made leaves depend on the trunks they spawn with to avoid decaying

rather than just any trunk being enough to stop just any leaves from decaying.
Re-tuned the leaf decay interval/chance values accordingly.  Changed a few
variables to avoid possible conflicts.  Added a setting to allow one to disable
the new leaf decay code.  Moved sapling growth code into its own file.  Minor
changes to comments here and there.  Got rid of simple trees list (made the
code do various checks in realtime instead, since it's just startup code
anyway).  Fixed messed-up crafting for jungle trees; condensed most of the
crafting code into main craft registry loop.  Mostly fixed broken aliases of
default jungletrees.
This commit is contained in:
Vanessa Ezekowitz 2013-02-11 22:07:40 -05:00
parent a0af3f26de
commit 6da6bda95e
6 changed files with 179 additions and 249 deletions

View File

@ -1,38 +1,40 @@
for i in ipairs(moretrees.simple_trees) do
for i in ipairs(moretrees.treelist) do
treename = moretrees.treelist[i][1]
minetest.register_craft({
output = "moretrees:"..moretrees.simple_trees[i].."_trunk_sideways 2",
output = "moretrees:"..treename.."_trunk_sideways 2",
recipe = {
{"moretrees:"..moretrees.simple_trees[i].."_trunk", "moretrees:"..moretrees.simple_trees[i].."_trunk"}
{"moretrees:"..treename.."_trunk", "moretrees:"..treename.."_trunk"}
}
})
minetest.register_craft({
output = "moretrees:"..moretrees.simple_trees[i].."_trunk 2",
output = "moretrees:"..treename.."_trunk 2",
recipe = {
{"moretrees:"..moretrees.simple_trees[i].."_trunk_sideways"},
{"moretrees:"..moretrees.simple_trees[i].."_trunk_sideways"}
{"moretrees:"..treename.."_trunk_sideways"},
{"moretrees:"..treename.."_trunk_sideways"}
}
})
minetest.register_craft({
type = "shapeless",
output = "moretrees:"..moretrees.simple_trees[i].."_planks 4",
output = "moretrees:"..treename.."_planks 4",
recipe = {
"moretrees:"..moretrees.simple_trees[i].."_trunk"
"moretrees:"..treename.."_trunk"
}
})
minetest.register_craft({
type = "shapeless",
output = "moretrees:"..moretrees.simple_trees[i].."_planks 4",
output = "moretrees:"..treename.."_planks 4",
recipe = {
"moretrees:"..moretrees.simple_trees[i].."_trunk_sideways"
"moretrees:"..treename.."_trunk_sideways"
}
})
end
---- jungletrees
-- extra crafting in case user has old jungle trees.
minetest.register_craft({
output = "moretrees:jungletree_trunk_sideways 2",
@ -41,14 +43,6 @@ minetest.register_craft({
}
})
minetest.register_craft({
output = "default:jungletree 2",
recipe = {
{"moretrees:jungletree_trunk_sideways"},
{"moretrees:jungletree_trunk_sideways"}
}
})
minetest.register_craft({
output = "moretrees:jungletree_planks 4",
recipe = {
@ -56,102 +50,4 @@ minetest.register_craft({
}
})
minetest.register_craft({
output = "moretrees:jungletree_planks 4",
recipe = {
{"moretrees:jungletree_trunk_sideways"}
}
})
---- firs
minetest.register_craft({
output = "moretrees:fir_trunk_sideways 2",
recipe = {
{"moretrees:fir_trunk", "moretrees:fir_trunk"},
}
})
minetest.register_craft({
output = "moretrees:fir_trunk 2",
recipe = {
{"moretrees:fir_trunk_sideways"},
{"moretrees:fir_trunk_sideways"}
}
})
minetest.register_craft({
output = "moretrees:fir_planks 4",
recipe = {
{"moretrees:fir_trunk"}
}
})
minetest.register_craft({
output = "moretrees:fir_planks 4",
recipe = {
{"moretrees:fir_trunk_sideways"}
}
})
---- spruces
minetest.register_craft({
output = "moretrees:spruce_trunk_sideways 2",
recipe = {
{"moretrees:spruce_trunk", "moretrees:spruce_trunk"},
}
})
minetest.register_craft({
output = "moretrees:spruce_trunk 2",
recipe = {
{"moretrees:spruce_trunk_sideways"},
{"moretrees:spruce_trunk_sideways"}
}
})
minetest.register_craft({
output = "moretrees:spruce_planks 4",
recipe = {
{"moretrees:spruce_trunk"}
}
})
minetest.register_craft({
output = "moretrees:spruce_planks 4",
recipe = {
{"moretrees:spruce_trunk_sideways"}
}
})
---- birches
minetest.register_craft({
output = "moretrees:birch_trunk_sideways 2",
recipe = {
{"moretrees:birch_trunk", "moretrees:birch_trunk"},
}
})
minetest.register_craft({
output = "moretrees:birch_trunk 2",
recipe = {
{"moretrees:birch_trunk_sideways"},
{"moretrees:birch_trunk_sideways"}
}
})
minetest.register_craft({
output = "moretrees:birch_planks 4",
recipe = {
{"moretrees:birch_trunk"}
}
})
minetest.register_craft({
output = "moretrees:birch_planks 4",
recipe = {
{"moretrees:birch_trunk_sideways"}
}
})

