
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and pos.y >= CONIFERS_ALTITUDE
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then
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minetest.env:add_node(pos , {name = "air"})
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end
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end
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})
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end
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-- Nodes for jungle trees
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minetest.register_node(":jungletree:sapling", {
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description = "Jungle Tree Sapling",
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drawtype = "plantlike",
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visual_scale = 1.0,
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tiles = {"jungletree_sapling.png"},
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inventory_image = "jungletree_sapling.png",
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wield_image = "default_sapling.png",
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paramtype = "light",
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walkable = false,
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groups = {snappy=2,dig_immediate=3,flammable=2},
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})
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local leaves = {"green","yellow","red"}
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for color = 1, 3 do
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local leave_name = ":jungletree:leaves_"..leaves[color]
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minetest.register_node(leave_name, {
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description = "Jungle Tree Leaves",
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drawtype = "allfaces_optional",
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tiles = {"jungletree_leaves_"..leaves[color]..".png"},
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paramtype = "light",
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groups = {snappy=3, leafdecay=3, flammable=2},
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drop = {
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max_items = 1,
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items = {
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{
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-- player will get sapling with 1/20 chance
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items = {'jungletree:sapling'},
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rarity = 20,
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},
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{
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-- player will get leaves only if he get no saplings,
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-- this is because max_items is 1
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2013-01-10 05:22:02 +01:00
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items = {"jungletree:leaves_"..leaves[color]},
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2013-01-10 03:35:50 +01:00
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}
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2013-01-10 05:24:08 +01:00
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}
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2013-01-10 03:35:50 +01:00
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},
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|
|
|
sounds = default.node_sound_leaves_defaults(),
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|
|
|
})
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|
|
end
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|
|
|
|
|
-- Nodes for conifers
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|
|
|
|
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|
|
minetest.register_node(":conifers:trunk", {
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|
|
|
description = "Conifer trunk",
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|
|
|
tile_images = {
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|
|
|
"conifers_trunktop.png",
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|
|
|
"conifers_trunktop.png",
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|
|
|
"conifers_trunk.png",
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|
|
|
"conifers_trunk.png",
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|
|
|
"conifers_trunk.png",
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|
|
|
"conifers_trunk.png"
|
|
|
|
},
|
|
|
|
paramtype = "facedir_simple",
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|
|
|
is_ground_content = true,
|
|
|
|
groups = {
|
|
|
|
tree = 1,
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|
|
|
snappy = 2,
|
|
|
|
choppy = 2,
|
|
|
|
oddly_breakable_by_hand = 1,
|
|
|
|
flammable = 2
|
|
|
|
},
|
|
|
|
sounds = default.node_sound_wood_defaults()
|
|
|
|
})
|
|
|
|
|
|
|
|
minetest.register_node(":conifers:trunk_reversed", {
|
|
|
|
description = "Conifer reversed trunk",
|
|
|
|
tile_images = {
|
|
|
|
"conifers_trunk_reversed.png",
|
|
|
|
"conifers_trunk_reversed.png",
|
|
|
|
"conifers_trunktop.png",
|
|
|
|
"conifers_trunktop.png",
|
|
|
|
"conifers_trunk_reversed.png",
|
|
|
|
"conifers_trunk_reversed.png"
|
|
|
|
},
|
|
|
|
--inventory_image = minetest.inventorycube(
|
|
|
|
--"conifers_trunk.png",
|
|
|
|
--"conifers_trunktop.png",
|
|
|
|
--"conifers_trunk.png"
|
|
|
|
--),
|
|
|
|
paramtype = "facedir_simple",
|
|
|
|
material = minetest.digprop_woodlike(1.0),
|
|
|
|
legacy_facedir_simple = true,
|
|
|
|
is_ground_content = true,
|
|
|
|
groups = {
|
|
|
|
tree = 1,
|
|
|
|
snappy = 2,
|
|
|
|
choppy = 2,
|
|
|
|
oddly_breakable_by_hand = 1,
|
|
|
|
flammable = 2
|
|
|
|
},
|
|
|
|
sounds = default.node_sound_wood_defaults()
|
|
|
|
})
|
|
|
|
|
|
|
|
minetest.register_node(":conifers:leaves", {
|
|
|
|
description = "Conifer leaves",
|
|
|
|
drawtype = "allfaces_optional",
|
|
|
|
visual_scale = 1.3,
|
|
|
|
tile_images = { "conifers_leaves.png" },
|
|
|
|
paramtype = "light",
|
|
|
|
groups = {
|
|
|
|
snappy = 3,
|
|
|
|
leafdecay = 3,
|
|
|
|
flammable = 2
|
|
|
|
},
|
|
|
|
drop = {
|
|
|
|
max_items = 1,
|
|
|
|
items = {
|
|
|
|
{
|
|
|
|
-- player will get sapling with 1/20 chance
|
|
|
|
items = {'conifers:sapling'},
|
|
|
|
rarity = 20,
|
|
|
|
},
|
|
|
|
{
|
|
|
|
-- player will get leaves only if he get no saplings,
|
|
|
|
-- this is because max_items is 1
|
|
|
|
items = {'conifers:leaves'},
|
|
|
|
}
|
|
|
|
}
|
|
|
|
},
|
|
|
|
sounds = default.node_sound_leaves_defaults()
|
|
|
|
})
|
|
|
|
|
|
|
|
minetest.register_node(":conifers:leaves_special", {
|
|
|
|
description = "Bright conifer leaves",
|
|
|
|
drawtype = "allfaces_optional",
|
|
|
|
visual_scale = 1.3,
|
|
|
|
tile_images = { "conifers_leaves_special.png" },
|
|
|
|
paramtype = "light",
|
|
|
|
groups = {
|
|
|
|
snappy = 3,
|
|
|
|
leafdecay = 3,
|
|
|
|
flammable = 2
|
|
|
|
},
|
|
|
|
drop = {
|
|
|
|
max_items = 1,
|
|
|
|
items = {
|
|
|
|
{
|
|
|
|
-- player will get sapling with 1/20 chance
|
|
|
|
items = {'conifers:sapling'},
|
|
|
|
rarity = 20,
|
|
|
|
},
|
|
|
|
{
|
|
|
|
-- player will get leaves only if he get no saplings,
|
|
|
|
-- this is because max_items is 1
|
|
|
|
items = {'conifers:leaves'},
|
|
|
|
}
|
|
|
|
}
|
|
|
|
},
|
|
|
|
sounds = default.node_sound_leaves_defaults()
|
|
|
|
})
|
|
|
|
|
|
|
|
minetest.register_node(":conifers:sapling", {
|
|
|
|
description = "Conifer sapling",
|
|
|
|
drawtype = "plantlike",
|
|
|
|
visual_scale = 1.0,
|
|
|
|
tile_images = {"conifers_sapling.png"},
|
|
|
|
inventory_image = "conifers_sapling.png",
|
|
|
|
wield_image = "conifers_sapling.png",
|
|
|
|
paramtype = "light",
|
|
|
|
walkable = false,
|
|
|
|
groups = {
|
|
|
|
snappy = 2,
|
|
|
|
dig_immediate = 3,
|
|
|
|
flammable = 2
|
|
|
|
},
|
|
|
|
sounds = default.node_sound_defaults(),
|
|
|
|
})
|
|
|
|
|
2013-01-19 03:35:39 +01:00
|
|
|
dofile(minetest.get_modpath("moretrees").."/crafts.lua")
|
|
|
|
|
|
|
|
print("[Moretrees] Loaded (2013-01-18)")
|