forked from mtcontrib/moretrees
Added support for spawning small fir trees in snow biomes. Made jungletrees
and palms require at least +15°C to grow. This is supposed to keep them away from snow biomes, but the engine doesn't let me tell the snow mod to always run first. Also please note that due to the load that snow biomes + moretrees adds to the map generator, well... stuff will look cut off, broken, etc. due to bugs in the map generator.
This commit is contained in:
62
init.lua
62
init.lua
@ -45,6 +45,8 @@ plantslib:register_generate_plant(moretrees.spruce_biome, "moretrees:grow_spruce
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plantslib:register_generate_plant(moretrees.jungletree_biome, "moretrees:grow_jungletree")
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plantslib:register_generate_plant(moretrees.fir_biome, "moretrees:grow_fir")
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plantslib:register_generate_plant(moretrees.fir_biome_snow, "moretrees:grow_fir_snow")
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-- Code to spawn a birch tree
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function moretrees:grow_birch(pos)
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@ -121,7 +123,7 @@ function moretrees:grow_jungletree(pos)
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minetest.env:spawn_tree(pos, moretrees.jungletree_model)
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end
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-- code to spawn fir trees (formerly "conifers")
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-- code to spawn fir trees
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function moretrees:grow_fir(pos)
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if math.random(2) == 1 then
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@ -137,6 +139,9 @@ function moretrees:grow_fir(pos)
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moretrees.fir_model.rules_b = moretrees.ct_rules_b2
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end
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moretrees.fir_model.iterations = 7
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moretrees.fir_model.random_level = 5
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minetest.env:remove_node(pos)
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local leaves = minetest.env:find_nodes_in_area({x = pos.x, y = pos.y, z = pos.z}, {x = pos.x, y = pos.y+5, z = pos.z}, "default:leaves")
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for leaf in ipairs(leaves) do
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@ -145,38 +150,31 @@ function moretrees:grow_fir(pos)
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minetest.env:spawn_tree(pos,moretrees.fir_model)
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end
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-- Should we remove all the trees above the conifers altitude?
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-- same thing, but a smaller version that grows only in snow biomes
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if moretrees.firs_remove_default_trees == true then
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minetest.register_abm({
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nodenames = {
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"default:tree",
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"default:leaves"
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},
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interval = moretrees.firs_remove_interval,
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chance = moretrees.firs_remove_chance,
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action = function(pos, node, _, _)
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if minetest.env:get_node({x = pos.x, y = pos.y + 1, z = pos.z}).name == "air"
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and pos.y >= CONIFERS_ALTITUDE
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then
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minetest.env:add_node(pos , {name = "air"})
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end
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end
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})
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function moretrees:grow_fir_snow(pos)
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if math.random(2) == 1 then
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moretrees.fir_model.leaves="moretrees:fir_leaves"
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else
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moretrees.fir_model.leaves="moretrees:fir_leaves_bright"
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end
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if math.random(2) == 1 then
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moretrees.fir_model.rules_a = moretrees.ct_rules_a1
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moretrees.fir_model.rules_b = moretrees.ct_rules_b1
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else
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moretrees.fir_model.rules_a = moretrees.ct_rules_a2
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moretrees.fir_model.rules_b = moretrees.ct_rules_b2
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end
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moretrees.fir_model.iterations = 2
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moretrees.fir_model.random_level = 2
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minetest.env:remove_node(pos)
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local leaves = minetest.env:find_nodes_in_area({x = pos.x, y = pos.y, z = pos.z}, {x = pos.x, y = pos.y+5, z = pos.z}, "default:leaves")
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for leaf in ipairs(leaves) do
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minetest.env:remove_node(leaves[leaf])
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end
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minetest.env:spawn_tree(pos,moretrees.fir_model)
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end
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-- snow biomes mod uses this code to make biomes:
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--
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-- local perlin1 = env:get_perlin(112,3, 0.5, 150)
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-- local test = perlin1:get2d({x=pos.x, y=pos.z})
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-- if smooth and (test > 0.73 or (test > 0.43 and math.random(0,29) > (0.73 - test) * 100 )) then
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-- in_biome = true
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-- elseif not smooth and test > 0.53 then
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-- in_biome = true
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-- end
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--
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-- We'll just save this for possible later use ;-)
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--
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print("[Moretrees] Loaded (2013-02-11)")
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