103
init.lua
View File

@ -1,4 +1,4 @@
-- More trees! 2013-01-20
-- More trees! 2013-02-11
--
-- This mod adds more types of trees to the game
--
@ -8,35 +8,27 @@
-- Brought together into one mod and made L-systems compatible by Vanessa
-- Ezekowitz.
--
-- Conifers and Jungle tree axioms/rules by Vanessa Ezekowitz, with the
-- latter having been tweaked by RealBadAngel, most others written by
-- RealBadAngel.
--
-- License: WTFPL for all parts (code and textures)
--
-- snow biomes mod uses this code to make biomes:
--
-- local perlin1 = env:get_perlin(112,3, 0.5, 150)
-- local test = perlin1:get2d({x=pos.x, y=pos.z})
-- if smooth and (test > 0.73 or (test > 0.43 and math.random(0,29) > (0.73 - test) * 100 )) then
-- in_biome = true
-- elseif not smooth and test > 0.53 then
-- in_biome = true
-- end
--
-- We'll just save this for possible later use ;-)
-- Firs and Jungle tree axioms/rules by Vanessa Ezekowitz, with the
-- latter having been tweaked by RealBadAngel, most other axioms/rules written
-- by RealBadAngel.
--
-- License: WTFPL for all parts (code and textures, including those copied
-- from the jungletree and conifers mods) except the default jungle tree trunk
-- texture, which is CC-By-SA.
moretrees = {}
dofile(minetest.get_modpath("moretrees").."/settings.lua")
-- These first two dofile() calls must precede any others, and must remain in
-- this order, otherwise variables and node names will get skipped.
dofile(minetest.get_modpath("moretrees").."/settings.lua")
dofile(minetest.get_modpath("moretrees").."/node_defs.lua")
dofile(minetest.get_modpath("moretrees").."/tree_models.lua")
dofile(minetest.get_modpath("moretrees").."/biome_defs.lua")
dofile(minetest.get_modpath("moretrees").."/crafts.lua")
dofile(minetest.get_modpath("moretrees").."/leafdecay.lua")
dofile(minetest.get_modpath("moretrees").."/saplings.lua")
-- tree spawning setup
@ -53,56 +45,6 @@ plantslib:register_generate_plant(moretrees.spruce_biome, "moretrees:grow_spruce
plantslib:register_generate_plant(moretrees.jungletree_biome, "moretrees:grow_jungletree")
plantslib:register_generate_plant(moretrees.fir_biome, "moretrees:grow_fir")
-- sapling growth
for i in ipairs(moretrees.simple_trees) do
local tree_name = trees[i][1]
local tree_model = tree_name.."_model"
local tree_biome = tree_name.."_biome"
plantslib:dbg(dump(moretrees[tree_biome].surface))
plantslib:grow_plants({
grow_delay = moretrees.sapling_interval,
grow_chance = moretrees.sapling_chance,
grow_plant = "moretrees:"..tree_name.."_sapling",
grow_nodes = moretrees[tree_biome].surface,
grow_function = moretrees[tree_model],
})
end
plantslib:grow_plants({
grow_delay = moretrees.sapling_interval,
grow_chance = moretrees.sapling_chance,
grow_plant = "moretrees:birch_sapling",
grow_nodes = moretrees.birch_biome.surface,
grow_function = "moretrees:grow_birch"
})
plantslib:grow_plants({
grow_delay = moretrees.sapling_interval,
grow_chance = moretrees.sapling_chance,
grow_plant = "moretrees:spruce_sapling",
grow_nodes = moretrees.spruce_biome.surface,
grow_function = "moretrees:grow_spruce"
})
plantslib:grow_plants({
grow_delay = moretrees.sapling_interval,
grow_chance = moretrees.sapling_chance,
grow_plant = "moretrees:fir_sapling",
grow_nodes = moretrees.fir_biome.surface,
grow_function = "moretrees:grow_fir"
})
plantslib:grow_plants({
grow_delay = moretrees.sapling_interval,
grow_chance = moretrees.sapling_chance,
grow_plant = "moretrees:jungletree_sapling",
grow_nodes = moretrees.jungletree_biome.surface,
grow_function = "moretrees:grow_jungletree"
})
-- Code to spawn a birch tree
function moretrees:grow_birch(pos)
@ -125,7 +67,7 @@ function moretrees:grow_spruce(pos)
end
end
-- Code that spawns jungle trees and firs
-- Code to spawn jungle trees
moretrees.jt_axiom1 = "FFFA"
moretrees.jt_rules_a1 = "FFF[&&-FBf[&&&Ff]^^^Ff][&&+FBFf[&&&FFf]^^^Ff][&&---FBFf[&&&Ff]^^^Ff][&&+++FBFf[&&&Ff]^^^Ff]F/A"
@ -179,6 +121,8 @@ function moretrees:grow_jungletree(pos)
minetest.env:spawn_tree(pos, moretrees.jungletree_model)
end
-- code to spawn fir trees (formerly "conifers")
function moretrees:grow_fir(pos)
if math.random(2) == 1 then
moretrees.fir_model.leaves="moretrees:fir_leaves"
@ -201,8 +145,6 @@ function moretrees:grow_fir(pos)
minetest.env:spawn_tree(pos,moretrees.fir_model)
end
-- Should we remove all the trees above the conifers altitude?
if moretrees.firs_remove_default_trees == true then
@ -224,4 +166,17 @@ if moretrees.firs_remove_default_trees == true then
})
end
print("[Moretrees] Loaded (2013-01-18)")
-- snow biomes mod uses this code to make biomes:
--
-- local perlin1 = env:get_perlin(112,3, 0.5, 150)
-- local test = perlin1:get2d({x=pos.x, y=pos.z})
-- if smooth and (test > 0.73 or (test > 0.43 and math.random(0,29) > (0.73 - test) * 100 )) then
-- in_biome = true
-- elseif not smooth and test > 0.53 then
-- in_biome = true
-- end
--
-- We'll just save this for possible later use ;-)
--
print("[Moretrees] Loaded (2013-02-11)")

