forked from mtcontrib/moretrees
makes moretrees game agnostic (#37)
* at least boot into minetest * start using some xcompat materials * transition some more materials * translate and default lock some more stuff * handle more stuff * translate leaves and bugfix jungle nodes near * fallback on moretrees spaling texture when default not present * fix https://github.com/mt-mods/moretrees/pull/37#discussion_r1615147786
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@ -181,7 +181,7 @@ for _,suffix in ipairs({"_0", "_1", "_2", "_3", ""}) do
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groups = { fleshy=3, dig_immediate=3, flammable=2, moretrees_coconut=coco_group },
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inventory_image = tile.."^[transformR180",
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wield_image = tile.."^[transformR180",
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sounds = default.node_sound_defaults(),
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sounds = xcompat.sounds.node_sound_default(),
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drop = drop,
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selection_box = {
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type = "fixed",
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