forked from mtcontrib/moretrees
Jungle nodes are defined and used by minetest_game now,
so we don't need them in moretrees anymore. They're still used by moretrees to generate out versions of jungletrees, though, and red/green/yellow leaves are also still provided and defined.
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3eb576fca6
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f100397cfd
@ -58,6 +58,7 @@ end
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if moretrees.enable_replace_default_trees then
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minetest.register_alias("mapgen_tree", "air")
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minetest.register_alias("mapgen_leaves", "air")
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minetest.register_alias("mapgen_apple", "air")
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plantslib:register_generate_plant(moretrees.beech_biome, moretrees.beech_model)
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elseif moretrees.enable_default_leafdecay then
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151
node_defs.lua
151
node_defs.lua
@ -23,57 +23,64 @@ for i in ipairs(moretrees.treelist) do
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local selbox = moretrees.treelist[i][5]
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local vscale = moretrees.treelist[i][6]
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if treename ~= "jungletree" then -- the default game provides jungle tree nodes.
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minetest.register_node("moretrees:"..treename.."_trunk", {
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description = treedesc.." Trunk",
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tiles = {
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"moretrees_"..treename.."_trunk_top.png",
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"moretrees_"..treename.."_trunk_top.png",
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"moretrees_"..treename.."_trunk.png"
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minetest.register_node("moretrees:"..treename.."_trunk", {
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description = treedesc.." Trunk",
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tiles = {
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"moretrees_"..treename.."_trunk_top.png",
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"moretrees_"..treename.."_trunk_top.png",
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"moretrees_"..treename.."_trunk.png"
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},
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is_ground_content = true,
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groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_node("moretrees:"..treename.."_planks", {
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description = treedesc.." Planks",
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tiles = {"moretrees_"..treename.."_wood.png"},
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is_ground_content = true,
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_node("moretrees:"..treename.."_sapling", {
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description = treedesc.." Sapling",
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drawtype = "plantlike",
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tiles = {"moretrees_"..treename.."_sapling.png"},
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inventory_image = "moretrees_"..treename.."_sapling.png",
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paramtype = "light",
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
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},
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is_ground_content = true,
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groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
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sounds = default.node_sound_wood_defaults(),
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})
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groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1},
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sounds = default.node_sound_defaults(),
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})
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minetest.register_node("moretrees:"..treename.."_trunk_sideways", {
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description = "Sideways "..treedesc.." Trunk",
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tiles = {
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"moretrees_"..treename.."_trunk.png^[transformR90",
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"moretrees_"..treename.."_trunk.png^[transformR90",
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"moretrees_"..treename.."_trunk_top.png",
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"moretrees_"..treename.."_trunk_top.png",
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"moretrees_"..treename.."_trunk.png^[transformR90",
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"moretrees_"..treename.."_trunk.png^[transformR90"
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},
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is_ground_content = true,
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groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
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sounds = default.node_sound_wood_defaults(),
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paramtype2 = "facedir",
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})
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-- player will get a sapling with 1/100 chance
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-- player will get leaves only if he/she gets no saplings,
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-- this is because max_items is 1
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minetest.register_node("moretrees:"..treename.."_planks", {
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description = treedesc.." Planks",
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tiles = {"moretrees_"..treename.."_wood.png"},
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is_ground_content = true,
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_node("moretrees:"..treename.."_leaves", {
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description = treedesc.." Leaves",
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drawtype = "allfaces_optional",
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tiles = { "moretrees_"..treename.."_leaves.png" },
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paramtype = "light",
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groups = {snappy=3, flammable=2, leaves=1, moretrees_leaves=1},
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sounds = default.node_sound_leaves_defaults(),
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minetest.register_node("moretrees:"..treename.."_sapling", {
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description = treedesc.." Sapling",
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drawtype = "plantlike",
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tiles = {"moretrees_"..treename.."_sapling.png"},
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inventory_image = "moretrees_"..treename.."_sapling.png",
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paramtype = "light",
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
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},
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groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1},
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sounds = default.node_sound_defaults(),
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})
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drop = {