View File

@ -1,34 +1,65 @@
-- leaf decay
minetest.register_abm({
nodenames = moretrees.leaves_list,
if moretrees.enable_leafdecay then
for i in ipairs(moretrees.treelist) do
local treename = moretrees.treelist[i][1]
if treename ~= "jungletree" and treename ~= "fir" then
minetest.register_abm({
nodenames = "moretrees:"..treename.."_leaves",
interval = moretrees.leafdecay_delay,
chance = moretrees.leafdecay_chance,
action = function(pos, node, active_object_count, active_object_count_wider)
if not minetest.env:find_node_near(pos, moretrees.leafdecay_radius, moretrees.trunks_list) then
if not minetest.env:find_node_near(pos, moretrees.leafdecay_radius, "moretrees:"..treename.."_trunk") then
minetest.env:remove_node(pos)
minetest.env:dig_node(pos)
end
end
})
})
end
end
minetest.register_abm({
minetest.register_abm({
nodenames = {"moretrees:jungletree_leaves_red","moretrees:jungletree_leaves_green","moretrees:jungletree_leaves_yellow"},
interval = moretrees.leafdecay_delay,
chance = moretrees.leafdecay_chance,
action = function(pos, node, active_object_count, active_object_count_wider)
if not minetest.env:find_node_near(pos, moretrees.leafdecay_radius, {"default:jungletree", "moretrees:jungletree_trunk"}) then
minetest.env:remove_node(pos)
minetest.env:dig_node(pos)
end
end
})
minetest.register_abm({
nodenames = {"moretrees:fir_leaves", "moretrees:fir_leaves_bright"},
interval = moretrees.leafdecay_delay,
chance = moretrees.leafdecay_chance,
action = function(pos, node, active_object_count, active_object_count_wider)
if not minetest.env:find_node_near(pos, moretrees.leafdecay_radius, "moretrees:fir_trunk") then
minetest.env:remove_node(pos)
minetest.env:dig_node(pos)
end
end
})
minetest.register_abm({
nodenames = "moretrees:palm_leaves",
interval = moretrees.leafdecay_delay,
chance = moretrees.leafdecay_chance,
action = function(pos, node, active_object_count, active_object_count_wider)
if not minetest.env:find_node_near(pos, moretrees.palm_leafdecay_radius, moretrees.trunks_list) then
if not minetest.env:find_node_near(pos, moretrees.palm_leafdecay_radius, "moretrees:palm_trunk") then
minetest.env:remove_node(pos)
minetest.env:dig_node(pos)
end
end
})
})
end
if moretrees.enable_replace_default_trees then
minetest.register_alias("mapgen_tree", "air")
minetest.register_alias("mapgen_leaves", "air")
plantslib:register_generate_plant(moretrees.beech_biome, moretrees.beech_model)
elseif moretrees.enable_default_leafdecay then
minetest.register_abm({
nodenames = "default:leaves",

