forked from mtcontrib/moretrees
remove acacia trees entirely.
they're handled by minetest_game now (have been for a while) only some aliases and an "avoid" setting for other trees remain.
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@ -230,37 +230,6 @@ moretrees.willow_model={
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thin_branches=true
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}
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moretrees.acacia_model={
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axiom="FFFFFFccccA",
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rules_a = "[B]//[B]//[B]//[B]",
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rules_b = "&TTTT&TT^^G&&----GGGGGG++GGG++" -- line up with the "canvas" edge
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.."fffffffGG++G++" -- first layer, drawn in a zig-zag raster pattern
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.."Gffffffff--G--"
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.."ffffffffG++G++"
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.."fffffffff--G--"
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.."fffffffff++G++"
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.."fffffffff--G--"
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.."ffffffffG++G++"
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.."Gffffffff--G--"
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.."fffffffGG"
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.."^^G&&----GGGGGGG++GGGGGG++" -- re-align to second layer canvas edge
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.."ffffGGG++G++" -- second layer
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.."GGfffff--G--"
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.."ffffffG++G++"
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.."fffffff--G--"
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.."ffffffG++G++"
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.."GGfffff--G--"
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.."ffffGGG",
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rules_c = "/",
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trunk="default:acacia_tree",
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leaves="default:acacia_leaves",
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angle=45,
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iterations=3,
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random_level=0,
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trunk_type="single",
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thin_branches=true,
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}
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moretrees.rubber_tree_model={
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axiom="FFFFA",
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rules_a="[&FFBFA]////[&BFFFA]////[&FBFFA]",
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