Multiple changes, see below:

Fix replacement of default trees so that it works correctly.  Beeches
now use default tree nodes, but L-systems models.  This redefines the
default tree, wood, leaves, and saplings so that they use moretrees'
textures "Beech" in their descriptions, but only if replacement of
default trees is enabled.

Added backward-compat aliases for this change.

Moved tree replacement mapgen->air aliases to a more logical spot in the
code.

Also, changed out all leaf decay dig_node() calls for nodeupdate(), since the
former calls the latter anyway, and the latter is what does the job.

Increased the palm leaf decay radius to 12.
This commit is contained in:
Vanessa Ezekowitz
2013-04-07 22:09:18 -04:00
parent d877bd51bb
commit 4c198fad78
5 changed files with 98 additions and 24 deletions

View File

@ -1,4 +1,4 @@
-- More trees! 2013-02-11
-- More trees! 2013-04-07
--
-- This mod adds more types of trees to the game
--
@ -18,18 +18,21 @@
moretrees = {}
-- These first two dofile() calls must precede any others, and must remain in
-- this order, otherwise variables and node names will get skipped.
dofile(minetest.get_modpath("moretrees").."/settings.lua")
dofile(minetest.get_modpath("moretrees").."/node_defs.lua")
dofile(minetest.get_modpath("moretrees").."/tree_models.lua")
dofile(minetest.get_modpath("moretrees").."/biome_defs.lua")
dofile(minetest.get_modpath("moretrees").."/crafts.lua")
dofile(minetest.get_modpath("moretrees").."/leafdecay.lua")
dofile(minetest.get_modpath("moretrees").."/saplings.lua")
if moretrees.enable_replace_default_trees then
minetest.register_alias("mapgen_tree", "air")
minetest.register_alias("mapgen_leaves", "air")
minetest.register_alias("mapgen_apple", "air")
plantslib:register_generate_plant(moretrees.beech_biome, moretrees.beech_model)
end
-- tree spawning setup
if moretrees.enable_apple_tree then