View File

@ -1,15 +1,6 @@
moretrees.avoidnodes = {}
table.insert(moretrees.avoidnodes, "default:jungletree")
table.insert(moretrees.avoidnodes, "moretrees:jungletree_trunk")
table.insert(moretrees.avoidnodes, "moretrees:jungletree_leaves_red")
table.insert(moretrees.avoidnodes, "moretrees:jungletree_leaves_green")
table.insert(moretrees.avoidnodes, "moretrees:jungletree_leaves_yellow")
table.insert(moretrees.avoidnodes, "moretrees:fir_trunk")
table.insert(moretrees.avoidnodes, "moretrees:fir_leaves")
table.insert(moretrees.avoidnodes, "moretrees:fir_leaves_bright")
trees = {
moretrees.treelist = {
{"beech", "Beech Tree"},
{"apple_tree", "Apple Tree"},
{"oak", "Oak Tree", "acorn", "Acorn", {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 0.8 },
@ -24,18 +15,13 @@ trees = {
{"fir", "Douglas Fir", "fir_cone", "Fir Cone", {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 0.8 },
}
moretrees.simple_trees = { "beech", "apple_tree", "oak", "sequoia", "palm", "pine", "willow", "rubber_tree"}
moretrees.leaves_list = {}
moretrees.trunks_list = {}
for i in ipairs(trees) do
local treename = trees[i][1]
local treedesc = trees[i][2]
local fruit = trees[i][3]
local fruitdesc = trees[i][4]
local selbox = trees[i][5]
local vscale = trees[i][6]
for i in ipairs(moretrees.treelist) do
local treename = moretrees.treelist[i][1]
local treedesc = moretrees.treelist[i][2]
local fruit = moretrees.treelist[i][3]
local fruitdesc = moretrees.treelist[i][4]
local selbox = moretrees.treelist[i][5]
local vscale = moretrees.treelist[i][6]
minetest.register_node("moretrees:"..treename.."_trunk", {
@ -134,13 +120,7 @@ for i in ipairs(trees) do
table.insert(moretrees.avoidnodes, "moretrees:"..treename.."_trunk")
table.insert(moretrees.avoidnodes, "moretrees:"..treename.."_leaves")
table.insert(moretrees.trunks_list, "moretrees:"..treename.."_trunk")
if treename ~= "palm" then
table.insert(moretrees.leaves_list, "moretrees:"..treename.."_leaves")
end
end
table.insert(moretrees.trunks_list, "default:jungletree")
-- Extra leaves for jungle trees:
@ -163,7 +143,6 @@ for color = 1, 3 do
},
sounds = default.node_sound_leaves_defaults(),
})
table.insert(moretrees.leaves_list, "moretrees:jungletree_leaves_"..jungleleaves[color])
end
-- Extra needles for firs
@ -184,7 +163,6 @@ minetest.register_node("moretrees:fir_leaves_bright", {
},
sounds = default.node_sound_leaves_defaults()
})
table.insert(moretrees.leaves_list, "moretrees:fir_leaves_bright")
if moretrees.enable_redefine_apple then
minetest.register_node(":default:apple", {
@ -206,11 +184,24 @@ if moretrees.enable_redefine_apple then
})
end
table.insert(moretrees.avoidnodes, "default:jungletree")
table.insert(moretrees.avoidnodes, "moretrees:jungletree_trunk")
table.insert(moretrees.avoidnodes, "moretrees:jungletree_leaves_red")
table.insert(moretrees.avoidnodes, "moretrees:jungletree_leaves_green")
table.insert(moretrees.avoidnodes, "moretrees:jungletree_leaves_yellow")
table.insert(moretrees.avoidnodes, "moretrees:fir_trunk")
table.insert(moretrees.avoidnodes, "moretrees:fir_leaves")
table.insert(moretrees.avoidnodes, "moretrees:fir_leaves_bright")
-- Backward compatbility with old mods/nodes:
minetest.registered_items["jungletree"] = nil
minetest.registered_aliases["jungletree"] = nil
minetest.registered_items["default:jungletree"] = nil
minetest.registered_aliases["default:jungletree"] = nil
minetest.register_alias("jungletree", "moretrees:jungletree_trunk")
minetest.register_alias("default:jungletree", "moretrees:jungletree_trunk")
minetest.register_alias("jungletree:leaves_green", "moretrees:jungletree_leaves_green")
minetest.register_alias("jungletree:leaves_red", "moretrees:jungletree_leaves_red")
minetest.register_alias("jungletree:leaves_yellow", "moretrees:jungletree_leaves_yellow")