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max_items = 1,
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items = {
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{items = {"moretrees:"..treename.."_sapling"}, rarity = 100 },
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{items = {"moretrees:"..treename.."_leaves"} }
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}
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},
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})
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end
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if (fruit ~= nil) then
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minetest.register_node("moretrees:"..fruit, {
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@ -95,28 +102,21 @@ for i in ipairs(moretrees.treelist) do
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})
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end
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-- player will get a sapling with 1/100 chance
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-- player will get leaves only if he/she gets no saplings,
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-- this is because max_items is 1
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if treename ~= "jungletree" then
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minetest.register_node("moretrees:"..treename.."_leaves", {
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description = treedesc.." Leaves",
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drawtype = "allfaces_optional",
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tiles = { "moretrees_"..treename.."_leaves.png" },
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paramtype = "light",
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groups = {snappy=3, flammable=2, leaves=1, moretrees_leaves=1},
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sounds = default.node_sound_leaves_defaults(),
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drop = {
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max_items = 1,
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items = {
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{items = {"moretrees:"..treename.."_sapling"}, rarity = 100 },
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{items = {"moretrees:"..treename.."_leaves"} }
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}
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},
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})
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end
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minetest.register_node("moretrees:"..treename.."_trunk_sideways", {
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description = "Sideways "..treedesc.." Trunk",
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tiles = {
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"moretrees_"..treename.."_trunk.png^[transformR90",
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"moretrees_"..treename.."_trunk.png^[transformR90",
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"moretrees_"..treename.."_trunk_top.png",
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"moretrees_"..treename.."_trunk_top.png",
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"moretrees_"..treename.."_trunk.png^[transformR90",
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"moretrees_"..treename.."_trunk.png^[transformR90"
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},
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is_ground_content = true,
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groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
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sounds = default.node_sound_wood_defaults(),
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paramtype2 = "facedir",
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})
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table.insert(moretrees.avoidnodes, "moretrees:"..treename.."_trunk")
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end
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@ -187,19 +187,18 @@ table.insert(moretrees.avoidnodes, "default:jungletree")
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table.insert(moretrees.avoidnodes, "moretrees:jungletree_trunk")
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table.insert(moretrees.avoidnodes, "moretrees:fir_trunk")
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-- Backward compatbility with old mods/nodes:
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minetest.registered_items["jungletree"] = nil
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minetest.registered_aliases["jungletree"] = nil
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minetest.registered_items["default:jungletree"] = nil
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minetest.registered_aliases["default:jungletree"] = nil
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-- For compatibility with newly-re-introduced default jungles and related nodes.
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minetest.register_alias("jungletree", "moretrees:jungletree_trunk")
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minetest.register_alias("default:jungletree", "moretrees:jungletree_trunk")
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minetest.register_alias("moretrees:jungletree_trunk", "default:jungletree")
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minetest.register_alias("moretrees:jungletree_planks", "default:junglewood")
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minetest.register_alias("moretrees:jungletree_sapling", "default:junglesapling")
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minetest.register_alias("jungletree:sapling", "default:junglesapling")
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-- These next ones are for the old jungle trees and conifers mods.
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minetest.register_alias("jungletree:leaves_green", "moretrees:jungletree_leaves_green")
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minetest.register_alias("jungletree:leaves_red", "moretrees:jungletree_leaves_red")
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minetest.register_alias("jungletree:leaves_yellow", "moretrees:jungletree_leaves_yellow")
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minetest.register_alias("jungletree:sapling", "moretrees:jungletree_sapling")
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minetest.register_alias("moretrees:conifer_trunk", "moretrees:fir_trunk")
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minetest.register_alias("moretrees:conifer_trunk_sideways", "moretrees:fir_trunk_sideways")
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@ -1,8 +1,10 @@
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-- Global configuration variables
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-- Enable replacement of default trees with birch if you want but be warned -
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-- due to bugs in the speed of the engine's map generator/loader, doing so\
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-- will slow it WAY down.
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-- Enable replacement of default trees with beech if you want but be warned -
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-- due to bugs in the speed of the engine's map generator/loader, doing so
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-- will slow it WAY down. Note: The code that uses this variable is in
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-- leafdecay.lua because of how it interacts with settings related to that
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-- function.
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moretrees.enable_replace_default_trees = false
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