forked from mtcontrib/moretrees
remove acacia trees entirely.
they're handled by minetest_game now (have been for a while) only some aliases and an "avoid" setting for other trees remain.
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@ -19,7 +19,6 @@ moretrees.treelist = {
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{"fir", "Douglas Fir", "fir_cone", "Fir Cone", {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 0.8 },
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{"jungletree", "Jungle Tree", nil, nil, nil, nil, "default_junglesapling.png" },
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{"acacia", "Acacia Tree", nil, nil, nil, nil, "default_acacia_sapling.png" },
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}
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local dirs1 = { 21, 20, 23, 22, 21 }
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@ -86,8 +85,7 @@ for i in ipairs(moretrees.treelist) do
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decay = moretrees.palm_leafdecay_radius
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end
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if treename ~= "jungletree" -- the default game provides jungle tree, acacia, and pine trunk/planks nodes.
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and treename ~= "acacia"
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if treename ~= "jungletree" -- the default game provides jungle tree and pine trunk/planks nodes.
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and treename ~= "poplar_small"
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and treename ~= "pine" then
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@ -264,7 +262,6 @@ for i in ipairs(moretrees.treelist) do
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end
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if treename ~= "jungletree"
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and treename ~= "acacia"
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and treename ~= "poplar_small"
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and treename ~= "pine" then
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print("called default.register_leafdecay for:")
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@ -436,7 +433,6 @@ if moretrees.spawn_saplings then
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table.insert(moretrees.avoidnodes, "snow:sapling_pine")
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table.insert(moretrees.avoidnodes, "default:junglesapling")
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table.insert(moretrees.avoidnodes, "default:pine_sapling")
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table.insert(moretrees.avoidnodes, "default:acacia_sapling")
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end
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-- "empty" (tapped) rubber tree nodes
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