51
saplings.lua Normal file
View File

@ -0,0 +1,51 @@
-- sapling growth
for i in ipairs(moretrees.treelist) do
local treename = moretrees.treelist[i][1]
local tree_model = treename.."_model"
local tree_biome = treename.."_biome"
if treename ~= "birch" and treename ~= "spruce" and treename ~= "fir" and treename ~= "jungletree" then
plantslib:dbg(dump(moretrees[tree_biome].surface))
plantslib:grow_plants({
grow_delay = moretrees.sapling_interval,
grow_chance = moretrees.sapling_chance,
grow_plant = "moretrees:"..treename.."_sapling",
grow_nodes = moretrees[tree_biome].surface,
grow_function = moretrees[tree_model],
})
end
end
plantslib:grow_plants({
grow_delay = moretrees.sapling_interval,
grow_chance = moretrees.sapling_chance,
grow_plant = "moretrees:birch_sapling",
grow_nodes = moretrees.birch_biome.surface,
grow_function = "moretrees:grow_birch"
})
plantslib:grow_plants({
grow_delay = moretrees.sapling_interval,
grow_chance = moretrees.sapling_chance,
grow_plant = "moretrees:spruce_sapling",
grow_nodes = moretrees.spruce_biome.surface,
grow_function = "moretrees:grow_spruce"
})
plantslib:grow_plants({
grow_delay = moretrees.sapling_interval,
grow_chance = moretrees.sapling_chance,
grow_plant = "moretrees:fir_sapling",
grow_nodes = moretrees.fir_biome.surface,
grow_function = "moretrees:grow_fir"
})
plantslib:grow_plants({
grow_delay = moretrees.sapling_interval,
grow_chance = moretrees.sapling_chance,
grow_plant = "moretrees:jungletree_sapling",
grow_nodes = moretrees.jungletree_biome.surface,
grow_function = "moretrees:grow_jungletree"
})

View File

@ -1,4 +1,4 @@
-- Configuration variables
-- Global configuration variables
-- Enable replacement of default trees with birch if you want but be warned -
-- due to bugs in the speed of the engine's map generator/loader, doing so\
@ -6,11 +6,17 @@
moretrees.enable_replace_default_trees = false
-- Enable the first one if you want this mod's leafdecay code to affect the
-- old default trees. You'll want to manually disable the default leafdecay
-- code in minetest_game if you enable this.
-- Set this to true to enable leaf decay of all trees except the default ones.
moretrees.enable_default_leafdecay = false
moretrees.enable_leafdecay = true
-- Enable this one if you want this mod's leafdecay code to affect the old
-- default trees too; this setting is independent of the one above. You'll
-- want to manually disable the default leafdecay code in minetest_game if
-- you enable this, otherwise you'll have two sets of leaf decay code running
-- at the same time, which will just waste CPU for no benefit.
moretrees.enable_default_leafdecay = true
-- Enable this if you want moretrees to redefine default apples so that they
-- fall when leaves decay/are dug.
@ -20,13 +26,13 @@ moretrees.enable_redefine_apple = true
-- various settings to configure leaf decay in general.
moretrees.leafdecay_delay = 2
moretrees.leafdecay_chance = 150
moretrees.leafdecay_chance = 200
moretrees.leafdecay_radius = 5
moretrees.palm_leafdecay_radius = 8
moretrees.default_leafdecay_delay = 2
moretrees.default_leafdecay_chance = 50
moretrees.default_leafdecay_delay = 3
moretrees.default_leafdecay_chance = 100
moretrees.default_leafdecay_radius = 4
-- Change these settings if you want default trees to be gradually cut down